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Civilization 6 announced, out October 21st

I'm surprised there's so much hate for the artstyle. It basically looks like Civ 4 with better lighting on a hex grid.

Well that's just it. Looking like a ten year old game with better lighting isn't exactly much to get excited about (and Civ IV wasn't a looker even at launch)
 

DuffDry

Member
The changes coming to the city have me beyond excited. Military was never what pulled me into Civ, it was plotting out my empire based on the geography. If Civ VI takes it a step further, I see a lot of lost sleep this Fall.
 

Najaf

Member
In a post Endless Legend world, those screen shots leave a really bad taste in the mouth...

That was Sean Bean in the trailer yes? Would be a fine voice for the VO work. I'm sure this will clean up well, but those screens are a heck of a way to bring alongside the announcement...

I guess now is the time to jump in? Are these CPU intensive games?

Historically, yes. The late game, especially on larger maps has been a CPU hog.
 

Steel

Banned
Cool.

In a post Endless Legend world, those screen shots leave a really bad taste in the mouth...

That was Sean Bean in the trailer yes? Would be a fine voice for the VO work. I'm sure this will clean up well, but those screens are a heck of a way to bring alongside the announcement...

Yeah, I'm definitely more looking forward to whatever the endless team comes up with next.
 

Instro

Member
The details sound really good, only the visuals are giving me pause. Hopefully it will come together in more screenshots and/or in motion.
 
ss_5e0384c02a55ac8378z2s1t.jpg



Well it looks better when you look at the full res screenshots.
 

z3phon

Member
This is the Civ game I'll finally get in to. I can understand the comments about the art style but personally I like it a lot.
Its funny I haven't played a lot of Civ5 but this is the game I'm looking forward to most this year. Even more than Battlefield or titanfall and shooters are the type of games I play the most.
 

Anno

Member
I assume they won't force such a narrow camera as those screenshots. Pulled back to a normal playing distance I imagine it'll look just fine. The games haven't ever really been lookers zoomed up close.
 

SxP

Member
If the screenshots were the first thing I saw, I'd think this was a mobile game. Just going off the artstyle. It certainly wouldn't surprise me if a slighty reworked version comes to mobile around the same time.
 

Maiorum

Member
I am unbelievably excited a. Civ 5 ruled my life for several months straight, and I keep going back to it every few weeks.
 

ZZMitch

Member
Wow. Hyped! Civ 5 was amazing, especially with mods + expansions. So it will be a while before this game gets off the ground I think but I have no doubt it will be amazing in a few years.
 

Ellite25

Member
Oddly I just played Civ 5 the other day for the first time in like a year and was reminded how fun those games are. Day one for sure.
 
Did they ever patch the online AI in CIV 5 to be able to offer trade deals and such? My friend and I tried playing online vs AI and we found out they would only declare war every once in a while and that was it, no diplomacy at all.

Hopefully they have a good online AI at launch this time.
 

DuffDry

Member
The art style doesn't bother me. If anything it looks like it'll actually run decently late-game on bigger maps. As far as visuals, graphics for the main map fall way below interface, icons, and wonder reveals to me anyway. That's where visuals truly matter in Civ.

Truth be told, I'm more excited about a new roll-out of tech quotes.
 

TheXbox

Member
Art style is crap. Looks like a mobile game. Tentatively excited for now. Civ 5 + expansions is the complete package, so I'm interested in seeing how they justify another numbered sequel.
 
This will be the first Civ game I am patiently awaiting on. The Civ 5 complete edition for $12.50 Steam sale was a steal. Excited to jump into this one fresh.

I do worry the vanilla edition will be a little half baked, but expansions should flesh it out like always.

Edit: ugh, just saw the art style. Not a fan of the new direction. This is more disappointing than what Blizzard did to Diablo 3.
 

Dylan

Member
1. My favourite video game series ever, pumped as all hell for this.

2. Please don't fuck it up (Beyond Earth I'm looking at you)

3. $80.00 CAD? Fuck You.
 

low-G

Member
I was psyched to hear about a new Civ but disappointed to see what few changes they seem to be making... Fan of Civ II, IV, and to some extent V & III, but these changes seem REALLY minimal in the Civ series...

Will keep an eye on this, but I think I may delve deeper in some different dev TBS at this point...
 
If the screenshots were the first thing I saw, I'd think this was a mobile game. Just going off the artstyle. It certainly wouldn't surprise me if a slighty reworked version comes to mobile around the same time.

While the art-style is not what I wish in a Civ game, I also totally don't care about graphics or "style" getting to much attention. So what actually worries me is that... I mean, what if they design Civ - that already has gotten more casual with the last iteration (not in an entirely bad way, mind you) - to be sold for phones with all the hot-shit that is going there:
- designed to make short "on the tram" play-sessions rewarding
- pay-to-save-time microtransactions
- designed to run on old low-processing-power/low-ram systems too (read "limited unit count, limited NPCs" etc.)

If you want to do that, fine, but make it a spin-off.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Yes, especially in the late game on large maps.

Hopefully this one will scale better than V (which in turn scaled better than IV).

Civ V was also one of the earlier games to support 4+ cores. Hopefully this next one has improved multithreaded performance.
 

Human_me

Member
1. My favourite video game series ever, pumped as all hell for this.

2. Please don't fuck it up (Beyond Earth I'm looking at you)

3. $80.00 CAD? Fuck You.

My exact thoughts!
Minus the $80.00 CAD, its £49.99 in the UK.

I love Civ but that has hesitated me a little.
I'm going to wait and see if they reduce it (like many other games have in the past, Looking at you Total war: Warhammer and every single Ubisoft game ever.)
 

BinaryPork2737

Unconfirmed Member
This will be the first Civ game I am patiently awaiting on. The Civ 5 complete edition for $12.50 Steam sale was a steal. Excited to jump into this one fresh.

I do worry the vanilla edition will be a little half baked, but expansions should flesh it out like always.

Edit: ugh, just saw the art style. Not a fan of the new direction. This is more disappointing than what Blizzard did to Diablo 3.

Now, to be fair, the RPS article makes it sound like Civ VI won't repeat the same mistakes that Civ V did at launch (VI is keeping V's systems instead of removing them entirely like the base version of V did with IV's espionage/religion, etc. systems), so Firaxis learned from that experience. VI is being treated better than Beyond Earth, so at least there's that.
 

TeddyBoy

Member
I also like the art style. It actually reminds me of Age of Empires Online.

I actually had the same thoughts on the art style.

My cousin linked me to the announcement of this, looking forward to seeing gameplay since the new ideas they have sound really good even if the graphics look a bit so-so.
 

_woLf

Member
You can only stack units with the same unit, from what I gather. Still not a big fan, but at least it's a compromise. Hopefully you can turn it off entirely though since that won't mean much late game.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
This makes it sounds like they are bringing stacking back. There are not enough frowny faces.

They're just expanding on the idea from Civ 5 where only certain types of units can stack. In Civ 5 you could have a military land unit, a non-combat unit, and a naval unit (in the case of a coastal city) in the same hex. Now they're letting you have specialty role combat types stack with each other as well.

So not really the same as the stacks of doom from the previous Civ games.

You can only stack units with the same unit, from what I gather. Still not a big fan, but at least it's a compromise. Hopefully you can turn it off entirely though since that won't mean much late game.

Wait, is that what they said? The anti-tank support example implies differently.
 

Morfeo

The Chuck Norris of Peace
Expanding on the “one unit per tile” design

I am glad they are doing something with this, going with 1upt was the single biggest mistake in civ-history, and created alot of other problems that in the end, made civ5 suck pretty hard compared to the amazing civ4. Really hope this game is more like Civ4, and most of all, that it takes a cue or two from the excellent paradox-games.
 

_woLf

Member
Wait, is that what they said? The anti-tank support example implies differently.

The polygon article suggests so:
But you always have to combine units of the same type. You have to take two riflemen and put them together into a riflemen corps. Or you have to take three tank units and create a tank army with them.

Combining sounds like it'll work differently than straight up stacking, but yeah, they have to be the same type. They could probably be leveled up differently though?
 
Yep, I was hoping for scale improvements too. It's a PC game. We're moving towards huge screen resolutions, so smaller units and buildings with better zooming would have been my guess for moving the series forward after 6 years.

A flat cartoon look with no atmospheric effects is a really odd choice. It's not like it can't be done well (see Settlers 7). At least the trees are now 3D I guess? Definitely not good enough to convince me to buy day one though. Civ V's realistic style just looks better imo. Will wait on the Gold edition.

It's a PC game, we've been experiencing the dawn of convertibles with tiny ass screens and integrated gpus. Firaxis has even been adding touch screen controls since Civ V, which makes it the most played game on my Surface Pro 2.

If they go for higher visuals I won't be able to play it on my commute.
 

Anno

Member
Wait, is that what they said? The anti-tank support example implies differently.

Sounds like it's both. You can stack in support units like trebs but also can stack like-units up to what sounds like three? So two riflemen will be a squad or something and three and army.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
The polygon article suggests so:

Combining sounds like it'll work differently than straight up stacking, but yeah, they have to be the same type. They could probably be leveled up differently though?

The RPS article made it sound like this is more combining the same unit type to make an improved version of that unit.

There are also new support class units, many of which were formally designated as military units in Civ V. These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map. I’d expect the likes of anti-air and anti-tank units to fall into that category, along with other specialists.

It’ll also be possible, under certain circumstances, to stack two or three units of the same type to create a powerful combined force. These are exceptions to the non-stacking rule rather than symptomatic of a shift away from it.

So not really stacking per se if it's essentially an improved version of the units just being together.
 
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