Hell yeah, giving it a try now. Hoping this one runs Metroid Prime a lot better than the last one I tried.
Have you followed the instructions on the page?This is after ticking Force-install, I rebooted afterwards to check, and it works when plugged in USB, but when I take the cord out it just blinks endlessly.
I hadnt even put AR code on, here's Wind Waker with it on at 1080p 4xSSAA
Did they finally fix the xenoblade audio stuttering?
In the past, you had to run a custom Dolphin build to get Xenoblade working correctly.
That may be fixed in 4.0, but if it is not you should get on Google and find the custom builds.
Love me some Prime on Dolphin
Have you followed the instructions on the page?
Have you installed the 360 controller drivers?
Open up SCPMonitor; do you have a host address? Do you see Pad 1 reserved?
Hmm interesting. That was happening to me before when I couldn't get it working either.Yes.
Yes, I've used my 360 controllers on my PC before, unless it is a specialized driver I should have this already.
I opened SCPMonitor.
It says that Host Address is "Disconnected" and that Pad 1 is "Charged" when plugged in, and "Reserved" when not. Next to the "Charged" part is what I assume is the controller's ID and then "- USB 00005F70" which keeps on counting up in hex I assume. It must be the charge level I think.
Yep. Just make it emulate a 360 controller and you can set buttons for the motion stuff.I really want to try this out but the only Wii game I own anymore is Super Mario Galaxy (<3) and that requires a wiimote, something I know longer own. Is it possible at all to play Galaxy with Dual Shock 3?
Love me some Prime on Dolphin
Love me some Prime on Dolphin
If you still see the blue Bluetooth icon in your system tray, it's not going to work.
Hm, to try Prime on my Shield or not...
Hm, to try Prime on my Shield or not...
Where do you get the android version? I wanna try this too.
Because that means that you're able to connect other devices to your Bluetooth device. Recall that these drivers override the Bluetooth device so that only the DS3 can use it.What is that? I see one, how do I disable it?
BTW, why the hell does Sony not make it easier! Thanks a lot for your help though! I really appreciate your dedication to a stranger on the Internet like me.
Somebody let me know how Xenoblade runs on this. I've started and stopped that game like 5 times on my Wii, and I think if it runs well in Dolphin I'll try to play it there (finally).
Are you running the game at full speed constantly? And where exactly do you get these stutters? Can you share your save game so I can try it on my end?I loaded my old saves and fooled with it briefly, seems to still have horrendous audio stuttering
So either it needs a patch, or it needs some specific settings, but either way, didn't work out of the box for me
Are you running the game at full speed constantly? And where exactly do you get these stutters? Can you share your save game so I can try it on my end?
Just tried the intro battle since I don't have any save files and it ran absolutely perfect there.Yes, and any time in combat. Game runs perfectly till voices and combat noises start up, then it goes to hell.
I had the same problem on 3.x builds, had to use custom 'xenobuilds' or whatever, then it ran fine.
Don't have the save files handy at the moment though.
I think you might be doing something wrong there bud. The ratio looks squished. Here's a proper shot to compare against.
Just tried the intro battle since I don't have any save files and it ran absolutely perfect there.
Try the same and see if you get the same results? Post the save games here when you're able to.
Wat.
How, please tell me how you got that. Those tree's certainly didn't look like that in the GC release.
What are your specs?Yep, get audio stutter as soon as the intro loads, and in the intro battle
That's even running in a tiny window on my desktop, not fullscreen or with internal res increased
edit: For a sanity check I ran my old build, 'dolphin-30-79-xbpatch31' and it ran fine
Wat.
How, please tell me how you got that. Those tree's certainly didn't look like that in the GC release.
Wat.
How, please tell me how you got that. Those tree's certainly didn't look like that in the GC release.
I think you might be doing something wrong there bud. The ratio looks squished. Here's a proper shot to compare against.
Is it possible to get Skyward sword running without...the actual wiimote and wiimotion+ >.>?
I actually think the Wii U version looks better, has a lot more "life" to it where the original seems a bit flat. The bloom effect really isn't as strong as it appears in screenshots and isn't ever present. The interiors in particular look a lot better.
Dolphin version is certainly much crisper, wonder how long before we will be emulating Wii U/PS3/360 games. A decade or more?
Does anyone know why there hasn't been an Xbox Emulator by the way? Some great games that would look good scaled up.
I tried REmake and it's chug city. Any suggestions?
does mario galaxy 2 still give a black screen after getting a star?
with 360 controller
http://www.neogaf.com/forum/showthread.php?t=471267
It's a special, unofficial Dolphin build that supports m+. It's old now though... besides the m+ working decent, the game didn't run that amazingly at the time so I don't even use the build. If you want to try it, a quick google search should link you there.Yes but how do you enable motion+
I have a controller already but I keep getting the connect motion+
It's a special, unofficial Dolphin build that supports m+. It's old now though... besides the m+ working decent, the game didn't run that amazingly at the time so I don't even use the build. If you want to try it, a quick google search should link you there.
Edit: Apparently the guy has updated the build since, but I'm not sure if you have to compile it yourself or not. Personally, it was not worth the effort to set it up; the wrist twisting left and right while moving left and right is impossible to map onto just a stick. The result leaves a lot to be desired.
I have a question about the sensor bar. If I buy a USB sensor bar, do I still need to turn my Wii on in order for the motion controls to work? Or is the PC all I need? I've used Dolphin before just never with my Wii mote.
If all fails, try your other Bluetooth device and check if the hardware ID is on the supported list and try using that one.