Any news on whether they improved net code in multiplayer?
I believe it's been the consensus that it's a lot better now, though it's still recommended that you use the search options to narrow your field to have the best experience.
Any news on whether they improved net code in multiplayer?
Great patch, can't recall another game that was so drastically turned around. Also bodes pretty well for other Unity games.
Is this game really that demanding graphically that it can't hit 60?? Havnt played this but this is no zelda ...
Not trying to start war here just wondering what is making this game so demanding.
As in, 30 to 60fps ? DF mentions Zone of the Enders collection in the video, but there's also Hyper Light Drifter recently.
Yep. The bigger the budget, the more powerful the hardware.
Yep. The bigger the budget, the more powerful the hardware.
Frame rate is king, I agree, but there's no way I'm going to support a game like bomberman that can't manage to run at native resolution. 540P is just not acceptable in my opinion.
Nintendo should do this for 3-4 players in mk8 deluxe
Yeah i'm sure the hw is the issue here, look at how complex the game isYep. The bigger the budget, the more powerful the hardware.
resolution doesn't matter for bomberman
it ruled in 240p and it rules in 720p
(and this is a hell of a lot cheaper than saturn bomberman)
Fine for you, but I'd rather not consign Bomberman to the dustbin of gaming as it is still has a lot to offer and a lot of enjoyment to give.
A game like Bomberman? There is no game like Bomberman, and that's the reason for its enduring appeal.
There actually a trillion games just like bomberman, including bomberman.
I don't understand. Is the switch this weak? Or is the game too demanding? I can't imagine it being very demanding from what I see. Or is it Unity? Or is it the devs?
Fine for you, but I'd rather not consign Bomberman to the dustbin of gaming as it is still has a lot to offer and a lot of enjoyment to give.
A game like Bomberman? There is no game like Bomberman, and that's the reason for its enduring appeal.
There actually a trillion games just like bomberman, including bomberman.
I don't understand. Is the switch this weak? Or is the game too demanding? I can't imagine it being very demanding from what I see. Or is it Unity? Or is it the devs?
Or is it a combination of weak hardware plus Unity plus incapable devs who can't optimize?
The story mode throws in a lot more lighting and shadowing stuff that isn't present in the multiplayer. I honestly wish they could tone those down, as readability remains an issue in that mode.
Ah right, forgot about that jump. Was also awesome.As in, 30 to 60fps ? DF mentions Zone of the Enders collection in the video, but there's also Hyper Light Drifter recently.
There are more than enough good Bomberman clones - just not on the Switch, but I can only shake my head that people support this unoptimized pos just because it's Bomberman on the Switch for 30. Bomberman Live Arcade on the 360 was awesome, but now people get this... ahh Konami and Unity. Of course.
I don't understand. Is the switch this weak? Or is the game too demanding? I can't imagine it being very demanding from what I see. Or is it Unity? Or is it the devs?
Or is it a combination of weak hardware plus Unity plus incapable devs who can't optimize?
Why is Unity used if it's not that good tbw? I've seen a good number of games using Unity that have issues. I'm guessing it's the cheapest/free?Mario Kart looks phenomenal even in portable mode and with a ton of other stuff going on. This is on Unity/devs.
I don't understand. Is the switch this weak? Or is the game too demanding? I can't imagine it being very demanding from what I see. Or is it Unity? Or is it the devs?
Or is it a combination of weak hardware plus Unity plus incapable devs who can't optimize?
It's mentionned in the article. There's no options if you install the patch.
Thanks.It's not like it's a toggle.
I don't understand. Is the switch this weak? Or is the game too demanding? I can't imagine it being very demanding from what I see. Or is it Unity? Or is it the devs?
Or is it a combination of weak hardware plus Unity plus incapable devs who can't optimize?
Thanks.
Whynotboth.gif.
Switch is a very capable hardware. Look at Zelda, Fast RMX or Mario Kart 8DX.
This is a low budget, time constrained bomberman game that's pretty solid from what it is
There is no reason you should have to cut this game down to 720p
Oooooookay.
Why is Unity used if it's not that good tbw? I've seen a good number of games using Unity that have issues. I'm guessing it's the cheapest/free?
Crappy coding? Really now? Knowing what HexaDrive has achieved in the past, that seems like a bold claim. They are very talented coders. With a larger budget and their own tech, though, it would likely improve.Crappy coding to be honest.. It would just take more time to optimize the game to 1080p 60 fps docked and 720p 60 fps undocked to matter from a monetary prospective. They wanted to launch this game with the Switch with as minimal effort as possible. That way it would be lucrative investment. Unity is fine, it is how the devs decided to use it.
How can they get a game as visually stunning as Mario Kart 8 to run at 1080p/60fps and not this? Is it just lazy programming?
Point is there are enough really good bomberman games and clones of bomberman games that I don't have to spend the money on this one that isn't optimized the way it needs to be. That said I completely get why someone would pick this up on the switch.
Crappy coding? Really now? Knowing what HexaDrive has achieved in the past, that seems like a bold claim. They are very talented coders. With a larger budget and their own tech, though, it would likely improve.
This is their first Unity project, though, and was a launch game to boot.
How can they get a game as visually stunning as Mario Kart 8 to run at 1080p/60fps and not this? Is it just lazy programming?
Whatever the case, I'll wait for a sequel that will probably have a bigger budget and more man hours put into it.
I think the problem here was budget.
Bravo to the dev team, 60 fps or bust
As in, 30 to 60fps ? DF mentions Zone of the Enders collection in the video, but there's also Hyper Light Drifter recently.
Ah right, forgot about that jump. Was also awesome.
GAF never ceases to amaze me.
The topic is about a DF video that is overwhelmingly positive about the changes made to Super Bomberman R and ends with a recommendation that now is the time to jump in. And immediately people start crapping all over the game.
I have this game and it is so much better after the update. I and many others didn't even notice the resolution. If you look at the threads when the patch came out:
http://www.neogaf.com/forum/showthread.php?t=1362541&
http://www.neogaf.com/forum/showthread.php?t=1362855&
Almost no one was talking about a resolution downgrade at all. In fact many people were speculating that if there was a downgrade it was in textures or lighting. But now that the resolution is confirmed it is suddenly too awful to even look at.
HexaDrive did the right thing here.
But go on.