The current plan is for the consumer version to be about the same price as the devkit (USD 300).So once they solve all the current problems, like color refreshing and resolution, what is this thing going to cost?
The current plan is for the consumer version to be about the same price as the devkit (USD 300).So once they solve all the current problems, like color refreshing and resolution, what is this thing going to cost?
You don't understand the appeal of virtual reality?
(also, optically, the display isn't close to your face)
So, I just preordered a VR devkit even though I am not a developer.....
Would love to see this in action.
Btw any indication for how it'll work for peeps with glasses?
Or we just SOL?
I mean that -- due to the way the optics are designed -- for your eyes/brain, it won't be like looking at a display that is close to your face, it will be like looking far away. Actually a more relaxed state than looking at a monitor.Also, what do you mean it's not close to you face optically? The display is only 6-7 long; I think I'd have a huge problem with what I'm looking at being that close to my face.
Not when you still be sitting in a chair or standing in one spot. It doesn't really mean virtual reality to me; you are still playing Doom 3. Also, what do you mean it's not close to you face optically? The display is only 6-7 long; I think I'd have a huge problem with what I'm looking at being that close to my face.
Zulithe, what is it going to change? I don't see this changing how a game is made anymore that 3d did.
What was that comment of the newer prototype getting rid of the "blacks on the side"?
Isn't this supposed to have full coverage of the entire field of view?
Sold.
I honestly think I couldn't handle Doom 3, it would be too nuts, i would go insane.
I have glasses and it works PERFECTLY!
That list specifically is culled from someone else setting up their own drivers for it
http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=15570
He does plan on selling it
FOV is 110 degrees diagonal and 90 degrees horizontal. More than enough to pull you inside the game world.The test unit we used isn't final. The final product will have 7" wide screen and no black edges.
There will still be black edges. The FoV is far larger than anything else out there, but it doesn't fully cover your vision.The test unit we used isn't final. The final product will have 7" wide screen and no black edges.
Zulithe, what is it going to change? I don't see this changing how a game is made anymore that 3d did.
This will be total mindfuck for the head. I just can't get over it.
I can tell that someone playing Mirror's Edge will fall forward while doing rolls.
ed: Imagine Alien game, where the Aliens have you prepared for facehugger facehug...or crush your skull with inside mouth.
Not when you still be sitting in a chair or standing in one spot. It doesn't really mean virtual reality to me; you are still playing Doom 3. Also, what do you mean it's not close to you face optically? The display is only 6-7 long; I think I'd have a huge problem with what I'm looking at being that close to my face.
Zulithe, what is it going to change? I don't see this changing how a game is made anymore that 3d did.
Man....Battlefield with the Oculus? Getting in a jet and flying around or going in a helicopter and buzzing around or zipping around in a jeep? Racing or flight sim/combat games would seem to be even better than normal FPS games I'd think. This thing can't come out soon enough.
I'm really curious how other types of games would work with this, like third person games or strategy games or non first person games.
I'm afraid the hype for this thing is approaching unrealistic levels.
Not when you still be sitting in a chair or standing in one spot. It doesn't really mean virtual reality to me; you are still playing Doom 3. Also, what do you mean it's not close to you face optically? The display is only 6-7 long; I think I'd have a huge problem with what I'm looking at being that close to my face.
Zulithe, what is it going to change? I don't see this changing how a game is made anymore that 3d did.
I'm so super mega giga sold on this thing. Just give it to me!!!!
It looks like a really cool piece of tech but I don't understand the appeal. That's not a knock against it but I have been thinking about why so many people are enamored by the idea of wearing a headset like this and having the display be so close to you face.
You mean buzz. Hype is just manufactured, marketed buzz. But buzz is real. It's comes from actual people using, being intrigued by, and sharing something. I think this is a major differentiating factor between something like the Oculus Rift and the pre-release hype of say, the Wii U, which quickly deflated once people got their hands on the real thing in their homes.I'm afraid the hype for this thing is approaching unrealistic levels.
Ever jumped off a cliff or something in a game and had that of shit this is guna hurt feeling ? can't imagine what that would be like with this. haha
I'm afraid the hype for this thing is approaching unrealistic levels.
Have you been watching the same videos as me? I have not tried it myself but I think you have to appreciate how virtually every one who tries this thing on is pretty blown away by the level of immersion it provides. When you couple the headset with the other features they have talked about adding, like devices you put on your hands so you can see them in the game world (and with time maybe even add virtual 'touch' sensation... lots of possibilities), it's spelling out a very compelling and unique future for gaming that I'm really excited about.
Now imagine with this device, it looks like there is a 10 foot monstrosity standing in front of you, and you have to arch your neck back to see it's face.
I did watch the video but if you are saying that eventually this can be combined with a bunch of other devices they haven't made yet to change gaming then I understand a bit more. I just don't have any interest in being in the game. I went through my childhood with people promising and freaking out about that idea. Dactyl nightmare was cool but I've never felt like I wanted to walk around in a virtual space and pretend to touch objects.
I'd say 'whatever'. Again I'm not bashing the device, but I don't think I have any interest in the experience
Out of the box, it won't work.One thing I don't know yet: Will the Oculous Rift work for games that aren't specifically designed for it or for movies?
Would it just not work at all, or would it be like the Sony HMZ where it's like you're looking at a big screen?
For anyone who owns sonys tv headset. Are there any side effects in staring at a screen 3 inches away from your face hours at a time?
What if...
...in the future the whole PC will be embedded in the "glasses"? Can you imagine that? Fanless, ultra small form factor PC that weights 200 grams max inside the Occulus.
Running Doom 3 or Skyrim.
/Neo "Whoa!"
Yes. And I imagine it would be even better than dome imax.This might be a stupid question but here it goes....
Is this like watching a Dome Imax movie with 3D glasses on?
I understand the 110FoV but this thing also has 3D right?