https://twitter.com/tomwarren/status/441352236720222208
http://blogs.msdn.com/b/directx/p/directx12.aspx
No information yet, waiting for GDC on March 20th. Seems mobile related with Qualcomm Snapdragon on the list of logos.
I'd love to see something standardized for PhysX, and a common platform for something like GSYNC on tablet and mobile devices where there is a built in display.
What would you like to see?
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Update:
http://www.dsogaming.com/news/direc...fer-low-level-access-to-reduce-draw-overhead/
Looks like our own Dictator93 is on top of this.
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Found Dictator93's original thread, well atleast now we have an announcement and a date
http://www.neogaf.com/forum/showthread.php?t=77521
http://blogs.msdn.com/b/directx/p/directx12.aspx
No information yet, waiting for GDC on March 20th. Seems mobile related with Qualcomm Snapdragon on the list of logos.
I'd love to see something standardized for PhysX, and a common platform for something like GSYNC on tablet and mobile devices where there is a built in display.
What would you like to see?
________________
Update:
http://www.dsogaming.com/news/direc...fer-low-level-access-to-reduce-draw-overhead/
Here are some quotes from the DirectX and OpenGL presentations that will take place in GDC 2014:
“In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.”
“For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.
However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.”
“Driver overhead has been a frustrating reality for game developers for the entire life of the PC game industry. On desktop systems, driver overhead can decrease frame rate, while on mobile devices driver overhead is more insidious–robbing both battery life and frame rate. In this unprecedented sponsored session, Graham Sellers (AMD), Tim Foley (Intel), Cass Everitt (NVIDIA) and John McDonald (NVIDIA) will present high-level concepts available in today’s OpenGL implementations that radically reduce driver overhead–by up to 10x or more. The techniques presented will apply to all major vendors and are suitable for use across multiple platforms. Additionally, they will demonstrate practical demos of the techniques in action in an extensible, open source comparison framework.”
Looks like our own Dictator93 is on top of this.
Kudos to NeoGAF’s member ‘Dictator93′ for spotting them.
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Found Dictator93's original thread, well atleast now we have an announcement and a date
http://www.neogaf.com/forum/showthread.php?t=77521