I just released 1.7
Changes:
- Re-implemented the FPS limiter. It’s quite exact now and also performed at a better point in time (before presenting the frame)
- Made frame period calculation (for animation) slightly more exact
- Added FPS thresholding for SMAA. What this means is that you can supply a value – say 45 FPS – and if the game is in danger of dropping below that, SMAA will be disabled. It will be re-enabled once the framerate is safely above the threshold again.
I hope to expand the thresholding in the future, ideally rendering particle effects at lower resolution if required to keep up the framerate.
That's probably it for this week in terms of releases!
Changes:
- Re-implemented the FPS limiter. It’s quite exact now and also performed at a better point in time (before presenting the frame)
- Made frame period calculation (for animation) slightly more exact
- Added FPS thresholding for SMAA. What this means is that you can supply a value – say 45 FPS – and if the game is in danger of dropping below that, SMAA will be disabled. It will be re-enabled once the framerate is safely above the threshold again.
I hope to expand the thresholding in the future, ideally rendering particle effects at lower resolution if required to keep up the framerate.
That's probably it for this week in terms of releases!