Isn't Ghost the character they're dragging in MW2? Seems like this was an intentional homage considering how early in the campaign for Ghosts this takes place.
Id understand if CoD was some kind of niche series, but they rake money oceans of money with this series. Its kind of embarrassing to just slap new models over existing mocap
I wonder if someone higher up called for this? I know thats what happened with the Disney even as the animators protested it wouldn't actually save time or money (although reusing reference for hand drawn animation is way more effort than just reusing mocap)
This post made me laugh. MGS certainly does reuse cutscene assets in multiple games. MGS4 uses parts of MGS1, as does MGS2. I think 3 is the only game that does not. Given your username, I would think you would know this
I'm pretty sure God of War has used the same hideous jump animation in 6 games now.
It's a bit difficult for IW after all the talent left. They gotta work with what they have, even if that entails c/p...
So are those basically the same ending? If so, It is clearly a homage.
If it was just in a random cutscene then it is certainly lazy.
How in the buggering hell could you consider this an homage? Is there something I'm missing here? Is there even a slight shred of detail that connects the context of this scene to the end of MW2? Does everyone here know what an homage means?
blacks are crushed in 'the island' but 'transformers 3' looks washed out. very disappointing
I can't believe some people are even suggesting it as an option. It is clearly a lazy, cost costing decision.I know some people are joking... But this isn't about "fan service," so let's not kid ourselves and give them that as the narrative for their reaponse
Gears of war 3!Lol@ this and the gears of war ear piece animation being the same. Stop it.
So I need to work in the industry to see it's a recycled engine yet again, with poor texture work, recycled assets all over the place, poor multiplayer map design, poor performance, so far an underwhelming single-player campaign, lots of bugs from what I've seen. Not a single element so far, feature, gameplay or story wise has made me go "Oh, that's neat". This entire game reeks of "That's good enough".
This one has the best campaign and MP since MW2. And what bugs? Please do elaborate.
I get it's trendy to hate CoD just because it's CoD on GAF, but come on.
This one has the best campaign and MP since MW2. And what bugs? Please do elaborate.
I get it's trendy to hate CoD just because it's CoD on GAF, but come on.
Christ, GAF goes FULL retard when it comes to COD.
EVERYONE reuses assets. Why? Because it saves TIME that could be spent elsewhere.
DICE did it with BF4, Bungie probably still has some assets from Reach in Destiny however minor or major they may be, ND's Uncharted engine is fully compatible with the PS4 and wasn't really "upgraded" in the traditional sense.
This isn't being "lazy", it's called using common sense and not just trying to please a vocal minority who would bash the franchise as the "same" unless they turned it into something unrecognizable.
That being said, this case of reuse is not the same as the above, because the reuse is of a custom, signature moment from an early game's story. That would be find if it were a flash back, I suppose.
You should be credited.I suppose that makes me a Ghost writer.
I noticed you guys used the same slow door opening from COD4 in MW2. It's fine with the small little touches when, logically, that would be the process for them to pursue anyways but this...I mean, if COD actually wasn't spammed every year, this could have slide (like the Star Trek movies always taking a certain shot from the previous film) but then again, COD isn't Star Trek and the fact that all they did is used the save data from a 2009 and retouched it graphically for a major cut scene....I scripted the original scene in MW2 and co-directed those animations.
Reuse is important to making a good game. Players focus varies, and it is only through reuse that you can reasonably guarantee that an asset will even be noticed. The "animated credits" in CoD1 exists partially to insure that players actually got to see the animations in the game.
Making good games is often about how you prioritize your time. You want to spend as much as possible on the things players will appreciate. You could make a different "open the door" anim for each door in the game, but that will not be appreciated as much as putting in new and different gameplay. So you reuse where you can.
That being said, this case of reuse is not the same as the above, because the reuse is of a custom, signature moment from an early game's story. That would be find if it were a flash back, I suppose.
I suppose that makes me a Ghost writer.