Derrick01 said:
No they don't. There's nothing to Dead Island but slashing through waves of zombies, and comparing the strategy in HR to COD is just wrong. You just move from linear area to linear area in COD, in HR you could go by vent if there is one, you could go under a platform, you could find a ladder that takes you above them, you could just charge them like a normal FPS if you're good enough.
So, in HR you go by the door or the little door? Come off it. HR's 'strategy' is extremely simplistic, and it is disingenuous of you to pretend otherwise. You could hide up in a building and attack from above in CoD as well - stop acting as though these are deep strategic choices. If you were talking about the need for strategy in ArmAII - then, you'd have a point.
Derrick01 said:
To who, you? Who are you to say it's not? I say it is to me as co-op certainly doesn't add any depth to a game. And there's no bots in DI, you play by yourself. Though the other characters do show up in cutscenes which was awkward.
It isn't a remotely legitimate criticism because you don't HAVE to play it co-op. At all. It is there if you want it. And if you don't want it, you don't have to use it. The game is completely playable solo.
Derrick01 said:
There's lots of different items as well as the PDAs. The joy of that game is exploring and finding out all the different ways to handle things. Plus you get more xp through exploring, you won't have as many augs by the end if you play it like a FPS. It's not gamebreaking or anything since they wanted to encourage every play style but the options are there.
The different ways to handle things? You mean, going in by door A or door B? Or, using the stealth QTE?
Your entire argument is asinine - Human Revolution isn't a tactical game, and it isn't an RPG or a strategy game. It is an FPS with very light RPG elements. The things you're describing exist in the Thief games, or in something like Chaos Theory.
And, your claims all equally apply to Dead Island. There are plenty of ways to handle situations, and I'd say far more than in Deus Ex. You're not limited to a pre-built maze, you have an open world. You get more XP by exploring in Dead Island, and by doing it, you discover new weapons, ways of upgrading existing weapons, and implementing the variations on play that these unlocks enable.
Honestly, you're being a bit ridiculous. Your defense of HR is entirely through hyperbolic language and exaggeration of the game's merits. The fact is that it isn't the strategic masterpiece you want it to be.