I was curious how the PS3 version performs, so I recorded a video of it:
https://www.youtube.com/watch?v=RLcmM-J37m4
PC footage of same fights and areas (I imagine PS4 version would perform and look similar):
https://www.youtube.com/watch?v=CGLWr-qhbyw
Compared to DD: DA, they managed to get a full screen image this time, but the framerate is still very much bad. Seems like it's dropping around a third of the frames during fights.
Loading times aren't actually all that different between PS3 and PC (14 seconds on PS3, 11 seconds on PC), but then again, PS3 is loading in assets of a much smaller size, and I imagine PC version would load lightning fast from an SSD.
Excellent guide! I've decided that I'm going to try this game out.
I know this might be a subjective question, but do you guys think this game is better suited for console or PC? I'm deciding whether to play it on PS4 or not. I'm sure the game looks even better on PC, and unless it's a super demanding game I'll probably get 60+fps at 1440p on ultra.
Maybe I'll try both. Can you log into both the pc and ps4 versions using the same COG ID? I know at least for the Playstation versions it'll link my PSN. And for the PS4 version, can you disable the proxy after logging in and still be able to play like you do with the PC version and a VPN?
Thanks a bunch!
Yes, you can use same COG id on both PC and consoles. You can't disable proxy on PS4 unless you hook up the PS4's internet to a PC and manage it there. One huge advantage of the PC version is that you can play with a mod which translates parts of the game to English. One annoying thing with the PC version is that if you play with a gamepad, you get generic numbers as button prompts rather than xbox or playstation prompts.
the game is only mmo when you're in the city i think, field outside is instanced? so you'll never see other people unless you're in the same party, that's how i understood it
Yeah, the game is fully instanced outside cities. Heck, it's even player hosted once you step out of a city.
I feel like pawns are more of a hindrance than a help with a lot of bosses.
Just took on a cyclops with a club, and my pawns were dying every two seconds. They're too stupid to know when to approach (my priest would literally wait until the boss was swinging its club all over, then run over to it and get mauled), and their incompetence forces you to endanger yourself to save them. I let my pawns die and didn't bother reviving them, and solo'd the boss without getting hit after that point (unfortunately, the rage mode mechanic made the fight last 20 minutes).
I'm very curious to see how people will react when they reach this point in the game, since it no longer feels fun compared to the early hours. The progress wall is real.
I definitely get the impression boss fights are balanced around playing with human players. I did a bunch of story quests with another player (so 2 players and 2 pawns in the party), and that felt like a good balance. Rage bars go down super quick if you have two human players pulling on the boss constantly.