firebricks3
Member
Just painstakingly dumped all of my save files from my Wii U. Cannot wait to try them all out in higher def.
Big omission from the preview video, looks like Wonderful 101 started working
https://www.youtube.com/watch?v=NogD5seyaFI
Almost modded the HUD out, faint heart still leftover
Is there a WiiU shirt too?
Is there any info on why the grass doesn't render in the emulator and whether anything can be done about? The ubiquity of actual ground foliage makes half the environments' appeal in BotW.
Is there any info on why the grass doesn't render in the emulator and whether anything can be done about? The ubiquity of actual ground foliage makes half the environments' appeal in BotW.
Wait, so there's a Switch shirt in the WiiU version but no WiiU shirt? lolnope. rip.
found the texture though, should be a simple mod if custom textures become a thing
You want a portable to downsample from 4K? Sir what year are you from. That said, the Cemu shots are outstanding.
It shouldn't be a problem if you have the CPU horsepower.For a 1050ti can I do 4k or is 1080p my limit?
For a 1050ti can I do 4k or is 1080p my limit?
gpu makes very little difference with this emu, you need a decent cpu to run games well. I have a 3.2 in on pc, it runs most games ok to good. I have a 3.5 in another, it runs most games quite well.
That said botw runs shit for everyone right now
How do I set ZBoW to render at 4K? With the other games I use the graphics pack setting for that resolution but there isn't one available for Zelda.
It shouldn't be a problem if you have the CPU horsepower.
gpu makes very little difference with this emu, you need a decent cpu to run games well. I have a 3.2 in on pc, it runs most games ok to good. I have a 3.5 in another, it runs most games quite well.
That said botw runs shit for everyone right now
I only played up to the Tower of Gods, and I haven't tried it on any of the 1.7.3 builds, but back on 1.7.2 there were some areas that had performance problems, like the Jabu Jabu section. For the most part though it seemed perfectly playable.Is there anything wrong with Wind Waker beyond the blinking battery icon and the pictograph box not working? Or is it all good to play fully?
Is there anything wrong with Wind Waker beyond the blinking battery icon and the pictograph box not working? Or is it all good to play fully?
To remove the blinking battery icon, switch it to Gamepad.
Big omission from the preview video, looks like Wonderful 101 started working
https://www.youtube.com/watch?v=NogD5seyaFI
Stick with GC for now. Use Hypatia's HD texture pack and the AR code to change the aspect ratio to 16:9 (there's also a 21:9 code if you have an ultrawide monitor)Is CEMU good way to play Wind Waker, or should I stick with GameCube version?
It's now possible to edit your copy of BOTW and undub it.
https://www.reddit.com/r/cemu/comments/5z7x4n/botw_japanese_voice_patch_for_cemu_update/
You need to rip it to the files and directories to do this. All you're doing is copying the JP voice files over the EN ones.
To remove the blinking battery icon, switch it to Gamepad.
That's weird, I still have a black screen on start on my end.
Is it supposed to work with 1.7.3d?
Is CEMU good way to play Wind Waker, or should I stick with GameCube version?
Unless your computer can't currently handle it, there's nothing really left aside from picotgraphs not working. The last of the performance issues were sorted in cemu 1.7.2. Here's a list of differences between game versions for reference
http://www.neogaf.com/forum/showthread.php?t=689649
Interesting find: the grass in BOTW actually renders but is affected by the physics issue and thus sinks through the ground. https://www.reddit.com/r/cemu/comme..._of_the_wild_on_cemu/?st=J095NAND&sh=d3e8099f
So fixing the Link sink problem should also fix grass!
Interesting find: the grass in BOTW actually renders but is affected by the physics issue and thus sinks through the ground. https://www.reddit.com/r/cemu/comme..._of_the_wild_on_cemu/?st=J095NAND&sh=d3e8099f
So fixing the Link sink problem should also fix grass!
The Patreon has now passed $20000. Wow.
The Patreon has now passed $20000. Wow.
The Patreon has now passed $20000. Wow.
That's kinda funny. It'd sure be interesting to read about the technical development of the game. Speaking of grass, hopefully the LOD will be able to be increased.Interesting find: the grass in BOTW actually renders but is affected by the physics issue and thus sinks through the ground. https://www.reddit.com/r/cemu/comme..._of_the_wild_on_cemu/?st=J095NAND&sh=d3e8099f
So fixing the Link sink problem should also fix grass!
The Patreon has now passed $20000. Wow.
With those Patreon numbers, I wonder if anyone is looking at the feasibility of a Switch emulator.
I think we might see something like drastic for ds emulation as it is essentially mobile hardware found on usual smartphones.
Wow. That's two guys, so 10K a month, 120K a year (before taxes) for a crowdfunded emulator. They're making out well, and look to be delivering.
That's a pretty poor choice of words. Tegra based phones are, to my knowledge, not really something that's made anymore. The Switch is actually probably the most popular non-car device to use Tegra in quite some time.
Wow. That's two guys, so 10K a month, 120K a year (before taxes) for a crowdfunded emulator. They're making out well, and look to be delivering.
But it's using an arm isa and if I'm not mistaken no custom instructions.