NascentGecko
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What time tomorrow is the farm?
What time tomorrow is the farm?
10 EST I think I seen earlier in the thread.
Whelp I cancelled my pre order. I'm just not feeling it. Everything feels... just slower? Idk I've put a fair amount of time into it and every time I go back I seem to like it less. Maybe I'll change my mind come release after more content is relieved plus reviews but for now I'm going to watch this one from the sidelines.
I agree. It's a whole lot of...nothing?Skyboxes are always among the best in the industry.
Strike boss was fun.
The rest bored me to death.
To be fair, they did a lot of world building in D1, so the big white spaceship would make more sense to you if you had played that.I planed to buy the PC version 100%, but after playing the beta (on PS4Pro) I'm not sure anymore. I already see myself fighting tons of damage-sponges and repeating the same strike(s) for weeks. The biggest problem is the uninteresting setting/story. I don't know enough about the traveler, the light or the city to give a shit about it burning down. "Oh no what are they doing to the big white space ship?". I don't know game and I don't care because you didn't bother to explain it to me and I felt not urgency or excitement playing the first mission because of the lack of world building. The FPS mechanics are excellent though (feel very good for 30 FPS!) and I'll try the PC demo aka open beta.
Skyboxes are always among the best in the industry.
Strike boss was fun.
The rest bored me to death.
I agree. It's a whole lot of...nothing?
We don't know. Could just be set like that for the beta.Do enemies automatically scale to the player now? I just noticed they don't have levels anymore.
What were your thoughts on D1's strikes?
This strike was definitely a step in the right direction, loved the open battlefield where different factions were vs. each other, the drill part, and the boss was fun, albeit another bullet sponge. Pretty much better than anything in D1.
I'm pretty sure the first time you see the thing attached to the traveller, it is a lot smaller relative to the size of the traveller than when you see it again during the mission, where it covers a much larger portion of the traveller. Bungie really need to fix this before launch.
It seems to grow on it by the looks, like a spider unfolding it's legs or something.
I think it's just slowly extending itself over the Traveller to deploy in time, when they take the light.
you cared enough to pre-order but not enough to do 2 minutes of research to see bungie's comments on why pve feels slower right now (or even consider how gear would affect it in the full game)
beta is not really doing it for me, I played only the destiny 1 main game but this feels too much the same to destiny 1 already. now coming from Titanfall 2 the game feels slow and autoaim is weird.
actually I think from a gameplay perspective destiny 1 felt better, but that may be false memory but I think the jumping was different, the game was a little faster and weapons felt different.
overall the beta turned me off from buying the game.
you cared enough to pre-order but not enough to do 2 minutes of research to see bungie's comments on why pve feels slower right now (or even consider how gear would affect it in the full game)
How does warlocks dodge mid air?
Is it void walker or the sun subclass? Do you know?Have the right subclass and double crouch
Is it void walker or the sun subclass? Do you know?
I am not at the PS4 bro, I'm approximitely 200 miles away from it. This is a gaming forum, meant for discussion of all sorts.Dawnblade. Dude, just look through the abilities yourself.
When is the social space opening? In a hour?
When is the social space opening? In a hour?
Discord + Reddit exploding in popularity happened plus it hasn't been 4 years since the last Bungie game release. You sort of have to remember Bungie almost ended up sitting out an entire generation worth of time between Reach and Destiny. People were hungry to see what they were up to.
Not even E3 conference threads can get to multiples anymore.
After playing last night, I have to say that I'm completely in love with the PvP. Everything feels fair and it brings back memories of Halo. The only thing I disliked is getting killed behind walls.
After playing last night, I have to say that I'm completely in love with the PvP. Everything feels fair and it brings back memories of Halo. The only thing I disliked is getting killed behind walls.
Damn, the Destiny 2 Beta thread might not reach 100 pages by end of it. Who would have thought that? A far cry from the original Destiny Alpha/Beta days of multiple 400 page threads. A bit of different circumstances considering the mega-hype for the first for sure but still a bit surprising.
d.
PvP is amazing. If only we had dedicated servers this would be perfect (after a balance patch for some weapons).
PVP feels like a compelling part of the game now instead of a one shot death fest.
I can see myself playing way more of it in D2 than I did in D1.
After playing last night, I have to say that I'm completely in love with the PvP. Everything feels fair and it brings back memories of Halo. The only thing I disliked is getting killed behind walls.
Damn, the Destiny 2 Beta thread might not reach 100 pages by end of it. Who would have thought that? A far cry from the original Destiny Alpha/Beta days of multiple 400 page threads. A bit of different circumstances considering the mega-hype for the first for sure but still a bit surprising.
For me there just wasn't enough included here as far as how the game actually works from the Director to the Social Space(s) to the PvE to PvP and most importantly player progression and exploration/new activities in a patrol space (of course, existing players are familiar with most of this already). The game simply wasn't shown in the best light.
Of course many of us already made the decision long ago in whether you were diving in head first to another time sink in Destiny 2 but for new players I don't know how this "Beta" could have done much to sway you into the "definitely getting it" crowd.
Sliding shotgunners are still around. Somethings never change.
Total Destiny noob, barely played the first one but the couple things I noticed from my limited time with the Beta was grenades take way to long to recharge plus they feel weak, the specials take to long to charge and don't last long enough (I was using the Warlock). I don't like 4v4 should be 6v6.....
I only did Homecoming which was pretty fun and a few PvP matches which I did not love....On the fence right now.
Well why not? You can slide and you can equip a shotgun so I don't really see why people wouldn't do it. It's a good tactic.
I believe they already said the newer builds of the game have faster cooldowns for grenades and super.