nycgamer4ever
Member
Fucking loved this on PS3. Will buy again just to support these guys, and the development of Dead Nation 2.
Edit: Nvm, no 60fps no sale. Fuck sakes, no excuse.
read... FREE for PS+ in March.
Fucking loved this on PS3. Will buy again just to support these guys, and the development of Dead Nation 2.
Edit: Nvm, no 60fps no sale. Fuck sakes, no excuse.
Thanks for posting fellow GAFfer.
While this is good for some, to me it's a little upsetting for this to be the game for the PS4 PS+ March program. I, as many of previous PS3/PS+ owners already got Deadnation. Now, I now that it may be a case of "It's not the same game, it's not same content" however I do hope this is a trend that won't be repeated many times in the future. I know the early adopters of the PS4 may not be getting the best PS+ titles early on. I remember when I was hyped because I was going do play Drive Club on my PS4 day one. Now, not even a release date I have...
It's okay if they offer a game like Don't Starve. A game I have for a long, long time but on PC. Because there are people who do not play on PC this was good addiction considering some people only have one platform, however, I can't help but feel this (Deadnation) was a repeat game for the PS+ program.
I'm still going to play it, sure, I just wish I could have been offered something different when looking at my past PS+ offerings. It's a fact they might offer other game I already have on PC like the Binding of Isaac but in this case it's a game that was released as part of the PS+ program. I'm not sad and this is not a harsh complain or anything, just my humble opinion the matter and something that I like to discuss with my good fellow GAFfers.
Two bad months of ps+, I hope they get something good for April.
The real kicker was the frame rate. One of the reasons why the animation in Crash is so so much better than most of its contemporaries is that we stored every vertex for every frame — then compressed the living crap out of it. This meant that each segment of animation was sampled from Alias PowerAnimator at 30 fps. I modified the tools to support making a second copy of every animation where the step rate was adjusted to 25fps. The pal version used these files instead of the originals. This worked about 80% of the time. Sometimes it became necessary to notate a particular animation segment as having a strange or custom step for PAL, or even hand code certain frames. I added special constructs to my custom language (GOOL) which made this stuff as automatic as I could.
But the physics and collision systems also needed to adjust to the different frame rate. I had done PAL conversions for Rings of Power and Way of the Warrior and having every great programmer’s hatred for tedium had developed the notion when starting Crash that I would notate all “time and space based” units not in the traditional game programmer manner of “moves X pixels per frame” but in a kind of neutral space. Hence everything in Crash was measured in meters, seconds, and the like. I built into GOOL constructs like (meters 5) or (meters-per-second 2.5). The compiler or the runtime (depended) would convert these on the fly into the appropriate pixel per frame units.
This had a number of big advantages. First of all, even without the PAL issue, it allowed the physics (and the enemies) to move in a fairly frame rate independent way. Special functions were used to deal with velocity and acceleration which took into account the current frame’s estimated real time (based usually on how long it took the previous frame to compute and render). This meant that the code which propelled Crash in a parabolic arc as he jumped would move him further per frame if the frame rate slipped to 20 or 15 (which, unfortunately, it sometimes did). This wasn’t a perfect solution, 15 fps still played worse than 30, but it helped.
And it really paid off with the PAL conversion. The hard work — and it was incredibly tedious — really only took me about five days. After running all the automatic convertors and debugging those I had to go through the entire game and check every single level, every creature, every behavior of every creature or object and make sure it stilled played and looked okay in PAL. If it didn’t I had to play with the numbers, or in the worst case add some special “if PAL do it a little differently” clauses to the GOOL code.
PS3
PS3
I found a couple of PS3 screenshots in the same place as one of the new PS4 screens.
The HUD weapon and stamina graphics have been redrawn and other bits tweaked too.
- Road markings and wear and tear on the ground and walls retextured
- Giant ivy growing up the lampposts retextured with light green edge
- Plants swapped around
I found a couple of PS3 screenshots in the same place as one of the new PS4 screens.
The HUD weapon and stamina graphics have been redrawn and other bits tweaked too.
- Road markings and wear and tear on the ground and walls retextured
- Giant ivy growing up the lampposts retextured with light green edge
- Plants swapped around
I really don't get when people say this. It was already 1080p 60fps. And the sleekness of the ships don't give room for much texture (mapping?) detail. That game was made to run at Full HD like Portal 2 was made to run on an average computer. You can't make Portal 2 or Team Fortress 2 look better. And you can't make Wipeout look better.Now imagine how good Wipeout HD/Fury would look.
I really don't get when people say this. It was already 1080p 60fps. And the sleekness of the ships don't give room for much texture (mapping?) detail. That game was made to run at Full HD like Portal 2 was made to run on an average computer. You can't make Portal 2 or Team Fortress 2 look better. And you can't make Wipeout look better.
Not if you have PS plus.Okay that broadcast+ thing looks amazing. Definitely will be streaming!
So I have to buy this again right? My ps3 purchase isnt gonna get me anythin.,
This is pretty awesomeThere's a test stream of this going on right now on Live on PlayStation. The interactive stuff comes down to a vote every minute or so - pretty cool but the watchers are too friendly!
Edit: just saw my name in game
When you connect another controller on ps4 it asks you to either log in as a guest or with your psn id. Its built into the system. Once two or more controllers are logged in you can then switch between the two with the PS button as if you were using two different ps4s. Both will earn trophies and when you log off you will be asked to upload your save so you can go home and continue the game where you left off at your friends house.
Well for starters 3D mode could run 60fps - in current version it's borderline unplayable.coolasj19 said:And you can't make Wipeout look better.
Has the Na ps4 store been updated. When I go to download, it asks for money even though I have plus.
I see it as free but when I click on it, it asks for 14.99?It's up. 2.3 GB download but yeah, it's slow as all hell.
I see it as free but when I click on it, it asks for 14.99?
downloading it too via PS+
been watching a few videos, you basically select A for positive effects, and B to see a zombie with your name on it
Downloading slow as balls though.
It's up. 2.3 GB download but yeah, it's slow as all hell.
https://store.sonyentertainmentnetw...tion/cid=UP9000-CUSA00236_00-DEADNATIONGAME01I don't even see it as free yet.
To be fair. What is Sony supposed to give away? We can't expect them to give away a big AAA title so soon after launch. I'm having a feeling that Knack will be the first big PS+ title.Two bad months of ps+, I hope they get something good for April.