Since the playing field has been(sort of) flat currently, with respect to Consoles(PS4,XBoxOne) and PC.
I wonder what hill would the developers need to climb, to maintain coherence between DX12 features vs consoles.
All prior iterations of DirectX act as a base for the current and upcoming versions, it will be rare to see some of the features being dropped or only exist as legacy features.
I wonder what hill would the developers need to climb, to maintain coherence between DX12 features vs consoles.
Will I stop seeing DX9 technology in games after 12?
All prior iterations of DirectX act as a base for the current and upcoming versions, it will be rare to see some of the features being dropped or only exist as legacy features.