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Diablo 3 Open Beta starting this weekend

zoukka

Member
Yeah, you could be right. In fact I think you probably are. There is just so much passion surrounding this game, positive and negative. It's a sequel some of us have been waiting for for a decade, and the "always online" and RM auction house decisions were very controversial...art style, class selection...the list goes on. Everyone seems to have a complaint about this or that. I would have expected them to put their best foot forward for the core audience, and those are the gamers who really needed to check out elective.

I have news for you. People here who demand these throwbacks to D2 and whine about hipster scarves on demon hunter, wow-like art, colour and all that stuff, haven't been the core audience of blizzard for a decade now. It's time to accept this and move on.
 
I keep going back and forth on whether to play softcore or hardcore at retail. I want to be seriously afraid of dying, and have to plan my build to not die.. but hardcore just seems too extreme. Something like a D'Souls like penalty would be enough.. I'm not really into the idea of lag/windows button/earthquake/whatever, resulting in losing 80 hours of a character. Hell, it's even lame if there's some random thing in the game that kills you unless you happen to know what it's going to do.

Am I the only one who feels like this? I feel like the ideal situation would be something in between hard and softcore..
 

jchap

Member
I keep going back and forth on whether to play softcore or hardcore at retail. I want to be seriously afraid of dying, and have to plan my build to not die.. but hardcore just seems too extreme. Something like a D'Souls like penalty would be enough.. I'm not really into the idea of lag/windows button/earthquake/whatever, resulting in losing 80 hours of a character. Hell, it's even lame if there's some random thing in the game that kills you unless you happen to know what it's going to do.

Am I the only one who feels like this? I feel like the ideal situation would be something in between hard and softcore..

You don't get it. Dying is the BEST part of hardcore! You always get an epic story out of dying, especially if it happens with your friends around. Then you have the fun of your friends trying to recover your gear without dying and starting anew. You grieve for a bit, but you can always rebuild!

I can still remember exactly how each of my lvl 60+ hardcore characters died.
 

Corky

Nine out of ten orphans can't tell the difference.
You don't get it. Dying is the BEST part of hardcore! You always get an epic story out of dying, especially if it happens with your friends around.

So I was lvl 59 just about to hit 60 and start my infernorun, hit with a lagspike and a grotesque blew up in my face killing me.
 

jchap

Member
So I was lvl 59 just about to hit 60 and start my infernorun, hit with a lagspike and a grotesque blew up in my face killing me.

So what? Diablo character progression is almost all gear and resources and not the time it takes to get to level xx. As long as your gear and gold is recovered, rebuilding is trivial.
 
So what? Diablo character progression is almost all gear and resources and not the time it takes to get to level xx. As long as your gear and gold is recovered, rebuilding is trivial.

AFAIK in diablo 3 there is no way to recover your gear when you die in HC.
 

Corky

Nine out of ten orphans can't tell the difference.
So what? Diablo character progression is almost all gear and resources and not the time it takes to get to level xx. As long as your gear and gold is recovered, rebuilding is trivial.

Son. The fuck do you think hardcore means?
 

Trickster

Member
So I was lvl 59 just about to hit 60 and start my infernorun, hit with a lagspike and a grotesque blew up in my face killing me.

Starting inferno just as you hit 60?

1333094337804.jpg
 

Xanathus

Member
To be fair, you don't lose your stash and gold when you die in hardcore so it probably will make leveling back up really easy. Your DPS and survivability are heavily affected by your equipment so if you keep your old gear in the stash then you could probably reach 60 in half the time of your fresh start.
 
I'm thinking about going harcdcore because of its exclusion from the real money auction house. Just a question though, to you hardcore d2 players: does playing it safe for survival make the game more boring? Its really gotta change up the pace of the game when you know you can't die.
 

Artadius

Member
Man, if there's an achievement to beating Inferno on Hardcore... and I'm sure there probably will be... that's going to be one hell of a ride.
 
the environment didn't bug me as much as the 3D models running around did.

anyone have similar feelings?

feels very torchlight-y

makes me yearn for the gritty pixels of d2
 
the environment didn't bug me as much as the 3D models running around did.

anyone have similar feelings?

feels very torchlight-y

makes me yearn for the gritty pixels of d2

Yea, the monk running animation looked fine to me but the rest looked pretty floaty and bad. I think it'll look a bit better when you get faster run speed, though.
 

Suairyu

Banned
Hardcore is definitely an experience I'd love to try, but I won't even contemplate tackling it until I've mastered the game inside and out first, done all the classes etc. Will be a great way to add tension and interest back into the game once I think I've seen and done everything.
 

Cipherr

Member
HC is out for me. I cannot handle that. I just can't.

This game is good man, Im already having withdrawal issues, wanting to play this morning badly but can't.
 

Lothars

Member
I've barely played HC and I don't know if I can because It throws me off but after I play through D3 a bunch of times I will definitely play HC.
 

LordCanti

Member
There's no way I'm playing HC. The first lag spike death would cause me to toss my computer out a window.

My suggestion to this is the following: Imagine that scenario. Embrace it as fully as you are capable of doing it. YOU JUST LOST 30 HOURS OF "PROGRESS".
Can you imagine it? Now, you have already experienced that situation. You can dive in hardcore now, not needing to fear this.

Thirty hours is about all the time I allow myself for gaming in a month, unless some big new release is out. I'd cry manly tears and then never play again (like when my D2 account got hacked and my loot got plundered).
 

V_Arnold

Member
I will live in HC beside having mains in Normal mode of course.

My best experience in good ARPG's (so in Diablo 2 and in Diablo 2 only :p) always comes from having a fresh start but knowing that I have a "plan" - and this will stay the same in this game as well. It does not matter if I lose the character, the feeling of getting stronger and stronger is what is good in this game mode, not getting to keep it. For me, of course.

There's no way I'm playing HC. The first lag spike death would cause me to toss my computer out a window.

My suggestion to this is the following: Imagine that scenario. Embrace it as fully as you are capable of doing it. YOU JUST LOST 30 HOURS OF "PROGRESS".
Can you imagine it? Now, you have already experienced that situation. You can dive in hardcore now, not needing to fear this.
 

MiniKelly

Member
I love hc in Diablo. You just have to build your character with more hitpoints and play more conservatively.

In d2 you can drink 20 health pots in a row so the only way to die was if someone 1 shot kill you.

Now since you can only drink 1 bottle every 1 minute, I would make sure I have 1 health bottle ready before the next group fight.
 

Raide

Member
I think Monk might end up being the best for HC. All that dodge and healing ability has to count for something!

I did not get to play enough of the Beta but I played enough to know its what I want. Even on my PC with onboard graphics, it ran it ok. :D
 
Man, if there's an achievement to beating Inferno on Hardcore... and I'm sure there probably will be... that's going to be one hell of a ride.

There should be a consolation achievement for dying on Diablo (or whoever the last boss is, no spoilers plz) on Inferno Hardcore.

"We Are Not Buying You A Keyboard And Monitor"
 
Does anyone have footage of the extra areas that they opened for the beta over the past few months?

I think there was a point where they opened up zones for 48 hours or something.
 

Suairyu

Banned
I think Monk might end up being the best for HC. All that dodge and healing ability has to count for something!
Monk still takes damage, though, being a melee character. If you played Demon Hunter right, at least during the opening act we got to play, you wouldn't take a single hit.
 

chris-013

Member
Does anyone have footage of the extra areas that they opened for the beta over the past few months?

I think there was a point where they opened up zones for 48 hours or something.

http://www.youtube.com/watch?v=JUFwFXNckDc

I think Monk might end up being the best for HC. All that dodge and healing ability has to count for something!

I did not get to play enough of the Beta but I played enough to know its what I want. Even on my PC with onboard graphics, it ran it ok. :D

Monk will be the best in HC because of one passive traits :

Near Death Experience
When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.This effect cannot occur more than once every 90 seconds.

I think the DH will be good too with a lot of tools like smoke screen, vault, shadow power (-65% damage runed).
 

Fugu

Member
Melee classes are horrid for hardcore. It doesn't matter how high their evasion is, the fact that they have to expose themselves to do damage will always make them fundamentally easier to kill.

Does anyone know if a successful dodge still stops your character from attacking like it did in Diablo 2?
 

Suairyu

Banned
About to commence Diablo II. I played through D1 as a fighter - what do I do this time? Most of the classes seem to be a variation on melee. I guess sorceress is a good bet to mix things up, then? Don't fancy any summoning/pet style classes.
 
About to commence Diablo II. I played through D1 as a fighter - what do I do this time? Most of the classes seem to be a variation on melee. I guess sorceress is a good bet to mix things up, then? Don't fancy any summoning/pet style classes.
sorceress and assassins are fun classes with fun spells/traps
 

Fugu

Member
About to commence Diablo II. I played through D1 as a fighter - what do I do this time? Most of the classes seem to be a variation on melee. I guess sorceress is a good bet to mix things up, then? Don't fancy any summoning/pet style classes.
Sorceress is a ton of fun and is probably the easiest class to play blindfolded (as in it's difficult to make a sorceress build that doesn't work). Javazons are also very entertaining (my favourite class to play, personally) and allow you to play a melee/ranged hybrid. Bowazons are neat too but are somewhat less viable. Necromancers can be played without pets, Paladins are actually more commonly played as spellcasters than they are melee classes, and Druids are fairly versatile.

If you are playing online, PM me. I play Diablo 2 fairly regularly.
 
About to commence Diablo II. I played through D1 as a fighter - what do I do this time? Most of the classes seem to be a variation on melee. I guess sorceress is a good bet to mix things up, then? Don't fancy any summoning/pet style classes.

Damn dude, if you're playing online I don't know if I'd start so soon before D3. You need at least a couple months to see everything diablo 2 has to offer. And there would still be more.
 

Suairyu

Banned
Damn dude, if you're playing online I don't know if I'd start so soon before D3. You need at least a couple months to see everything diablo 2 has to offer. And there would still be more.
Naw, doing one or maybe two playthroughs before DIII hits, mainly for plot reasons. I'll return and mine the game properly later.

Started as a Sorceress and have completed the first quest. What's the good rule-of-thumb stat distribution for her? I've just put some in strength and energy for now, but have no idea what my long-term game plan should be. Fighters in Diablo I were easy: max dexterity then spread points between strength and vitality as required. Not sure about Sorcerers so much. Do the stats behave like they do in D1?

Also, with the three skills trees, should I mostly specialise in just one or is spreading myself out over all three okay?
 
Generally, dump into vitality, with enough strength for gear you are aiming for. I remember aiming for however much strength it took to wear Tal Rasha's back in the day.

Or, do the same thing, but take points out of vitality and put it into dex until you hit the block cap.
 

Fugu

Member
Naw, doing one or maybe two playthroughs before DIII hits, mainly for plot reasons. I'll return and mine the game properly later.

Started as a Sorceress and have completed the first quest. What's the good rule-of-thumb stat distribution for her? I've just put some in strength and energy for now, but have no idea what my long-term game plan should be. Fighters in Diablo I were easy: max dexterity then spread points between strength and vitality as required. Not sure about Sorcerers so much. Do the stats behave like they do in D1?

Also, with the three skills trees, should I mostly specialise in just one or is spreading myself out over all three okay?
Strength increases your melee damage by a small amount, and then by a big amount at a certain number (depending on the weapon). It is mostly increased as a prerequisite to using items.
Dexterity, like strength, increases your damage with ranged weapons by a small amount, and then by a big amount at a certain number (depending on the weapon). It also increases your defense (which increases the chance that monsters will miss you) as well as your attack rating (which increases the chance that you will hit monsters with normal attacks and certain skills). On top of that, it marginally increases your chance to block -- your chance to block is structured such that if you invest half of your points into dexterity (not including stat bonuses), you will get the chance to block advertised on your shield.
Vitality increases your health and stamina (the sorceress gets 1 health per point in vitality). Put most of your stat points here.
Energy increases your mana. You should try to avoid putting points here if you can.

You should specialize in two elements if you plan on playing hell, one element if you don't. You will find it hard to deal good damage or find appropriate gear if you spread significantly across all three, although there are certain one point wonders (like static field) that work very effectively without significant investment.

Ideally, you have only enough strength and dexterity to use your gear, with the rest of your points into vitality. This is assuming you're playing softcore; on hardcore, it is much easier to make the argument for max block.
 
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