The silver lining here is that it may be possible for the PS4 to output games at a lower resolution (rather than simply downscaling from 1080p).Giantbomb mentioned in their Resogun QL that they were capturing the game at 720p, which I assume means they had it outputting at 720p as well, despite being able to run at 1080; I wouldn't be surprised if it's the same issue here; capture equipment prefers/requires a 720 signal, so that's what they ran it at. But we'll see.
You can see the difference between the PS3/X1 shots and the PC version running at 1080p, and you notice the resolution difference immediately, even in little things like glove textures etc.
They told us Black Ops 2 on WiiU would be 1080p before release...Infinity Ward lied? Come on people. They're not that stupid.
So basically a lot of people owe the Polygon reviewer an apology for jumping on his ass for not seeing the res difference which was not there to begin with?
So basically a lot of people owe the Polygon reviewer an apology for jumping on his ass for not seeing the res difference which was not there to begin with?
All these impressions don't sound like one version is rendering 2.25 as many pixels as the other. And the images certainly don't look like it. Someone, somewhere messed up, either at the capturing or the PR end.Either the game is not rendering at 1080p on PS4 and 720p on XB1 or all these game journalists should go to an optometrist.
I don't think so.Game looks like hot garbage on everything.
No, the game is native 1080p on ps4.
Means nothing, last gen. was same.Says 1080p native on my case:
Full HD 1080p TV needed*
Says 1080p native on my case:
Full HD 1080p TV needed*
To restate my theory from the other thread, I am beginning to believe that some of the PS4 systems used to demonstrate the game at the review event may not have been set up correctly to run the game at 1080p. If the game was being shown on PS4 both at 1080p to some and 720p to others, this would explain why some of the reviewers could not see any difference, while others saw a clear advantage for Sony. It would also explain how the footage captured by IGN and Sixth Axis appears to be native 720p on both systems.
My assumption is that Marc Rubin did not lie, the PS4 can run at native 1080p, but not everyone who reviewed the game actually got to see it that way, and none of the comparison footage we have right now is representative of the resolution advantage.
How did this happen? I don't know. It could be a firmware bug with how HDMI connections were negotiated on the debug hardware they used, or it could be simple user error in how the machines were configured by Activision.
In this image from the OP:
I MUCH prefer the XONE screenshot. It looks way better. Clearer, brighter ... the lighting looks better. It's just my opinion but I am suprised that the PS4 doesn't really 'pop' after all the hype.
Means nothing, last gen. was same.
Amateur hour!
so am I getting this right, they compared the 720p PS4 with 720p Xboned?
when it infact should have been compared with 1080p PS4 vs 720p Xboned?
No I believe him, I'm more interested in finding out if it was deliberately captured this way to spread FUD...Fighting a losing battle here mackem, people just dont wanna hear it for some reason or another :/
Well, maybe he's actually colorblind? ;o
Quoting myself from yesterday:
All these impressions don't sound like one version is rendering 2.25 as many pixels as the other. And the images certainly don't look like it. Someone, somewhere messed up, either at the capturing or the PR end.
I don't think so.
(source)
In this image from the OP:
I MUCH prefer the XONE screenshot. It looks way better. Clearer, brighter ... the lighting looks better. It's just my opinion but I am suprised that the PS4 doesn't really 'pop' after all the hype.
Treyarch absolutely never claimed that. This was a bullshit line thrown out during some press conference.They told us Black Ops 2 on WiiU would be 1080p before release...
mocoworm
ignore my opinion on everything...
Why are you even trying?
Oh please. Some people are VASTLY overstating the importance of a completely, 100% stable framerate. All the previous Call of Duty titles on console targeted 60fps, but had regular drops down to 40-50fps during intensive scenes. No average gamer could even tell.The silver lining here is that it may be possible for the PS4 to output games at a lower resolution (rather than simply downscaling from 1080p).
I see this as a potential positive simply because it would allow us to choose to run games at a lower resolution should we desire. This could be useful in a situation where you're dealing with a game without a framerate cap that is unable to hold its framerate. Take Knack, for instance. It might be possible to drop the resolution to 720p and actually hit 60 fps instead of 30-60 fps we see now.
Hitting the native resolution of your display is very important, but an unstable framerate can spoil otherwise good image quality. Reducing image quality in order to solve framerate issues can be a good alternative even on the PC.
This was completely possible with some games last generation. A number of titles which operated at unstable framerates in 720p mode could be switched to 480p where they would then deliver a smooth 30 or 60 fps. Bionic Commando Rearmed 2 works like this (unstable at 720p, smooth as butter at 480p).
Not a great compromise but definitely something that might prove useful in some circumstances. Would be curious to see if KZ-Shadowfall supports 720p output as its unlocked framerate could allow for a higher framerate in SP mode (ie - closer to hitting 60 fps).
THAT would truly be worthy of the Greatness Awaits slogan. After a debate in another thread it was clear to me that I couldn't clearly spot the difference between 720p and 1080p unless I sat 1 meter from my TV, the couch is 4 meters away though. Having the option to run everything in 720p instead and get 60 fps locked would simply be mindblowing for me.The silver lining here is that it may be possible for the PS4 to output games at a lower resolution (rather than simply downscaling from 1080p).
I see this as a potential positive simply because it would allow us to choose to run games at a lower resolution should we desire. This could be useful in a situation where you're dealing with a game without a framerate cap that is unable to hold its framerate. Take Knack, for instance. It might be possible to drop the resolution to 720p and actually hit 60 fps instead of 30-60 fps we see now.
I MUCH prefer the XONE screenshot. It looks way better. Clearer, brighter ... the lighting looks better. It's just my opinion but I am suprised that the PS4 doesn't really 'pop' after all the hype.
Which games do that?
I'm apologise to you for entering a discussion. Is your opinion more valid?
Not a single person? Not true.Oh please. Some people are VASTLY overstating the importance of a completely, 100% stable framerate. All the previous Call of Duty titles on console targeted 60fps, but had regular drops down to 40-50fps during intensive scenes. No average gamer could even tell.
Another example, and a game I finished recently, is The Last of Us, which is one of the most acclaimed games in years. Yet the framerate would noticeably dip below 30fps at some points.
So long as this newest Call of Duty runs at a minimum of 40fps, and averages around 55-60fps, then not a single person would be the wiser.
I'm apologise to you for entering a discussion. Is your opinion more valid?
THAT would truly be worthy of the Greatness Awaits slogan. After a debate in another thread it was clear to me that I couldn't clearly spot the difference between 720p and 1080p unless I sat 1 meter from my TV, the couch is 4 meters away though. Having the option to run everything in 720p instead and get 60 fps locked would simply be mindblowing for me.
Means nothing, last gen. was same.
whether or not the final PS4 runs in 1080p, if it's true that the reviewers were all playing it at 720p... I mean, it just makes all of them look like idiots. I mean, I'd stop piling on polygon for that thing about how they could tell a difference with a gun to their head, and how if they saw a difference they maybe imagined it...
But it exposes that the press don't have a clue about resolution... and that review events have even more issues than I previously knew about.
Likely misprint, I couldn't get it 1080p mode when boot up GTA, it will auto switch to 720p.
True story, the PS4 kiosk at my local BB is set to 720p on a 4k display.
Yep.
So basicly : IW lies, or Polygon lies/does a bad job ?
Says 1080p native on my case:
Full HD 1080p TV needed*
Time to book an eye appointment.
Thats some hardcore shitTrue story, the PS4 kiosk at my local BB is set to 720p on a 4k display.
Yep.
Dark10x, Knack at 720p was still 30fps, just uglier than ever.
They told us Black Ops 2 on WiiU would be 1080p before release...
Likely misprint, I couldn't get it 1080p mode when boot up GTA, it will auto switch to 720p.
Not a single person? Not true.
I'm not overstating this at all. A stable framerate is supremely important to me and I do whatever I can on the PC to hit that.
The slowdown in The Last of Us was not acceptable. I still enjoyed the game but I would have enjoyed it a hell of a lot more if the framerate had been stable. I really only put up with it due to the quality of the game mixed with the fact that I understood it was running on old hardware. They were overly ambitious for the platform.