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Dead Island Ships Over 2 Million Copies

Ledsen

Member
subversus said:
oh I agree that I spended too much time in this thread explaining obvious things to some people who don't want to read my posts. Like you for example because I didn't say that I don't like Dead Island, I might like it, I liked what I've seen and I want to play it once they fix it I just don't like when the game sells just because it has boxes ticked.

damn, you people start pissing me off just because you don't want to read the whole post and I must explain it again and again and again and again. I'm out of here.

How do you know why it sold? Maybe Deus Ex sold because it had the "dark, gritty futuristic shooter" boxes ticked and not because it's actually a great sequel to the original? You're making assumptions that have no basis in fact.
 

DaBuddaDa

Member
subversus said:
I didn't say that I don't like Dead Island, I might like it, I liked what I've seen and I want to play it once they fix it I just don't like when the game sells just because it has boxes ticked.
But that is exactly the reason why the boxes are there to be ticked in the first place! Arggruhghghgh my brain!
 

Jaroof

Member
subversus said:
hahahaha

a B-rated zombie game (new IP btw) ships the same quantity as the critically acclaimed, polished and just great sequel to one of the most famous franchises.

People's tastes are pathetic. Nobody should whine that we get shitty mass produced games.

I'm not talking about Dead Island, I heard it's good, I'll buy it but it's certainly not in the same ballpark as Deus Ex. I bet people bought it because there are zombies!!!!!

>_>
I bought Dead Island because I love zombies, I love open world games, I love RPG elements, and I love love LOVE coop. It wasn't solely because of the fact that it has zombies!!!!!
Yes, I knew about the glitches prior to buying the game, but I didn't care. I can look past them and still have a great time playing it.
Calling people's tastes pathetic just because they got this game instead of what you got? Really?? -__-
And you're wondering why people aren't taking your side on this..?
 

Ploid 3.0

Member
subversus said:
hahahaha

a B-rated zombie game (new IP btw) ships the same quantity as the critically acclaimed, polished and just great sequel to one of the most famous franchises.

People's tastes are pathetic. Nobody should whine that we get shitty mass produced games.

I'm not talking about Dead Island, I heard it's good, I'll buy it but it's certainly not in the same ballpark as Deus Ex. I bet people bought it because there are zombies!!!!!

Why should people buy Deus Ex? Deus Ex is a different type of game. It seems slower and not as fun as Dead Island to me. Also it's too much black and gold, Dead Island is very colorful. On PC Dead Island runs so smooth also, and you you appear to have more freedom. Not to mention Dead Island is a multiplayer game, and Deus Ex's last game was apparently bad.

I owned Deus Ex 1 and never played past the tutorial and the dock section (pretty much the demo). Finally got a gaming pc and couldn't go back to it. Deus Ex seem like a old school PC gamer's franchise.

subversus said:
yes, unfortunately. not a rocket science, I know.



don't think so, it's on PC. Different audiences and mindsets. Even though Dead Island in #1 on Steam currently it peaks at 3 times less number than Deus Ex, this means that Deus Ex sold 3 times better on PC (about 500 000 - 700 000 copies) Only gameplay will save Dead State.

Never heard of this Dead State game. Looked it up on youtube, and it wasn't anywhere to be found (just joke videos). Went to it's website and it looks like a low end point and click game almost. Very PC game, should be a hit with the people that like those. The theme alone won't sell this game.
 

Derrick01

Banned
Ploid 3.0 said:
Why should people buy Deus Ex?

Because it's an amazing game and encourages thinking, something 99% of games including Dead Island don't do anymore.

Ploid 3.0 said:
Deus Ex is a different type of game. It seems slower and not as fun as Dead Island to me. Also it's too much black and gold, Dead Island is very colorful. On PC Dead Island runs so smooth also, and you you appear to have more freedom. Not to mention Dead Island is a multiplayer game, and Deus Ex's last game was apparently bad.

It's slower because there's substance to it. Your goal is not to run around slicing the same zombies for 30 hours while doing endless fetch and escort quests. The fact that it's better as a co op game says everything I need it to say about the "quality" of the single player. If your game sucks single player then it's not worth playing at all.


Ploid 3.0 said:
I owned Deus Ex 1 and never played past the tutorial and the dock section (pretty much the demo). Finally got a gaming pc and couldn't go back to it. Deus Ex seem like a old school PC gamer's franchise.

Ah this explains everything now. Why are some of you trying to pick apart Deus Ex anyway? Don't be bitter and try to hate on a legitimately great game just because someone on a forum randomly compared the two and said one is better.
 

Mr_eX

Member
This makes me happy, hopefully we get some more Borderlands clones after the success of both it and Dead Island.
 
Derrick01 said:
Because it's an amazing game and encourages thinking, something 99% of games including Dead Island don't do anymore.
How exactly does it encourage thinking in a way other games don't? Stacking boxes to get somewhere? Dead Island has that? What skills to choose? Dead Island has that?



Well, it has the hacking mini game, I'll give you that.


Derrick01 said:
It's slower because there's substance to it. Your goal is not to run around slicing the same zombies for 30 hours while doing endless fetch and escort quests. The fact that it's better as a co op game says everything I need it to say about the "quality" of the single player. If your game sucks single player then it's not worth playing at all.
Who said the game sucks in single player? It's awesome in single player. It's even better in coop.
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
Derrick01 said:
Because it's an amazing game and encourages thinking, something 99% of games including Dead Island don't do anymore.

Oh, come on. Deus Ex is hardly Frozen Synapse. It's a linear action adventure with VERY light RPG elements, and a reliance on QTE stealth.

Derrick01 said:
It's slower because there's substance to it. Your goal is not to run around slicing the same zombies for 30 hours while doing endless fetch and escort quests. The fact that it's better as a co op game says everything I need it to say about the "quality" of the single player. If your game sucks single player then it's not worth playing at all.

Again, really? Substance? Your goal in Deus Ex is to shoot repeating enemies and do very similar fetch/kill quests. You're acting like HR has some kind of revolutionary gameplay that a plebian monstrosity like Dead Island can't hope to top. That's just ridiculous. There's nothing in Human Revolution that we haven't seen before.

Derrick01 said:
Ah this explains everything now. Why are some of you trying to pick apart Deus Ex anyway? Don't be bitter and try to hate on a legitimately great game just because someone on a forum randomly compared the two and said one is better.

Nobody's 'hating on' anything. A comparison was brought up, albeit phrased extremely poorly, and people have responded by not holding up Human Revolution as the alpha and omega of gaming in 2011, but rather by labeling it a fairly average, 'just okay' major budget release. That seems to upset a few of you for some reason.
 

Ploid 3.0

Member
Derrick01 said:
Because it's an amazing game and encourages thinking, something 99% of games including Dead Island don't do anymore.



It's slower because there's substance to it. Your goal is not to run around slicing the same zombies for 30 hours while doing endless fetch and escort quests. The fact that it's better as a co op game says everything I need it to say about the "quality" of the single player. If your game sucks single player then it's not worth playing at all.




Ah this explains everything now. Why are some of you trying to pick apart Deus Ex anyway? Don't be bitter and try to hate on a legitimately great game just because someone on a forum randomly compared the two and said one is better.

I wasn't trying to put Deus Ex down saying it's not a great game. Just that it's not the type of game that Dead Island. There are people that are in the mood for the slower games, and people in the mood for fast open world mayhem. More will probably be into the latter, especially when the other is as dimly lit as Deus Ex HR while the other is colorful and inviting. The tone of his post also lead me to try to point this out to him. I'm in no way Bitter about Deus Ex, I hear a lot of people love it. It can't be a bad game, just different.



So far I only played this solo, and almost any game is usually much better with other people playing. Some people don't like to hear that but it's true. When I'm playing it it don't feel like, "Oh geez, how many times have I killed this one zombie." It's more of a, "Oh crap, another infected person, and he's this type. Time to fight him this way or run accordingly."

Also I like slicing limbs to deal with zombies in a strategic manner. Also there's a lot of ammo/weapon durability saving tactics to use in this. I can make molotov cocktails, bombs, bait, or throw gas tanks in the middle of them and waste a few bullets. I can even lure a group into an exploding zombie and blow him up.
 

Maddness

Member
Great News! Hope they sell just as many as shipped!

Got the game at launch and haven't had a single issue (PC). Tons of fun, especially co-op. The most fun part about it to me is just the random shit my friends and I do while on the island. I mean, sure, we're doing the story as we go, but we're also just fucking around. Burning zombies, going no weapons, etc etc. Great times.

I hear some good things about Deus Ex too. Will probably buy when it's a steam sale.
 

mujun

Member
I'm playing through it at the moment and enjoying it a bunch. It's definitely rough around the edges but fun enough for me to overlook any jank. Glad it is selling well, hope a second game gets made.
 
Derrick01 said:
Ah this explains everything now. Why are some of you trying to pick apart Deus Ex anyway? Don't be bitter and try to hate on a legitimately great game just because someone on a forum randomly compared the two and said one is better.
Why are Deus Ex fans coming into a Dead Island sales thread and shitting all over the game? Don't be bitter and try to hate on a legitimately great game, just because the game has shipped over 2 mil.
 

theDeeDubs

Member
This isn't too much of a surprise based on all the buzz I've been seeing on forums and it being out of stock everywhere. As much as I hated Borderlands, if you add zombies to it, it's going to sell well. This and Deus Ex both deserve great sales. Deus Ex is my GotY and Dead Island is awesome too. I just feel sorry for my Space Marine :(. It's damn good too.
 

Derrick01

Banned
Metalmurphy said:
How exactly does it encourage thinking in a way other games don't? Stacking boxes to get somewhere? Dead Island has that? What skills to choose? Dead Island has that?

Who said the game sucks in single player? It's awesome in single player. It's even better in coop.

If you're playing on hard you have to think about how you handle combat scenarios since you die in like 2 shots. You have to think about your route and explore the environment for other ways to handle your situation. It's no Deus Ex 1 for sure, but it's smarter than most console games today. As for Dead Island, I said it sucks in single player. The only thinking you do in this game is deciding what zombie to slice first. Depending on what happens for the rest of the year it's going to be the 2nd worst game I played this year behind dragon age 2.

Ploid 3.0 said:
and almost any game is usually much better with other people playing

Nope. No game is better with more mouthbreathers rushing you or getting in your way. Granted, there's almost nothing to explore in Dead Island despite having a massive amount of land but I still stand by that. If your game isn't worth playing alone then it's not worth playing at all.
 

Derrick01

Banned
Darkshier said:
Why are Deus Ex fans coming into a Dead Island sales thread and shitting all over the game? Don't be bitter and try to hate on a legitimately great game, just because the game has shipped over 2 mil.

1 person came in here and compared it to Deus Ex (for some reason), I'm just defending it from the people hating on it in return.

I legitimately hate Dead Island with no comparison to DX at all. It's a truly bad game.
 
Derrick01 said:
1 person came in here and compared it to Deus Ex (for some reason), I'm just defending it from the people hating on it in return.

I legitimately hate Dead Island with no comparison to DX at all. It's a truly bad game.
Ah yes, the best defense is a good, bash the other game because I think its a piece of shit, offense.
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
Derrick01 said:
If you're playing on hard you have to think about how you handle combat scenarios since you die in like 2 shots. You have to think about your route and explore the environment for other ways to handle your situation. It's no Deus Ex 1 for sure, but it's smarter than most console games today. As for Dead Island, I said it sucks in single player. The only thinking you do in this game is deciding what zombie to slice first. Depending on what happens for the rest of the year it's going to be the 2nd worst game I played this year behind dragon age 2.

This is a very fanciful way of describing EVERY FPS. You have to think about your route in Serious Sam, too. Red Orchestra forces you to think about combat scenarios. Hell, so does Call Of Duty. Battlefield asks you to assess the environment and evaluate your situation. These are not unique to Deus Ex, in any way. They apply to every FPS - including Dead Island.

Derrick01 said:
Nope. No game is better with more mouthbreathers rushing you or getting in your way. Granted, there's almost nothing to explore in Dead Island despite having a massive amount of land but I still stand by that. If your game isn't worth playing alone then it's not worth playing at all.

Wow. Weird. Okay, so you prefer bots to real people - that's good for you, I suppose, but it isn't a remotely legitimate criticism.

What, exactly, is there to 'explore' in Deus Ex? Minecraft has valid exploration. The mazes of gold in Deus Ex? Other than finding PDA's and bits and pieces of awkward exposition, what exactly is the point?
 

KageMaru

Member
Not the most polished game, but still some of the most fun I've had all year. Hopefully we'll see a more polished DI2 in a few years now.

Smision said:
how is the 360 version?

It's great. There's clipping issues at times, and some tearing here and there, but the game is excellent. Haven't had so much fun playing co-op since Halo Reach. I'm up to 60+ hours IIRC and I'm still on my first play through.
 
It's a check all the check boxes for "hardcore gamers" game, it was bound to sell well as long as it had some some marketing, even if the marketing was insincere to the actual product. All the better for it. Open world sandbox? check. Zombies? Check. Rpg elements? Check. Needless unimaginative co-op? Check. Bloody and gore? Check. Does it have to do anything well? No. Can it be buggy and janky? Nobody cares because sandbox/zombies/rpg elements/co-op/gibbing.
 

Derrick01

Banned
Optimus Lime said:
This is a very fanciful way of describing EVERY FPS. You have to think about your route in Serious Sam, too. Red Orchestra forces you to think about combat scenarios. Hell, so does Call Of Duty. Battlefield asks you to assess the environment and evaluate your situation. These are not unique to Deus Ex, in any way. They apply to every FPS - including Dead Island.

No they don't. There's nothing to Dead Island but slashing through waves of zombies, and comparing the strategy in HR to COD is just wrong. You just move from linear area to linear area in COD, in HR you could go by vent if there is one, you could go under a platform, you could find a ladder that takes you above them, you could just charge them like a normal FPS if you're good enough.


Optimus Lime said:
Wow. Weird. Okay, so you prefer bots to real people - that's good for you, I suppose, but it isn't a remotely legitimate criticism.

To who, you? Who are you to say it's not? I say it is to me as co-op certainly doesn't add any depth to a game. And there's no bots in DI, you play by yourself. Though the other characters do show up in cutscenes which was awkward.

Optimus Lime said:
What, exactly, is there to 'explore' in Deus Ex? Minecraft has valid exploration. The mazes of gold in Deus Ex? Other than finding PDA's and bits and pieces of awkward exposition, what exactly is the point?

There's lots of different items as well as the PDAs. The joy of that game is exploring and finding out all the different ways to handle things. Plus you get more xp through exploring, you won't have as many augs by the end if you play it like a FPS. It's not gamebreaking or anything since they wanted to encourage every play style but the options are there.
 

Marco1

Member
Mr. B Natural said:
It's a check all the check boxes for "hardcore gamers" game, it was bound to sell well as long as it had some some marketing, even if the marketing was insincere to the actual product. All the better for it. Open world sandbox? check. Zombies? Check. Rpg elements? Check. Needless unimaginative co-op? Check. Bloody and gore? Check. Does it have to do anything well? No. Can it be buggy and janky? Nobody cares because sandbox/zombies/rpg elements/co-op/gibbing.
Thank you, just how I felt.
On PC at 60fps it's a beautiful game also.
For a small dev team an open world game must be daunting but they went for it and they could have so easily made it a linear FPS but they didn't so I can excuse them the odd mistake similar to the Arma devs Bohemia Interactive.
Keep making games similar to this please.
 

Ricker

Member
Well deserved,yeah the game can be glitchy but on the 360,after an install,the only real bug/glitch I had so far is that the game didn`t give me a firearm that was the reward for a quest...the game grows on you like no other and I can`t stop playing(got to Act2),it`s fun as hell even though I die a lot hehe...

Mr. B Natural said:
It's a check all the check boxes for "hardcore gamers" game, it was bound to sell well as long as it had some some marketing, even if the marketing was insincere to the actual product. All the better for it. Open world sandbox? check. Zombies? Check. Rpg elements? Check. Needless unimaginative co-op? Check. Bloody and gore? Check. Does it have to do anything well? No. Can it be buggy and janky? Nobody cares because sandbox/zombies/rpg elements/co-op/gibbing.

well said,exactly how I feel.
 

Grisby

Member
Weren't people losing save progress in the OT? Was that for all versions?

I want to pick up the 360 copy for cheap some day. Kudos to Techland for finally making a hit.
 

Ploid 3.0

Member
Derrick01 said:
INope. No game is better with more mouthbreathers rushing you or getting in your way. Granted, there's almost nothing to explore in Dead Island despite having a massive amount of land but I still stand by that. If your game isn't worth playing alone then it's not worth playing at all.

FRIENDS, if my friends are mouth breathing I'd tell them to get out of my ear, or pull the mic back, but I'd probably be laughing and talking too loud to realize. Any game shared with friends can seem better than it is. There, I changed it from some games to any, though I still have "can" in there.

To who, you? Who are you to say it's not? I say it is to me as co-op certainly doesn't add any depth to a game. And there's no bots in DI, you play by yourself. Though the other characters do show up in cutscenes which was awkward.

Oh btw I must let you know, adding co op is usually about tactics, and the free FUN. Laugh harder, laugh for simple situations, laugh for failures. Co op is just fun.
 
Derrick01 said:
If you're playing on hard you have to think about how you handle combat scenarios since you die in like 2 shots. You have to think about your route and explore the environment for other ways to handle your situation. It's no Deus Ex 1 for sure, but it's smarter than most console games today. As for Dead Island, I said it sucks in single player. The only thinking you do in this game is deciding what zombie to slice first. Depending on what happens for the rest of the year it's going to be the 2nd worst game I played this year behind dragon age 2.



Nope. No game is better with more mouthbreathers rushing you or getting in your way. Granted, there's almost nothing to explore in Dead Island despite having a massive amount of land but I still stand by that. If your game isn't worth playing alone then it's not worth playing at all.

Sorry but you're just trolling at this point. There's nothing to explore? Well besides the awesome scenery, hidden weapons, hiden recordings, hidden easter eggs, hidden collectibles and LOTS of side quests all over the map yeah, besides that there's nothing.

And Deus Ex in hard DOES NOT make you think in ways other games don't. That's just your standard combat tactics. I thought you were talking about the "deep RPG" elements, but that makes even less sense.
 

Derrick01

Banned
Metalmurphy said:
Sorry but you're just trolling at this point. There's nothing to explore? Well besides the awesome scenery, hidden weapons, hiden recordings, hidden easter eggs, hidden collectibles and LOTS of side quests all over the map yeah, besides that there's nothing.

There isn't much to explore. Most of the sidequests are in the few "town" areas where they're all bundled together, only a very small amount are hidden out in the world. The weapons are all randomized in chests with the exception of a couple and the collectibles don't do anything other than give you achievements.
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
Derrick01 said:
No they don't. There's nothing to Dead Island but slashing through waves of zombies, and comparing the strategy in HR to COD is just wrong. You just move from linear area to linear area in COD, in HR you could go by vent if there is one, you could go under a platform, you could find a ladder that takes you above them, you could just charge them like a normal FPS if you're good enough.

So, in HR you go by the door or the little door? Come off it. HR's 'strategy' is extremely simplistic, and it is disingenuous of you to pretend otherwise. You could hide up in a building and attack from above in CoD as well - stop acting as though these are deep strategic choices. If you were talking about the need for strategy in ArmAII - then, you'd have a point.

Derrick01 said:
To who, you? Who are you to say it's not? I say it is to me as co-op certainly doesn't add any depth to a game. And there's no bots in DI, you play by yourself. Though the other characters do show up in cutscenes which was awkward.

It isn't a remotely legitimate criticism because you don't HAVE to play it co-op. At all. It is there if you want it. And if you don't want it, you don't have to use it. The game is completely playable solo.

Derrick01 said:
There's lots of different items as well as the PDAs. The joy of that game is exploring and finding out all the different ways to handle things. Plus you get more xp through exploring, you won't have as many augs by the end if you play it like a FPS. It's not gamebreaking or anything since they wanted to encourage every play style but the options are there.

The different ways to handle things? You mean, going in by door A or door B? Or, using the stealth QTE?

Your entire argument is asinine - Human Revolution isn't a tactical game, and it isn't an RPG or a strategy game. It is an FPS with very light RPG elements. The things you're describing exist in the Thief games, or in something like Chaos Theory.

And, your claims all equally apply to Dead Island. There are plenty of ways to handle situations, and I'd say far more than in Deus Ex. You're not limited to a pre-built maze, you have an open world. You get more XP by exploring in Dead Island, and by doing it, you discover new weapons, ways of upgrading existing weapons, and implementing the variations on play that these unlocks enable.

Honestly, you're being a bit ridiculous. Your defense of HR is entirely through hyperbolic language and exaggeration of the game's merits. The fact is that it isn't the strategic masterpiece you want it to be.
 
Derrick01 said:
There isn't much to explore. Most of the sidequests are in the few "town" areas where they're all bundled together, only a very small amount are hidden out in the world. The weapons are all randomized in chests with the exception of a couple and the collectibles don't do anything other than give you achievements.

So how are PDAs different from recordings? Cause you read them? And Town areas? I guess you didn't even pass the first Act...
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
Derrick01 said:
There isn't much to explore. Most of the sidequests are in the few "town" areas where they're all bundled together, only a very small amount are hidden out in the world. The weapons are all randomized in chests with the exception of a couple and the collectibles don't do anything other than give you achievements.

Well, you haven't played the game, have you?

The weapons aren't all randomized in chests' - you purchase them from various characters at various points in the game. The quests are spread out across the maps - there is a central hub with many of them, like in Deus Ex, but there are just as many quests to be discovered out in the game world.
 

Ploid 3.0

Member
I must say, as a person that have no love for side quests that are repetitive, or quests that don't reward well, Dead Island side quests are well done. This game, and the vehicles in it, gives you the illusion that you are in this infested island with people trying to survive it. Just the act of getting juice from the supermarket turns into an event. Too bad there's no day night cycle to enhance the feeling of hopelessness. It's not a serious story though "who do you voodoo," the sunny vacation map is nice. I like it's gloomy rainy map also. Maybe the next game will go all out.
 

AkuMifune

Banned
Congrats Techland! Well deserved, and the effort is appreciated by a ton of cool people. All of the not cool people will just forever remain...not, um...cool.
 

Derrick01

Banned
Metalmurphy said:
So how are PDAs different from recordings? Cause you read them? And Town areas? I guess you didn't even pass the first Act...

I finished the game, my mini review should be on the latest page in the OT since it somewhat died already. By town areas I meant there's a few areas where a bunch of people are held up like the church, lighthouse, warehouse etc. In these zones are the bulk of the sidequests.

You hardly find anyone outside of these areas to help. There's a few, but not many. Hell there's an achievement for rescuing 5 people through the entire game, that alone told me there weren't going to be many. And the recordings as far as I can tell were the only collectibles I could actually access. I tried looking up the fact books I was picking up but I couldn't find them anywhere. Maybe they were there somewhere, maybe not. But there were far more ID cards and fact books than recordings.
 

AkuMifune

Banned
Derrick01 said:
You hardly find anyone outside of these areas to help. There's a few, but not many. Hell there's an achievement for rescuing 5 people through the entire game, that alone told me there weren't going to be many.

I got that achievement in Act I and went on to rescue a ton of different people, getting a bunch of different quests from them. But by all means, keep up the misguided good fight, sir.
 
Love the game. The GF and I have been doing coop in it and having a blast, it basically is the perfect premise for a zombie game. Lot of little things and stuff can be done to improve in a sequel of course.
 

orion434

Member
Derrick01 said:
You hardly find anyone outside of these areas to help. There's a few, but not many. Hell there's an achievement for rescuing 5 people through the entire game, that alone told me there weren't going to be many. .

If my memory serves me right there are 17 instances of rescuing, read a guide on that Achievement.
 
Derrick01 said:
I finished the game, my mini review should be on the latest page in the OT since it somewhat died already. By town areas I meant there's a few areas where a bunch of people are held up like the church, lighthouse, warehouse etc. In these zones are the bulk of the sidequests.

You hardly find anyone outside of these areas to help. There's a few, but not many. Hell there's an achievement for rescuing 5 people through the entire game, that alone told me there weren't going to be many. And the recordings as far as I can tell were the only collectibles I could actually access. I tried looking up the fact books I was picking up but I couldn't find them anywhere. Maybe they were there somewhere, maybe not. But there were far more ID cards and fact books than recordings.
Actually you find alot of people outside those zones, specially in Act II. A hell of alot more then you do in Deus Ex.

And how hard is it to go to the inventory and click the fact books to read them?
 

Ploid 3.0

Member
Derrick01 said:
I finished the game, my mini review should be on the latest page in the OT since it somewhat died already. By town areas I meant there's a few areas where a bunch of people are held up like the church, lighthouse, warehouse etc. In these zones are the bulk of the sidequests.

You hardly find anyone outside of these areas to help. There's a few, but not many. Hell there's an achievement for rescuing 5 people through the entire game, that alone told me there weren't going to be many. And the recordings as far as I can tell were the only collectibles I could actually access. I tried looking up the fact books I was picking up but I couldn't find them anywhere. Maybe they were there somewhere, maybe not. But there were far more ID cards and fact books than recordings.

Ba-dum tsss!
tumblr_lefdshTtoQ1qzkn1f.png


I like the Dead Island OT. It seems very active to me. Lot of TGS info coming out maybe pushing it down to a seemingly dead page.
 
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