JetBlackPanda said:Spec Op's can be played co-op correct?
It was made to be played as co-op.
solo play is also available.
JetBlackPanda said:Spec Op's can be played co-op correct?
Could the thing that explodes be a small package dropped by the AC-130?celestial body said:Also in the killfeed I think there is a mistake as it shows an ac-130 kill as opposed to what looks like the new claymore...
Lionheart1827 said:Do you think maybe they put in a point system for killstreaks, meaning you retain the points if you die, but, the points for big killstreaks will be very high like 20, so you can only get a big killstreak maybe once a match if anything?
So say you get like 20 points(20 kills) in a game, 20 points is a Pavelow but say you want to use your UAV streak, it takes away and you only have 17 in your pool. So if you use your pavelow, you have to get more points to use other killstreaks.
Dont mind me, just rambling.
Fixed for knife nerf + explosives nerf.Nome said:Knife nerf
yesNullPointer said:Fixed for knife nerf + explosives nerf.
The worst parts of COD for me are light speed knifers and noob tubers.
Not to mention commando pro made knifing 10 times more obnoxious in MW2.NullPointer said:Fixed for knife nerf + explosives nerf.
The worst parts of COD for me are light speed knifers and noob tubers.
NullPointer said:COD4 had dogs in campaign. Don't remember them in MW2 at all though. Maybe in the second stealth area, in the snow.
-htownplaya- said:I can see why people would like this trailer but I just can't buy the same damn game again. Three times was enough, won't do it four times.
JetBlackPanda said:honest question:
how do you feel about Zelda?
We probably won't get any additional info on MP until the XP event.TacticalFox88 said:Now, I want to see the perks. Please for the love of god, where are the perks!
fixedJetBlackPanda said:honest question:
how do you feel about Pokemon?
BattleMonkey said:Pretty shitty comparison, at least the Zelda games add in all kinds of new gameplay mechanics, change up their visuals, etc.
JetBlackPanda said:its all the same shit.
I happen to love both, I just don't get people that claim its the same game over and over. the same can be said for gears of war.
Edit: or Pokemon
It does come out every year though, Zelda has like 5 years between an iteration, Gears has 3, it's expected people will shit on COD more for it. And you can also factor in the length and quality of the campaigns.JetBlackPanda said:its all the same shit.
I happen to love both, I just don't get people that claim its the same game over and over. the same can be said for gears of war.
Edit: or Pokemon
You mean big pros with lightning fast reflexes right?corkscrewblow said:yes
Only the scrubs will be upset with this.
JetBlackPanda said:Brah? wtf?
anyways I will give you that it comes out way to often.
Sounds to me like you've never played a COD. If you think they are exactly the same... you're either blind, on drugs, or just talking about something you don't know aboutSyphon Filter said:Nah brah,cod is literally the same game and look. Even the hud doesn't look that much different. Also zelda,gears,etc doesn't come out nearly as often.
You don't count the Treyarch games or something?Jack Scofield said:Some of you guys are ridiculous. The last COD game came out in 2009, two years ago. The one before that was released in 2007. If one game every two years is too much for you, I sure hope you bitch equally about the Uncharted or Halo series.
They're making the game together without assigning specific parts to IW or SH, they just fly the people they need from one team to the other since they're relatively close.Jibbed said:I'm a little confused by something guys... who's making what in MW3?
Last time I heard, Infinity Ward, Sledgehammer, and Raven were all contributing to the game. Is it set into categories like for example, IW doing campaign, SH doing multi etc?
I am confuz.
The problem with verticallity is that it's hard to implement.Mr. B Natural said:The issue I had with the BLOPS maps was the lack of verticallity. Verticallity is a key ingredient to ANY mp fps game and the best way to add variety and spice up maps. It takes talent to implement, but that's the point.
Also, not to put fuel on the fire, but there were more changes made to MW2 compared to COD4 than Twilight Princess to OOT. The amount of time between 1 game and it's sequel has nothing to do with anything. It's all about mentality. It's all about experimentation. And, in terms of gameplay, turning something non cartoony to cartoony without changing much of anything else means nothing.
The Treyarch games on the other hand...(and possibly mw3)...well, yeah.
NullPointer said:Fixed for knife nerf + explosives nerf.
The worst parts of COD for me are light speed knifers and noob tubers.
Right on, guys. For me, knife runners in addition to Commando/Commando Pro ruined MW2 for me. I enjoyed playing the game, but fuck me if the knife runner/commando combo didn't make me rage hard.The_Darkest_Red said:Not to mention commando pro made knifing 10 times more obnoxious in MW2.
Jack Scofield said:Some of you guys are ridiculous. The last COD game came out in 2009, two years ago. The one before that was released in 2007. If one game every two years is too much for you, I sure hope you bitch equally about the Uncharted or Halo series.
Jack Scofield said:More recoil on guns is bullshit. People complained about the laser accuracy of assault rifles in MW2, but it just helped separate the lousy players from the good players. You shoot where you aim, nothing more. That dude 100 yards away? You better have him directly in your sights and not let recoil help you out with a few free hits.
If I'm aiming at someone's head, I should get a headshot. When someone is aiming at my torso and recoil forces their shots upwards for a headshot, that's bullshit. Clearly I was punished for aiming better.