soldat7 said:
SuperAndroid17 said:whos making this?
Last disney game I played was...mickey mania. That game was full of awsome
SirPenguin said:Was this portion always on their website?
The bolded part, that is. Seems to be a direct response to the internet itself!
Vinci said:Shit would give kids fucking nightmares.
AceBandage said:Warren Spector (Deus Ex, Thief) and his Junction Point team.
Shiggy said:It's been there since 2007 according to archive.org.
Really? I admit that I would have appreciated more inclusion of classic disney songs, particularly during the Lion King level, but I imagine that was due to some sort of legal issue with the musician, and their budget couldn't afford it or something. I think they gave all of the characters from each Disney universe fair play as well.Scribble said:Wow. This is pretty inspirational. This is what games should be about!
And this should be what Kingdom Hearts was. That game stripped all the charm and soul of Disney (And I'm not just talking about the Final Fantasy bits)
Wowowowowowowowowow
Vinci said:Wait. What??!
I ... that ... since when did Disney make good decisions outside of Pixar?
firex said:wrong. the game is still awesome today but it isn't for everybody. it also takes a little time to really get good, just like most RPGs.
I'm not saying it's perfect, but it's still a pretty unique experience and very satisfying, even with the old 2000-ish UT1 graphics, physics and so on. but again, it's not for everybody.
Too lateAceBandage said:What? Do you want to raise a society of pussies?
Vinci said:Wait. What??!
I ... that ... since when did Disney make good decisions outside of Pixar?
beelzebozo said:yeah, i mean, my statement obviously came from my unique perspective or whatever, but i've been more satisfied with shooter/rpg hybrids that are a bit less impenetrable in recent years (BIOSHOCK, FALLOUT 3 come to mind). i tried SYSTEM SHOCK 2 and had a similar reaction to it, which is a real shame, since i was extremely into the settings of both DEUS EX and SS2.
Look at the concept art, that's all we have to judge by.beelzebozo said:i think games like MARIO GALAXY and even older stuff like WIND WAKER or (if you prefer) OKAMI prove that art direction is a far more important aspect than processing power.
HK-47 said:How are they impenetrable? Because your stat choices actually affect what you can and cannot do? Because they have actual RPG systems unlike Bioshock, which isnt even a RPG?
beelzebozo said:yes, and because the games are not that fun to me.
Father_Brain said:Can someone please repost the rest of the art from Post #109? Hosting it on Photobucket wasn't the best idea, apparently.
sonicmj1 said:If this becomes just another adolescent power fantasy, they're grossly misusing the property.
soldat7 said:
Sorry if posted...
Vinci said:That is just... disturbing.
Second said:But a Wii release can never reach the "epicness" of those designs, though.
Vinnk said:No current gen system can.
dukerayburn said:Here's the concept artist's site, at least for the character and environment concepts. The stuff before the edit in the Kotaku article wasn't by him, but he did the Landing one.
There's a cloaked figure in the additional concept art on the developer site that could match up with the (very terrifying) cloaked figure in the Character section. And that character has a toon glove atop his staff, so he's almost certainly part of the world.
dukerayburn said:Here's the concept artist's site, at least for the character and environment concepts. The stuff before the edit in the Kotaku article wasn't by him, but he did the Landing one.
There's a cloaked figure in the additional concept art on the developer site that could match up with the (very terrifying) cloaked figure in the Character section. And that character has a toon glove atop his staff, so he's almost certainly part of the world.
Seriously.ismaboof said:Oh man I feel the need to buy a Wii. Please let the WiiHD release before this