Actually part of the strength of consoles is that they don't have bother with Direct X, since they can just code to the metal. The consoles do have their own custom API. Direct X and Open GL exist so games can be played on a wide range of machines afaik.
Depends how forward thinking they were. You would think they put some dx12 hooks in there to plan ahead like they did with the 360 but its impossible to say.
I'm sure misterxmedia is typing a stereo dx12 dgpu driver that unlocks 16 gigachips of esram right about now.
Just as a reminder, DX11 appeared in late 2009. 4.5 FUCKING YEARS ago.
I feel like since Direct X 10, direct X features are those things you turn off so they dont kill your fps
If it's exclusive to Windows 9 or 8.1, now would be a nice time for a mass adoption and updating of OpenGL pretty please
Well part of the issue has been that 360 and PS3 only really support DX9, so there's only minimal incentives for devs to add features or put serious effort in.Has there really been a game, where 'Turn On DX11' has been something to be excited about? Crysis 2?
Has there really been a game, where 'Turn On DX11' has been something to be excited about? Crysis 2?
The windows 8 boot times are not faster than Windows 7...
All Microsoft did was diguse the default shutdown behavior to that of hibernating (with a hint of logging out) that's it....
Turn off hybrid shutdown or run from admin cmd
Code:shutdown /s /t 0
See how fast windows 8 takes to load up properly...
They don't even try to hide the fact that they are hibernating the system with the connection uptimes not being reset upon "shutting down"
TL;DR Windows 8 start up times = Windows 7 hibenation resume time.....
Xbox One uses DirectX too, correct? Already obsolete?
I think PS4 uses modified DirectX too. So much for "next gen" if these can't be firmware updated.
"The graphics APIs are brand new - they don't have any legacy baggage, so they're quite clean, well thought-out and match the hardware really well," says Reflections' expert programmer Simon O'Connor.
"At the lowest level there's an API called GNM. That gives you nearly full control of the GPU. It gives you a lot of potential power and flexibility on how you program things. Driving the GPU at that level means more work."
Sony has talked about its lower-level API at GDC, but wouldn't disclose its name, so at least now we know what it's called (the PS3 equivalent is GCM, for what it's worth) but what about the "wrapper" code supplied by Sony that is supposed to make development simpler?
"Most people start with the GNMX API which wraps around GNM and manages the more esoteric GPU details in a way that's a lot more familiar if you're used to platforms like D3D11. We started with the high-level one but eventually we moved to the low-level API because it suits our uses a little better," says O'Connor, explaining that while GNMX is a lot simpler to work with, it removes much of the custom access to the PS4 GPU, and also incurs a significant CPU hit.
I have no interest in upgrading to 8 or 9. 7 works great and isn't that old. Forced obsolescence makes me unhappy.
Save me, Linux.
Finally forcing luddites to upgrade to 8.1.
Please don't be restricted to cards released after the reveal.
I have no interest in upgrading to 8 or 9. 7 works great and isn't that old. Forced obsolescence makes me unhappy.
Save me, Linux.
Not liking an OS != being a fucking luddite!
This will be what forces me to upgrade. Fuck, I've gotten so comfortable with 7.
Not progressing to a better OS == being a luddite.
What's REALLY exciting is this matches up what ntkrnl said. Isn't this a possible place for Microsoft to at least hint at Halo 2 Anniversary? It isn't as if games haven't been announced at GDC before, y know.
SXSW starts on the 7th and Microsoft will have a pretty large presence there as well as Phil Spencer being interviewed by Geoff Keighley. I kind expect some news on Friday. Sorry for going off topic.
Has a game ever been announced there?
Like anybody would make stuff for dx12. We will be stuck in DX11 for ages people get used towards it.
And I already paid good money for my windows 7 key, why the hell would I pay another 100 euros when windows 7 works perfectly fine8 isn't a bad system, really, and it's much faster than 7. Not nearly as intuitive as far as the start menu goes, but it's not near as big an inconvenience as I thought it would be. Glad I went ahead with 8.
Has there really been a game, where 'Turn On DX11' has been something to be excited about? Crysis 2?
Far better under the covers but wah wah metroBasically this. For me personally I don't see the benefit of upgrading.
I think its great that 12 is coming, but it isn't gonna be used to the fullest since the current consoles are DX11 level.
Has there really been a game, where 'Turn On DX11' has been something to be excited about? Crysis 2?
If they don't support windows 7 then no dev is going to bother making a dx12 game
And I already paid good money for my windows 7 key, why the hell would I pay another 100 euros when windows 7 works perfectly fine
If DirectX 12 offers a significant performance boost over 10/11, will those of you staunch anti Windows 8 people upgrade?
If DirectX 12 offers a significant performance boost over 10/11, will those of you staunch anti Windows 8 people upgrade?
8/8.1 exclusive would be death for this. I use Win8 and love it, but clearly a huge portion of the userbase, stubborn as many Windows users can be, aren't going to upgrade. Win7 support is essential. They should just roll it into a platform update and give developers reason to actually use it.
Yeah, upgrade I'd understand. Downgrade from Win7 to WinMetro I don't.
8/8.1 exclusive would be death for this. I use Win8 and love it, but clearly a huge portion of the userbase, stubborn as many Windows users can be, aren't going to upgrade. Win7 support is essential. They should just roll it into a platform update and give developers reason to actually use it.
11.2 is already 8 exclusive, they won't back down on that for win7. All it will do is force devs to either play it safe and make their games DX11 only, or higher end ones will have multiple pathways for 11 or 12 just like many games still have DX9 or 11 mode.
Like it or hate it, Win7 is the new XP in that people aren't going to abandon it anytime soon and thus will be the target of lowest common denominator.
0 chance of dx 12 compatibility on 700 series cards right? is that a big deal?
Where did you read this Coolio?
I was under the impression the APIs were generally hardware agnostic as long as the horsepower was there to run it, no?
fyi,I know nothing about computers.