∀ Narayan;41194981 said:So, how is DA2? Worth playing at all? Even if you get it really cheap?
I personally liked DAII's storyline, but I'd call the rest of the game mediocre. It's one of those experiences that in the end you would call "painless" because while not really good, the game wasn't what I would call "unenjoyable". If that makes any sense.
I don't have the exact numbers, but it initially sold more (think first month), but sales fell off a cliff.
DA:O, meanwhile, was (and may still be, I haven't checked lately) Bioware's best-selling game ever.
Basically, DA2 ended up selling far less. It was so bad that retailers refused to accept a DA2 complete edition including all the DLC, which is why they never released one.
November being November 09, which I guess would be before ME2 came out. But still, it seems to have been their most successful new IP launch ever.
Dragon Age was actually one of *EA's* most successful new IP launches ever.
That said, given how much ME3 has sold through in NPD launch and LTDs, combined with its reported revenue, it probably is the one BioWare game to overtake Dragon Age 1.
However, one thing worth noting with Dragon Age 1 was that it launched pretty much with constant $30-$40 sales. Back when I was checking their forum for Dragon Age 2 info, David Gaider once implied that the game actually wasn't profitable, so that would fit with the original development cycle and the out the gate price cuts.
Now, that could have set them up fantastically for a sequel that really improved on everything, but EA kind of blew it in the same way they blew taking Army of Two's 2.5 million selling first entry into a much bigger franchise like they did with Battlefield on console.
I'm not surprised it wasn't profitable, but that's simply because of how long it took to make. Wasn't it in development for six years?
That logo... that clash of styles...
I disliked the combat from DA2, and it's one of things I worry most about. I have nothing against action games or action rpgs, but the combat was way off. A gameplay clip needs to be in the initial previews.
Yeah anyway, in regards to sales, there are charts easily findable on Google image search showing how the first two games did in the first 10 weeks on consoles. DAII started out ahead of the first game for week 1, but fell behind Origins afterwards until basically falling off completely after around week 5. Origins stayed pretty strong through around week 8. There is another chart on Google image search throwing Mass Effect 2 into the equation. It exploded past both DA games for week 1 but fell behind even Origins by week 4.
Revenue and profits would be interesting to compare too, if Origins was in fact not profitable at all.
Apparently, according to a poster on BioWare Social, the logo is a fake, fanmade logo.
Some of the problems I had with DA2's combat:
- For PC, the camera sucked. Anytime you're fighting the camera more than the enemies, thats a problem. It didn't zoom out far enough and so you couldn't see the whole battlefield. And Origins' camera was great- I don't know why they changed it.
- The combat itself had a major identity crisis. It was too fast (IMO) to work well as a tactical, party based game but too slow to be played as a proper hack and slash. I want Dragon Age games to be tactical pause and play party based RPGs. Slower combat works for that. Positioning and tactics should be key. Not just spamming abilities on cooldowns and controlling mostly one character because the combat is so fast as to preclude proper control over other party members.
- The encounter design was terrible. Now, it wasn't great in DA:Origins but the waves in DA2 and parachuting ninja enemies or teleporting mages who'd teleport right behind you were embarrassingly bad.
- No extra specializations for party members. The nice thing in Origins was how all your party members had a specialization slot. So you weren't forced to keep Wynne for a healer, you could give Morrigan the healer specialization to take her with you if you wanted. DA2 made it so if you wanted to bring a healer with you, it had to be douchebag Anders.
- Pointless cooldown timers on potions.
-No friendly fire on any difficulty but Nightmare.
You can make Merrill a healer (or yourself if you play as mage).
- No extra specializations for party members. The nice thing in Origins was how all your party members had a specialization slot. So you weren't forced to keep Wynne for a healer, you could give Morrigan the healer specialization to take her with you if you wanted. DA2 made it so if you wanted to bring a healer with you, it had to be douchebag Anders.
Apparently, according to a poster on BioWare Social, the logo is a fake, fanmade logo.
I find that believable since it didn't come with the survey. Thanks, removing it.
Eh. Wonder how they'll handle the 3rd one since they completely changed a very very important part of the storyline
Comic Spoiler!!!
like this is now canon.Alistair is king. Knows Varric and Isabella and went looking for his father king Marric
And no more Hawke please. Bring back the Wardens dang it!
What was wrong with speeding up combat? The hack-n-slash opened the game up to more casual players, which would have resulted in more revenue to plow back into the franchise. You could still pause the action at any time and set even more automatic tactical movements by the party without expense to your character build. That doesn't fix the phantom enemy problem, but at least now more people could have played through to the end without feeling overwhelmed like with DAO. Unfortunately most didn't cause the story sucked and the human characters sacrificed too much likability for originality.
I don't think it's possible for this game to be worse than DA2, but if anyone can manage to pull it off, it's BioWare
Some of the problems I had with DA2's combat:
- For PC, the camera sucked. Anytime you're fighting the camera more than the enemies, thats a problem. It didn't zoom out far enough and so you couldn't see the whole battlefield. And Origins' camera was great- I don't know why they changed it.
- The combat itself had a major identity crisis. It was too fast (IMO) to work well as a tactical, party based game but too slow to be played as a proper hack and slash. I want Dragon Age games to be tactical pause and play party based RPGs. Slower combat works for that. Positioning and tactics should be key. Not just spamming abilities on cooldowns and controlling mostly one character because the combat is so fast as to preclude proper control over other party members.
- The encounter design was terrible. Now, it wasn't great in DA:Origins but the waves in DA2 and parachuting ninja enemies or teleporting mages who'd teleport right behind you were embarrassingly bad.
- No extra specializations for party members. The nice thing in Origins was how all your party members had a specialization slot. So you weren't forced to keep Wynne for a healer, you could give Morrigan the healer specialization to take her with you if you wanted. DA2 made it so if you wanted to bring a healer with you, it had to be douchebag Anders.
- Pointless cooldown timers on potions.
-No friendly fire on any difficulty but Nightmare.
Eh. Wonder how they'll handle the 3rd one since they completely changed a very very important part of the storyline
Comic Spoiler!!!
like this is now canon.Alistair is king. Knows Varric and Isabella and went looking for his father king Marric
And no more Hawke please. Bring back the Wardens dang it!
The bolded though exemplifies where BioWare wanted the game to go. I played the demo on both PC and consoles and on consoles it really felt like they just wanted you to worry about one character and let everyone else run on autopilot, very similar to Mass Effect (though you could now pause and switch control on console too). Actually, playing the DAII demo on PS3 felt very similar to a lot of Japanese party-based action RPGs I'd played in the past.
Specializations really didn't serve much a purpose either way (a problem that DA:O had to a much lesser extent).
What was wrong with speeding up combat? The hack-n-slash opened the game up to more casual players, which would have resulted in more revenue to plow back into the franchise. You could still pause the action at any time and set even more automatic tactical movements by the party without expense to your character build. That doesn't fix the phantom enemy problem, but at least now more people could have played through to the end without feeling overwhelmed like with DAO. Unfortunately most didn't cause the story sucked and the human characters sacrificed too much likability for originality.
DA2 - Not Even Once.
Are you reading my mind?As a MASSIVE Origins fan, I must admit that I am intrigued by this.
I love BioWare but they have disappointed me recently with Dragon Age 2 and Mass Effect 3, but I think they know that extends to a lot of their fans so they're carefully crafting this game. That's what I hope anyway, another Dragon Age 2 type disaster would actually kill my faith in that studio 100%.
Can you give some examples of what it felt like? Cause, while I can't claim to have played THAT many Japanese APGs, I never got that kind of feel from DA2.RedSwirl said:Actually, playing the DAII demo on PS3 felt very similar to a lot of Japanese party-based action RPGs I'd played in the past.
Well, it didn't, and the sooner Bioware realizes that RPGs by nature aren't going to gross Call of Duty numbers the better.What was wrong with speeding up combat? The hack-n-slash opened the game up to more casual players, which would have resulted in more revenue to plow back into the franchise.
Yeah, being able to control your whole party is what makes me enjoy a Baldur's Gate or Dragon Age style game. Not just being stuck in control of one character. Being able to set the AI routines is good, but in both Dragon Age games, the AI tactics rarely seem to actually work.
I just think party based tactical combat should require the player to actively be controlling the whole party, not just one character. And making things faster means you're probably going to end up focusing on only one character.
Can you give some examples of what it felt like? Cause, while I can't claim to have played THAT many Japanese APGs, I never got that kind of feel from DA2.
Soul Series has spoiled me.All these designs looks generic as fuck.I really liked DAO despite the flaws because it seemed the sequel would improve all this shit greatly but then we got DA2 and i just gave up on it.
Really? Maybe it's because I haven't replayed Symphonia recently, but never thought of it while playing DA2; the latter of which feels much too stiff and not remotely as technical as the former.RedSwirl said:Rogue Galaxy, Tales of Symphonia, stuff like that.
It's probably EA that needs to realize that, and they're probably not looking for Call of Duty numbers, more like Skyrim numbers.Well, it didn't, and the sooner Bioware realizes that RPGs by nature aren't going to gross Call of Duty numbers the better.
You know, they should check out the release cycle the one RPG franchise that actually sells the numbers they desire is on.EA won't give Bioware the time they'd need to develop a true DA:O sequel. It would take too long to generate the content to fill up a game like DA:O again. EA seems to be following the Activision belief that all games should be on 2-year cycles.
You know, they should check out the release cycle the one RPG franchise that actually sells the numbers they desire is on.
Anyway I think EA prefers to sell 3-5 million every two years instead of 10+ million every 4-5 years.
Bethesda's also not losing money every time they piss, so there's also that.
It's Mass Effect 3 all over again. Better lawyer up, GAF.Not that there was much doubt as to the survey's legitimacy at this point, but CinemaBlend was apparently contacted by EA's lawyers to pull the screencaps of the characters and possible titles.
I don't think it's possible for this game to be worse than DA2, but if anyone can manage to pull it off, it's BioWare
The only time I had problems dealing with the speed of the game was setting up AOE. Still, when I did have problems with characters running all over the place, it was because I didn't set their first target. What was really nice was usually a party member would break off a current target to take advantage of an enemy disoriented, staggered, or brittle as soon as a cooldown was finished if you took the time to set the tactics appropriately.Oddly enough, overwhelmed is exactly the word I'd use for DA2's combat. Everyone moves so fast that it's almost impossible to control or formulate a plan. Sure you can still pause it, but the moment you unpause it everyone jumps and zooms around the battlefield like an idiot and any battle plan you might have had would be lost. I prefer slower paced combat that really lets you plan things out. I don't really like hack-n-slash games nearly as much as full on RPGs, but Dragon Age 2 wasn't good at being either.
I didn't think I had to be explicit in saying that the hack-in-slash gameplay was added in an attempt simplify things for less experienced users and an attempt to broaden the audience. Obviously this didn't happen because of the other more serious problems with the game stemming from a rushed schedule and talent drain. Of course the ensuing bad reviews dragged sales down hard.You say opened it up, but it sold worse and got worse reviews than Dragon Age: Origins. So, in a way, it actually limited the audience. Also, it's 41 percent to 36 percent for completion percentages, which isn't a huge difference, and given that DA:O sold more than DA2 it's likely that there are more people who finished Origins than those who finished DA2 (36 percent of a larger number is probably larger than 41 percent of a smaller number).
Also, it's an RPG, not a hack-n-slash.