Hello? This is Hailun!
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Did I miss something? Chasm isn't even in Early Access afaik.
I don't keep up with that stuff but I've had it for probably a year. Maybe it still is Alpha then.
Did I miss something? Chasm isn't even in Early Access afaik.
I had the same thought lol. Pretty sure the only thing that ever came out of that game was basically like a tech demo.
The main problem with parrying is that the enemy design just doesn't mesh well with having to pull off perfect timing. Way too many enemies attack at the same time, and a ton of them have ranged attacks, teleport, or do some other crazyness that is pretty much impossible to effectively time a parry against. It's not like the souls games where combat is slower paced and very methodical.
I'm not even saying that I want to use shields, but since they are in the game I think they should at least make them viable. I mean why not let us be able to turtle behind a shield and tank some hits, when we can already just stand on a ledge and just drop bombs, traps, critters, and whatever else on groups of enemies without even having to worry about being touched at all.
I can't believe after like 8 patches since release the stutter is still there. It's maddening because I think the game is fantastic, but this constant stutter in a reflex-intensive game like this is just too frustrating.
1. This game is something special. Believe the hype.
2. Curses. Not even once.
I don't keep up with that stuff but I've had it for probably a year. Maybe it still is Alpha then.
Every time I get a curse chest I'm like whatever, I've killed ten enemies without getting hit before.
Then I die on my first enemy.
56 cells and 2 rare blueprints lost to a stupid input mistake.
Arrgh.
Has anyone found more than 2 runes? I'vebut only have the two (teleport and vines) so far.beaten the first boss on the bridge and gone a few areas past that at furthest
The game is in need of some randomization logic on items so that bonuses make more sense (+%damage on freeze weapons / spells is pointless), better balance on the bonuses levels make on items / weapons so that the higher level stuff was on average actually better than lower ones, and it would be great to know if you've cleared an area of all blueprints so you could just move on and concentrate on different ones.
Amazing start for an early-access game though. Very playable.
I can't believe after like 8 patches since release the stutter is still there. It's maddening because I think the game is fantastic, but this constant stutter in a reflex-intensive game like this is just too frustrating.
1. This game is something special. Believe the hype.
2. Curses. Not even once.
Yea Curse Chests and Elite enemies rarely seem worth it since the reward is just a random weapon pulled from the item pool everything else pulls from. If I'm struggling for weapons, it seems like too much of a risk and if I do have good gear equipped for the challenge, the reward isn't worth it.
Yea Curse Chests and Elite enemies rarely seem worth it since the reward is just a random weapon pulled from the item pool everything else pulls from. If I'm struggling for weapons, it seems like too much of a risk and if I do have good gear equipped for the challenge, the reward isn't worth it.
Some random curses with some being less harsh than others would perhaps make me try to grab a chest every now and then. Some curses that makes you take maybe 50-100% more damage for x amount of enemies, something that drains your health slowly for x amount of enemies but you regain some for every enemy you kill, your weapon deals less damage etc.
Some less severe ones that makes you think that the reward might actually be worth it, or you can get unlucky and get the one-hit death.
Right now I just ignore them unless it's on the first level where I am confident I can get through it fine, unless I have already found a good weapon.
guys, if u buy all the potion, backpack and shield upgrade did u unlock something? i ask this cause i dont care about random shield, but if that will unlock something i will do it
Only thing keeping me from buying this game is the fear that I will be tired of it before it is actually finished.
Finally managed to beat the final (for now) boss, he's a bit of a pain but not really that tough if you've already been careful and leveled up a lot at that point.
I actually started over with a new save file and played the system a bit by only unlocking and leveling essential things (purse and vial upgrades, starter weapon unlocks and a couple of weapons) and pretty much didn't unlock anything else, which in turn greatly increases the chance of getting the whip and damage buffs. Basically, having a decent level whip with two damage buffers, level 6-7 strength and 3-4 skills makes you pretty OP, most of the time one or two hit killing everything in your path while interchanging between activating the two damage buffers which keeps you powered almost all the time. There's also the 2x damage dealt, 2x damage received weapon modifier, but it's not worth it since it's almost like being cursed, especially on the later levels.
I should probably try it out now with different weapons and self impose some restrictions, but man that whip is good.
Really well done game, I've had a blast with it so far.
Having already played a few runs, the change to the spear's speed is extremely noticeable and makes it much more viable to use. The change to the whip's range isn't as noticeable.New weapons, including mace, torches, spear etc.
New active skills, including Ceil Turret or Vampirism.
Achievements! There are awesome. Like statistics, we will add more with the next updates.
Turrets and most deployable traps (like Meat Grinder) now require you to be at medium range to operate. If you go too far away, they will simply not work until you get closer again.
2 new enemies have been added
A mysterious character has been added in sewer depths
Your rolls can now break doors
You can now electrify mobs standing in water
The spear is now twice faster to use and has a small dash effect
Lightning whip range has been slightly reduced
More rooms added to add variety in runs (especially in Prison Cells)
Only thing keeping me from buying this game is the fear that I will be tired of it before it is actually finished.
I saw some guys saying on yahoo answers (I know) that developers announced on their steam page that this game is coming to everywhere but Vita and 3DS, any truth to that?
My other question, when you get a new weapon in your upgrade tree, and the first level doesn't show a damage % upgrade, just white text description, is that first upgrade tier just to add it to the loot pool in the game?
This game is amazing.
The controls feel great. It screams for a Switch port.
Out of interest, is there more to this game than the combat?
I played it for about 40 mins but it seems to be almost entirely about the combat and nothing else, especially as all the environments seem pretty basic with plain flat surfaces.
Out of interest, is there more to this game than the combat?
I played it for about 40 mins but it seems to be almost entirely about the combat and nothing else, especially as all the environments seem pretty basic with plain flat surfaces.
Yeah, I think I was probably hoping for more interesting environments and platforming, and some more interplay with objects. I've enjoyed a bunch of traditional roguelikes before, and they've often relied on making good use of the space.If you're asking if there are more platforming-style bits, not really (as far as I've seen.) There are areas with more spikes / treacherous jumps, but that's pretty much it. That's why the upgrades are all combat-focused (with very few exceptions) - the fun is in figuring out the interplay between weapons and skills, and utilizing what you have in a given run.
It screams for an everything port.
Is the game good? 16 bucks sound fair.