Tried everything, SSAO isn't working for me, used both AO flags, DOF resolution set to default, 540... nothing.
Did you add data.exe and not darksouls.exe?
Did you set your internal resolution in dsfix.ini to match your native display resolution?
Tried everything, SSAO isn't working for me, used both AO flags, DOF resolution set to default, 540... nothing.
Hey guys, I think I found a glitch, not sure if its related to this patch, although the screen it leaves me at reminds me of some of the screenshots people have posted when they have AA enabled. Not sure if this is a known glitch or not.
http://www.youtube.com/watch?v=cNsKg0hg9Ek&feature=youtu.be
You guys think its a good idea to set Steam to "not automatically update this game" in the game's options? I wouldn't want an update to break Durante's work. Thoughts?
So apparently a 670 can't handle this game at 5120X2880 with max DOF resolution. It looked pretty, but ran like a console game when outdoors. Jumped up to 30 again when I went inside.
It's easy to say fix it -- these guys haven't done a retail PC product before. They added new content, which is great, going back and trying to fix various problems caused by a resolution increase that otherwise don't exist doesn't sound trivial. And what if that broke the other fur effects in the game? Or caused other problems.
$40 is not your normal price point of $60, so we did save some cash -- also got some added DLC to tack on to that potential Greatest Hits price point edging it closer to $40 if it were GH.
You are right, no one demanded this now other than Namco. But if it weren't for penny pinchers and analysts within a company choosing the time and money to allocate to projects we may never get their IP's. Maybe they tried other resolutions and discovered the amount of work that would go in to fix everything would theoretically take longer than the budget allowed for? I'm not trying to be an appologist, I just know that it's acceptable as it launched. It's better than the Darksiders 2 port, at least we've got AA and Motion Blur options within the game and it doesn't feel like they did a shit job at porting it since the textures all work as intended.
If Sif's fur is broken at higher resolutions, fix it. If there are other resolution related issues fix them. This is a product that they are selling for $40. Why is it acceptable to put so little effort into the port? $40 isn't bargain basement pricing. No one demanded that the port be released by August except Namco. No one set the budget for the port except Namco and no one allocated the resources for the port except for Namco.
It's easy to say fix it -- these guys haven't done a retail PC product before. They added new content, which is great, going back and trying to fix various problems caused by a resolution increase that otherwise don't exist doesn't sound trivial. And what if that broke the other fur effects in the game? Or caused other problems.
$40 is not your normal price point of $60, so we did save some cash -- also got some added DLC to tack on to that potential Greatest Hits price point edging it closer to $40 if it were GH.
You are right, no one demanded this now other than Namco. But if it weren't for penny pinchers and analysts within a company choosing the time and money to allocate to projects we may never get their IP's. Maybe they tried other resolutions and discovered the amount of work that would go in to fix everything would theoretically take longer than the budget allowed for? I'm not trying to be an appologist, I just know that it's acceptable as it launched. It's better than the Darksiders 2 port, at least we've got AA and Motion Blur options within the game and it doesn't feel like they did a shit job at porting it since the textures all work as intended.
+1
If they charge money, it should be up to PC standards.
I hate seeing people defend from soft by saying "they are not a PC dev" when the problems the PC version have are something any programmer should be able to fix.
Rendering resolution is not some strange PC exclusive feature.
The rendering API interface would have had to be touched by the programmers anyway to get the game to run on PC (if they did not know how to program the output res for DX9 we would not have got anything on the screen at all!).
If they did not know how to do this (and change the DOF) then they would not have had the skill set to port the game at all!
Seems unlikely there will be a patch, considering the initial effort put in.
Many many PC games release with tons of bugs and build instability.
If you give me the choice of a game with a lot less options but very few bugs and higher stability, I'd chose it every time. I'm frankly not sure why PC gamers generally prefer the opposite. It's like if they get shiny textures and lots of sliders to adjust to show off their rig, they are way more forgiving if the fucking game is broken. That seems completely backwards to me. That stuff is the bonus not the most important material.
Many many PC games release with tons of bugs and build instability.
If you give me the choice of a game with a lot less options but very few bugs and higher stability, I'd chose it every time. I'm frankly not sure why PC gamers generally prefer the opposite. It's like if they get shiny textures and lots of sliders to adjust to show off their rig, they are way more forgiving if the fucking game is broken. That seems completely backwards to me. That stuff is the bonus not the most important material.
I'm just going to resist the urge to continue debating the quality of this port and drop it. I've said my piece about it and it's pointless to repeat myself, especially considering things worked out in the end with this mod.
No comment, but you know they're relieved.
Durante's mod alone has no doubt been the cause behind a lot of purchases.
The DSfix does not make the game buggy!
Them programming in a changeable rendering res would not have made the game buggy!
Get over it!
Yes and yes... but no dice.Did you add data.exe and not darksouls.exe?
Did you set your internal resolution in dsfix.ini to match your native display resolution?
The should make him a Black Phantom.
Many many PC games release with tons of bugs and build instability.
I think people get so caught up on the resolution and frame rate lock that they ignore the fact that there aren't an ass load of bugs. It just simply isn't optimized with lots of high end features. That seems a lot better than the reverse: a game that has lots of bells and whistles but is buggy as hell on release and that kind of thing happens often on PC and is even sometimes accepted as a given. Meanwhile this port, for most people, seems to run pretty good even if it is vanilla.
Let me put it another way:
Dark Souls is a stable port of an extraordinary game with bad PC optimization.
Sleeping Dogs is an extraordinary port of a good game with excellent PC optimization.
Frankly, owning both I still think Dark Souls is the better buy because at the end of the day it is the game itself that matters. Dark Souls may look ace but frankly it seems to run pretty damn solid for most people. Don't misunderstand, I'm sure as hell glad this mod exists. I won't pretend it doesn't improve my enjoyment of the game ten fold. I am also not making excuses for their baffling decision to lock the resolution (especially given the quality of a lot of the texture work). It is just that this game is fucking awesome and that's what it all boils down to. Even if it was locked with console resolutions and frame rate it would still be fucking awesome. Thankfully we don't have to settle for that, though. Instead thanks to Durante we have the definitive Dark Souls experience.
Many many PC games release with tons of bugs and build instability.
If you give me the choice of a game with a lot less options but very few bugs and higher stability, I'd chose it every time. I'm frankly not sure why PC gamers generally prefer the opposite. It's like if they get shiny textures and lots of sliders to adjust to show off their rig, they are way more forgiving if the fucking game is broken. That seems completely backwards to me. That stuff is the bonus not the most important material.
I would recommend Sleeping Dogs on PC 10 times out of 10 over Dark Souls without hesitation.
Eww.
For all the praise Sleeping Dogs' PC version got, I still can't finish the game because it crashes every 10 minutes.
Dark Souls hasn't crashed once.
(But that's not really your point, I know.)
It's a shit port and really doesn't deserve anyone's money, and the game's as niche as a game can get without being text-based. I like it, but very few people I know would have the patience for it.
Your opinion is fine with me, but my opinion is that no matter how 'no-frills' the port is... it's 100x the game that Sleeping Dogs is...and it deserves everyones money for being the great game it is.
I dont know about "100x's" but I think Dark Souls is incredibly special, the kind of game that comes along once a generation. It is a game that literally changed the way I look at and play videogames.
I have played about 15 hours of Sleeping Dogs. Its very fun and well made GTA game. I really like the martial arts combat and the addition of ramming makes the car chase segments alot more fun. But it is ceraintly not even close to the same category for me as Drk Asouls. It is simply a well made GTA styke game with good combat.
Few games can match Dark Souls from a gameplay and atmospheric standpoint, and Sleeping Dogs ain't one of them. Sleeping Dogs is an enjoyable game; Dark Souls & Demon's Souls are strong contenders in the pantheon of all-time classics.
I think people get so caught up on the resolution and frame rate lock that they ignore the fact that there aren't an ass load of bugs. It just simply isn't optimized with lots of high end features. That seems a lot better than the reverse: a game that has lots of bells and whistles but is buggy as hell on release and that kind of thing happens often on PC and is even sometimes accepted as a given. Meanwhile this port, for most people, seems to run pretty good even if it is vanilla.
Let me put it another way:
Dark Souls is a stable port of an extraordinary game with bad PC optimization.
Sleeping Dogs is an extraordinary port of a good game with excellent PC optimization.
Frankly, owning both I still think Dark Souls is the better buy because at the end of the day it is the game itself that matters. Dark Souls may look ace but frankly it seems to run pretty damn solid for most people. Don't misunderstand, I'm sure as hell glad this mod exists. I won't pretend it doesn't improve my enjoyment of the game ten fold. I am also not making excuses for their baffling decision to lock the resolution (especially given the quality of a lot of the texture work). It is just that this game is fucking awesome and that's what it all boils down to. Even if it was locked with console resolutions and frame rate it would still be fucking awesome. Thankfully we don't have to settle for that, though. Instead thanks to Durante we have the definitive Dark Souls experience.
It's a shit port and really doesn't deserve anyone's money, and the game's as niche as a game can get without being text-based. I like it, but very few people I know would have the patience for it. And Sleeping Dogs is a pretty good game in its own right, so quit pretending otherwise.
I've yet to think otherwise.I've yet to think this.
Also, it's been theorized that From software did not have much (if any) experience in PC development and had a limited budget (both time and money) for this release. I doubt they had anyone on staff as qualified as Durante when it comes to Dx9 renderer optimization.
From Software passed off the PC port of Ninja Blade to a 3rd party developer (ND Games, wasn't it?), which clearly indicates they didn't give even the smallest amount possible of a fuck for Dark Souls: PTD.I really have a difficult time buying into this whole "Oh, woe is me", defense of From Software based on inexperience with PC development. They were able to figure out the complexity of the PS3 Cell architecture to develop both Souls games. They were able to do a credible job on the X360 version as well. They don't strike me as a bunch of incompetent boobs. Why this port is such a seemingly low effort hatchet job is mystifying to me. The simplest explanation is that they just didn't give a shit and simply cobbled together something that would pass muster with the publisher and shipped it. *shrug*
I thought Namco were the ones responsible for porting it to 360.I really have a difficult time buying into this whole "Oh, woe is me", defense of From Software based on inexperience with PC development. They were able to figure out the complexity of the PS3 Cell architecture to develop both Souls games. They were able to do a credible job on the X360 version as well. They don't strike me as a bunch of incompetent boobs. Why this port is such a seemingly low effort hatchet job is mystifying to me. The simplest explanation is that they just didn't give a shit and simply cobbled together something that would pass muster with the publisher and shipped it. *shrug*
I've yet to think this.
Sleeping Dogs is a decent game, from a non-technical skill-based experience standpoint, which I usually don't get into. But Dark Souls as a game, is clearly the better game, regardless of the technical mastery or quality of port. After logging over 15 hours into SD, I can't tell you one area where it beats DS, other than port quality. Then again I 'm a person who often looks past bad or shoddy ports and I either like the game or I don't.
But anyway, I'm in agreement with Eternal, I'm amazed at how stable they got this out the door in a very short time. From was obviously given a static date with the only mandate being...add the DLC and deliver a stable port across many configs. And that's exactly what we got, and were told pre-release when everybody wanted to wish up a "mistranslation".
Tried the posted Nvidia inspector settings for SSAO. Looks like its working, but now my 360pad doesn't seem to work. lol. The game recognizes that a controller is being used and shows the correct button icons, but no response as far as actually pressing buttons.
I want to believe this but when you think about they still ported the whole game to Windows, locked framebuffer or not, they must have had a capable team.
I know moving stuff from 360 to windows is easier than from PS3 to PC but that doesnt mean that all it took was to recompile the game, im sure they had to jump through tons of hurdles.
Im sure that once they told Namco how long QAing all resolutions would take, they just ordered them not to.
Yea that 23 minutes was too tight to budget, you're right.
I'd tell him Sleeping Dogs is worth its asking price moreso than Dark Souls. I like Dark Souls, but I don't think I'll ever consider it a classic or anything of the sort.
I'm not comparing Sleeping Dogs just as a game versus Dark Souls just as a game. I'm comparing one $50 product versus a $40 product. If a friend were to ask me which one to buy now, and which to wait on, I'd tell him Sleeping Dogs is worth its asking price moreso than Dark Souls. I like Dark Souls, but I don't think I'll ever consider it a classic or anything of the sort. And it's not because it's not my type of game or anything, it's just not striking me the same way it has some of you.
I thought Namco were the ones responsible for porting it to 360.
You have no idea how QAs work, haven't you.
I actually looked around for an article before posting, but since using the word "port" (and all its variations) brings up the PC version now... finding it was a little hard because my search skills suck.You may well be right. I'll have to look around and see if I can find some info on that. Can you link me to an article or something cause I'm interested in reading about the history of the franchise.