Pack it up boys, Diablo III is finally back in the throne of ARPG's.
Loot Runs are 15-20 minutes dungeons that are completely randomised.
Loot Runs are 15-20 minutes dungeons that are completely randomised.
Loot Runs are 15-20 minutes dungeons that are completely randomised.
As a Diablo 1&2 fan who completed 3 once then never touched it again, that sounds like a really smart change to loot. I found so much crap I just stopped caring and I was only changing equipment once or maybe twice an act, I think I've just become much less patient for gratification since the original games.
Oh my God. The first thing Diablo3-wise I've heard in forever which actually... excites me.
Was it ever placed anywhere else ?!Pack it up boys, Diablo III is finally back in the throne of ARPG's.
Nothing was said about PvP.... sad!
Pack it up boys, Diablo III is finally back in the throne of ARPG's.
isn't that telling?
the expansion is going to be free. i'm calling it.
Nothing was said about PvP.... sad!
It feel less than what D2 : LoD gave us. I hope its not a 40$ expansion because...
Here what LoD gave us :
"A fifth act taking place in and around Mount Arreat in the northern Barbarian Highlands, with an additional act boss, Baal.
Ethereal items: These items do not fully exist in the mortal plane and appear translucent to the human eye. Because of this, they cannot be repaired and will eventually "deteriorate", so they cannot be used anymore, but they also have better characteristics and lower requirements than their repairable equivalents. However, some magical ethereal items are self-repairing, and some have sockets, and can be made indestructible by inserting a Zod rune.
Runes: stones that give powerful attributes to a socketed item when placed in it or even more powerful bonuses when placed in a certain order forming a "runeword" (see Rune Words section below for more information).
Jewels: items serving a similar purpose to gems in that they can be placed in socketed items, but which have random characteristics as opposed to the set characteristics of gems and runes.
Charms: items giving boosts to character's stats when kept in the inventory of the player.
Two new character classes: the Assassin and the Druid.
An expanded private stash for storing items (double the size of the Diablo II stash).
An alternate mainhand/offhand setup that can be switched between via a hotkey in gameplay.
Hirelings as well as summons can now follow the player outside of the Act in which they were hired. They can also be equipped with armor, a helm, and a hireling-specific weapon (as well as a shield in one case). Hirelings can also be resurrected (for a price proportional to their level) when killed.
Class-specific items: new items that only a specific character class can use. These items often contain class-specific bonuses, often adding additional skill points for that character class.
Elite items: more powerful versions of items following the Normal and Exceptional items.
New unique items, including many Exceptional and Elite Uniques.
New set items, including sets that use Class-specific items (i.e. only one character class can complete certain sets).
The game can now be played at 800x600 resolution, up from the standard 640x480."
Compared to a new class, a new act and some new loot and some features, it seem weak. No Runes, no jewels, no charms, no etheral items.
It feel less than what D2 : LoD gave us. I hope its not a 40$ expansion because...
Here what LoD gave us :
"A fifth act taking place in and around Mount Arreat in the northern Barbarian Highlands, with an additional act boss, Baal.
Ethereal items: These items do not fully exist in the mortal plane and appear translucent to the human eye. Because of this, they cannot be repaired and will eventually "deteriorate", so they cannot be used anymore, but they also have better characteristics and lower requirements than their repairable equivalents. However, some magical ethereal items are self-repairing, and some have sockets, and can be made indestructible by inserting a Zod rune.
Runes: stones that give powerful attributes to a socketed item when placed in it or even more powerful bonuses when placed in a certain order forming a "runeword" (see Rune Words section below for more information).
Jewels: items serving a similar purpose to gems in that they can be placed in socketed items, but which have random characteristics as opposed to the set characteristics of gems and runes.
Charms: items giving boosts to character's stats when kept in the inventory of the player.
Two new character classes: the Assassin and the Druid.
An expanded private stash for storing items (double the size of the Diablo II stash).
An alternate mainhand/offhand setup that can be switched between via a hotkey in gameplay.
Hirelings as well as summons can now follow the player outside of the Act in which they were hired. They can also be equipped with armor, a helm, and a hireling-specific weapon (as well as a shield in one case). Hirelings can also be resurrected (for a price proportional to their level) when killed.
Class-specific items: new items that only a specific character class can use. These items often contain class-specific bonuses, often adding additional skill points for that character class.
Elite items: more powerful versions of items following the Normal and Exceptional items.
New unique items, including many Exceptional and Elite Uniques.
New set items, including sets that use Class-specific items (i.e. only one character class can complete certain sets).
The game can now be played at 800x600 resolution, up from the standard 640x480."
Compared to a new class, a new act and some new loot and some features, it seem weak. No Runes, no jewels, no charms, no etheral items.
Pack it up boys, Diablo III is finally back in the throne of ARPG's.
they've obviously got multiple expansions planned for this. they're going to endlessly expand the same game with small increments.
diablo iv probably won't happen for 15 years, but we'll have like 10 expansions before then.
Path of Exile have maps too for endgame, each with different attributes. It should have been in the whole game from beginning. Its the main reason why I dont want to replay D3, the map layout is always the same and only somewhat different in dungeons.
http://webcdn.pathofexile.com/public/chris/map_rare.png
Why is everyone freaking out over loot runs? The randomization? Because you can totally do a "loot run" right now...
Blizzcon!We need details.
Why is everyone freaking out over loot runs? The randomization? Because you can totally do a "loot run" right now...
Why is everyone freaking out over loot runs? The randomization? Because you can totally do a "loot run" right now...
Except that we are shafted in the content. We will pay 30-40$ for an expansion who contain about a 1/3, maybe less of what LoD contained. Hell, most of the content is simply 2.0 patch and not expansion specific, like the loot and the paragon levels.
And LoD gave new content in patches years after with the Uber bosses too.
Well this certainly confronts a huge number of the issues people had with the game head on, but the AH remains the unfixable problem in the center of it all.
I personally enjoy the AH, but very clearly its existence if divisive and I'm quite sure some people will still not be interested even if everything else in the game is "fixed."
Well this certainly confronts a huge number of the issues people had with the game head on, but the AH remains the unfixable problem in the center of it all.
I personally enjoy the AH, but very clearly its existence if divisive and I'm quite sure some people will still not be interested even if everything else in the game is "fixed."
Ubers are for free in D3 without an expansion...