SailorDaravon said:Worse than the Okami preorder bonus? THAT thing was fucking shit.
theultimo said:Yup. SHould have given us the soundtrack, like Dawn of Mana.
FrozenCell said:PS1 version sounded really lowres on PSP, DXC version seems to have proper sampling rate... alas some soundeffects have nasty higher pitch - like the axe thrown at ya.
I know, WHAT'S THIS SHIT?Oneself said:Summary:
I still don't have the game. Happy Halloween Canada.
Axes!AgentOtaku said:fuck you wolfman
FUCK YOU!
DXMachina said:What am I supposed to do with the Flesh/Ice walls?
AgentOtaku said:fuck you wolfman
FUCK YOU!
Chemo said:Maybe we hate them because the level design is shit, there's no challenge and the sprites haven't changed since Rondo? Or maybe we hate them because they're the exact same thing, over and over and over again. Or could it be the fact that maybe we grew up with the series, and saw it grow/progress/improve or at the very least CHANGE with each mainline iteration up to and including Symphony, where it ran into a brick fucking wall?
I guess none of these reasons are good enough to hate? The best three things IGA's had his name on in the last ten years are Symphony of the Night, Castlevania Chronicles, and Castlevania Dracula X Chronicles -- and none of those games were actually designed by him. If that doesn't scream "hey there's a big fucking problem with the guy in charge of this shit," I don't know what does. He's lazy, his direction sucks, and he has no desire or drive to improve the series in any way.
And I apologize. I really did not want to make a big "I hate IGA" post, but I can't fucking stand when people say that I am unjustified in my dislike of this tripe. IGA's Castlevanias are no different than EA's yearly installments of sports titles. Incremental improvements, just enough to get by, because who cares -- your target audience will buy them anyway. How can anyone defend that?
cartman414 said:Except that at least when it came to Aria and Dawn of Sorrow, IGA's team did improve it by streamlining the castle design. Symphony had pacing issues at times that had to do with the castle design, which involved a lot of backtracking.
duckroll said:But the actual DESIGN is still pretty bland. Did he streamline the layout of the castle? Sure. Was the actual design of each part of the castle better? Fuck no.
Nope, I agree. The originals have a lot more "pop" to them. They tried to make the boss intros more dramatic in the remake, but they really just succeeded in slowing things down. The way the undead bull comes onscreen is so much more thrilling in the original, f'r example.Linkzg said:am I the only one who likes the original Rondo boss intros compared to the updated 3D cutscenes?
Defuser said:So how you much would you guys rate the remake and original?
duckroll said:Other than Maria and Annette, there are two other prisoners hidden around the stages. Saving each one will allow you to break down the flesh or ice walls.
cartman414 said:It's not like Symphony didn't have its share of emptiness though.
8/10Defuser said:So how you much would you guys rate the remake and original?
Defuser said:So how you much would you guys rate the remake and original?
duckroll said:Of course it did. But SotN was really the first CV to do the "open non-linear castle" thing in Castlevania, and after a half dozen more attempts Iga isn't really any closer to bringing the actual stage design up to the standard of a linear stage based CV. At the same time he refuses to do a new stage based CV, maybe because he knows his team sucks at stage design. That's where most of the hate comes from.
cartman414 said:And that I agree with. But to say that SotN is any less guilty is a fallacy if you ask me.
duckroll said:Yeah but I've never been a big defender of the "SotN rocks, Iga SUCKS BALLS" wagon. It's more like "I really like the older CVs, SotN was a cool alternative, Iga sucks balls because he failed to really make the SotN formula much fresher or any closer to older CVs after 6 attempts!".
The first two strikes can be avoided by standing between both orbs, the third you need to keep moving and jump out when they're about to attack.Dot50Cal said:God damn Shaft!I hate lightning orbs!! Can I go on the top platforms and be ok?
Looks like you don't know about this GAF meme!!Lettuce said:Err Capcom no, Konami maybe!
the music of that fight was so cool in the original :/Dot50Cal said:I took a video of the Shaft Boss fight (Spoilers)
http://stage6.divx.com/user/Dot50Ca...vania-Dracula-X-Chronicles---Shaft-Boss-Fight
jiji said:Okay, I'm surprised. Thepeeping eye boss is actually pretty cool-looking in the remake. He's well-animated, ugly in a good way, and suitably foreskin-like. And his sanskrit looks cool. Mr. headless ice lance armor is pretty cool, too.
It seems like the remake in general gets better - looks better in general, and enhances the original areas in more satisfying ways - as it goes on. Maybe the team started development in order, on the first level, and ended up improving their skills as they went along?
And the remake's all about Maria. Richter is great for a challenge in the original, but I'd rather just use Maria all the way through the remake.
duckroll said:Have you seen the completely new Stage 5' in the remake yet? I just unlocked it today, and it's totally new. The rafting alternate part of 4' is pretty cool in the remake too. Good use of the 3D backgrounds and stuff.