There was an interesting note about encounter design btw:
Boss:
-They mention an armored dragon. You can have a warrior bash off its leg armor, and then a rogue can poison that leg ones the armor is gone. This causes the dragon to stumble, making it more susceptible to spells.
Regular Fights:
-The enemies generally seem better designed, like prowlers who can sneak up behind you and do a lot of damage, but retreat whenever you try to take them head on, so catching them is tricky. They also try to target out characters with lower life. The mention that on their own they might not be too difficult to fight, but if you have archers pelting you, a two handed warrior throwing people around, and an enchanter buffing and healing your enemies, suddenly the encounter becomes quite difficult and it's much easier for something like a prowler to sneak in and do serious damage on one of your party members.