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EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

RoboPlato

I'd be in the dick
I've made it thus far.
Keep on truckin'

That's because you are levelheaded, and you don't wallow in the shit like some others. You just wanna see great games, regardless of the system, as do I. I've stayed away from posting lately, because it's getting a little too combative as of late.

I don't think I've ever been banned.

I'm not always levelheaded, I can just usually catch myself before I hit 'Submit Reply'
 

cebri.one

Member
daaamn.


bollywood-terminator-mpich.gif

brilliant
 

Iacobellis

Junior Member
These names are greyed in this thread.

This is not just MS shills, these are all walks of life. Some of these bans happened in other threads, I'm sure. Some may have happened in GD for all we know.

PureGone
AutumnRay
Rayge
Ushae
HellsimusPrime
turk3y
dragonelite
p3tran
BleachAndPepsi
Cesar
LittleJohnny
Jeux
GribbleGrunger
TechnicPuppet
Always Bet On Batman
Arthur Bishop
SerOnionKnight
Joeki11a
Krilekk
UnnDunn
jim2011
oVerde
Team Vernia
bonus_sco
Klocker
Flatline
moriquendi32
46w500
idrinkalone
TheKaeptain
KingFire
Juan29.zapata - - - - >was not banned for console warz shenanigans.
FINALBOSS
randiangamer
SpinningBirdKick
Subie_Greg
Cesar
prodyg
JonnyLH
jhendrix
haZethew0rld
Krilekk
Pseudo judo
antic604
Joeki11a
Icecait
Jackel7406
Rustle Da Jimmies
JammerJammy
Timemuffin
antic604
rinemy
OldSchoolNerd

Damn... Team Vernia got the boot?
 

Perkel

Banned
Must be about the most biased way possible to make such a list. Just the ??? and the "targeting" hamper the perfection a little, I would just leave such unimportant details out.

biased ? No just what we know about titles.

??? mark in Deep Down is that DD is suggested 1080p game but we do not have clear confirmation same as we don't have confirmation on battlefield PS4 resolution.

Aside from those we don't have any real data. Like we don't know native resolution of watch dogs or titanfall or destiny or almost any other game.

"Targeting" mark is actual factual data since those games were confirmed by devs to target 60fps like KZSF is targeting 60fps for multi, like DD confirmed by Ono is targeting 60fps. Driveclubs devs are yet to show any 60fps video but they confirmed they try to make it 60fps but they are still unsure and this may change
 
I won't pretend to be an expert on casual gamers, but I doubt many of them care about power. They just want to know if it can play CoD or GTA or whatever. It's a yes/no question for them, and whether it's at 720p or 1080p doesn't matter that much. If I asked my brother if his TV was 1080p, he'd probably reply, "It's a flatscreen".

I agree with you, good sir.
 
Oh, the One definitely has problems. Power and the whole DRM fiasco has caused problems with the hardcore gamer, and price is a huge problem with casuals, not to mention the network effect you mentioned. I'm not saying they'll Wii U it or anything like that, but the eventual threads about why it's not selling well will be interesting as there seems to be a buffet of issues.

When I look at what MS is pushing, the NFL, fitness, VOD discovery, even the AV component design stylings. I think they are going after a more affluent buyer right off the bat and thus, to themselves at least, they justify the price. They are not selling a game system, they are selling a multimedia box that plays games.
That consumer is out there I'm just not sure there are enough of them initially.
 
I agree too but in the end, word of mouth is also important and im not convinced MS will do better than Sony on that front. That will influence a lot of the casuals.

WoM is on Sony's side of the court right now, they also have the price advantage (a huge advantage and the most important one IMO), and it's the most powerful console out of the two newcomers to boot... they have CoD on it... they have most everything going for them... better yields... list goes on...
 
WoM is on Sony's side of the court right now, they also have the price advantage (a huge advantage and the most important one IMO), and it's the most powerful console out of the two newcomers to boot... they have CoD on it... they have most everything going for them... better yields... list goes on...

I agree. To me MS has already lost next gen. Its a shame.
 
This thread has obviously long run its course.

Someone should start a ban bet thread. Lay it all on the line.

Bets would be specific (within reason), timely, and measurable; ban bets range from 2 months to perma.

Bets could be about performance, sales, or whatever. People who made the bets would obviously need someone to counter bet them the opposite result.

Of course it would have to be mod sanctioned, and I'm not sure ban bets are even kosher here. I think they were at one time, but maybe not now.

I think the mods have way, way more important things to do than referee System Wars ban bets.

...like looking up at random clouds and going "oh, that one looks like a baby duck!" And clipping thier toenails, and other stuff.
 
When I look at what MS is pushing, the NFL, fitness, VOD discovery, even the AV component design stylings. I think they are going after a more affluent buyer right off the bat and thus, to themselves at least, they justify the price. They are not selling a game system, they are selling a multimedia box that plays games.
That consumer is out there I'm just not sure there are enough of them initially.

i agree. i think the box was planned from the outset to target the most profitable segment of the xbox userbase. Even now, it's nigh useless without xbox live- none of the multimedia functions even work.
 

Skenzin

Banned
Firstly, it uses GPGPU heavily, the xbox one would not be able to do this effectively as it would have to flush cache too often, In fact Resogun is probably the ONLY ps4 exclusive that would not be possible on xbox one. Kz:SF would be possible with a couple of little changes, but Resogun would not.

Secondly, there are no particles in Resogun. There are Voxels though, up to 500k of them which are used to build the stage itself...

tumblr_mbzv2t59Gl1r94e9jo1_500.gif
 

twobear

sputum-flecked apoplexy
The more I think about Xbone, the less sense it makes that MS screwed up so badly with the architecture. I get that they wanted 8GB of RAM, that explains why they went with DDR3 and needed embedded RAM. So they could have gone for 64Mb with 500+GB/sec bandwidth.

But then they went with only 3x the amount of 360, with less than half the bandwidth of the 360's eDRAM. Less eDRAM bandwidth than their last-gen console, which was released 8 years ago and was designed for 720p. Can anybody at all explain to me—outside of cost—in what world this made sense? I need to know why MS made such a boneheaded decision. It's such a poor choice that it cries out for explanation, my mind isn't satisfied with 'they didn't think it would be that much of an issue', because it's already an issue and the console isn't even out.
 

Skeff

Member
The more I think about Xbone, the less sense it makes that MS screwed up so badly with the architecture. I get that they wanted 8GB of RAM, that explains why they went with DDR3 and needed embedded RAM. So they could have gone for 64Mb with 500+GB/sec bandwidth.

But then they went with only 3x the amount of 360, with less than half the bandwidth of the 360's eDRAM. Less eDRAM bandwidth than their last-gen console, which was released 8 years ago and was designed for 720p. Can anybody at all explain to me—outside of cost—in what world this made sense? I need to know why MS made such a boneheaded decision. It's such a poor choice that it cries out for explanation, my mind isn't satisfied with 'they didn't think it would be that much of an issue', because it's already an issue and the console isn't even out.

64mb of esram would be ridiculously large. they wouldn't be able to produce many APU's at all, not only would yields decrease to failure but the number of APU's fitting on a wafer would also decrease massively too so if they're going to be out shipped by Sony now, imagine how bad it would have been.
 

twobear

sputum-flecked apoplexy
64mb of esram would be ridiculously large. they wouldn't be able to produce many APU's at all, not only would yields decrease to failure but the number of APU's fitting on a wafer would also decrease massively too so if they're going to be out shipped by Sony now, imagine how bad it would have been.

Yeah but why not just use eDRAM instead of eSRAM?
 

twobear

sputum-flecked apoplexy
eSRAM increases the amount of places that you can fab your SoC at and probably (but im not 100%) shrinks quicker with newer process nodes.

So the only reason is cost?

Well damn. Hard to believe that an early decision that could have been so beneficial (the 8GB RAM) has fucked them over so hard in the long run.
 

Skeff

Member
eSRAM increases the amount of places that you can fab your SoC at and probably (but im not 100%) shrinks quicker with newer process nodes.

Yes, thinking about it, it's definitely the fabrication, KidBeta is right, especially because IIRC AMD cannot license the APU for MS production. Tt needs to be done by an official AMD partner due to the x86 deal they have with nVidia perhaps?

It will shrink quicker than edram, but only because edram takes up less space, but requires additional phases in the fab.

So the only reason is cost?

Well damn. Hard to believe that an early decision that could have been so beneficial (the 8GB RAM) has fucked them over so hard in the long run.

Not necessarily AMD may not be able to produce an APU in x86 with Edram. but then again I suppose they could have thrown such a large amount of money at AMD to have them create a new foundry(or factory? what word am i thinking of?), but that would be super expensive.
 

Argyle

Member
The more I think about Xbone, the less sense it makes that MS screwed up so badly with the architecture. I get that they wanted 8GB of RAM, that explains why they went with DDR3 and needed embedded RAM. So they could have gone for 64Mb with 500+GB/sec bandwidth.

But then they went with only 3x the amount of 360, with less than half the bandwidth of the 360's eDRAM. Less eDRAM bandwidth than their last-gen console, which was released 8 years ago and was designed for 720p. Can anybody at all explain to me—outside of cost—in what world this made sense? I need to know why MS made such a boneheaded decision. It's such a poor choice that it cries out for explanation, my mind isn't satisfied with 'they didn't think it would be that much of an issue', because it's already an issue and the console isn't even out.

Iirc the 256gb/sec or whatever they claimed on 360 has a gigantic asterisk next to it...you only get that when using MSAA 4x which very few games did (not enough space to fit MSAA 4X 720p without tiling)...the reason is that there is special circuitry to make MSAA "free" and the additional writes for MSAA are included in the bandwidth figure they quote.

See here: http://www.anandtech.com/show/1689/2

I don't know offhand the actual number but if you look up the bandwidth between the gpu and the daughter die with the edram, that is imho the "true" bandwidth, somewhere in the 25gb/sec range.

Edit: 32gb/sec according to this: http://www.beyond3d.com/content/articles/4/3
 

twobear

sputum-flecked apoplexy
Iirc the 256gb/sec or whatever they claimed on 360 has a gigantic asterisk next to it...you only get that when using MSAA 4x which very few games did (not enough space to fit MSAA 4X 720p without tiling)...the reason is that there is special circuitry to make MSAA "free" and the additional writes for MSAA are included in the bandwidth figure they quote.

See here: http://www.anandtech.com/show/1689/2

I don't know offhand the actual number but if you look up the bandwidth between the gpu and the daughter die with the edram, that is imho the "true" bandwidth, somewhere in the 25gb/sec range.

Edit: 32gb/sec according to this: http://www.beyond3d.com/content/articles/4/3

I thought that the point was that alpha blending, z-buffer operations, etc. all took place in the daughter die and hence made used of the 256GB/sec bandwidth between the logic in the daughter die and the eDRAM?
 

Rolf NB

Member
The more I think about Xbone, the less sense it makes that MS screwed up so badly with the architecture. I get that they wanted 8GB of RAM, that explains why they went with DDR3 and needed embedded RAM. So they could have gone for 64Mb with 500+GB/sec bandwidth.

But then they went with only 3x the amount of 360, with less than half the bandwidth of the 360's eDRAM. Less eDRAM bandwidth than their last-gen console, <...>
That's really not the case. If you're thinking about the 256GB/s number that's been floated, that is a virtual number, only valid for 4xMSAA with blending. But the 360's eDRAM bus can not transfer 256GB/s. It's because the ROPs are tightly coupled with the memory cells, and they perform these typically bandwidth-hogging tasks inside the memory array, without loading the memory bus.

If you use 4xMSAA, every shaded pixel moving to a ROP might be written to up to 4 samples in the framebuffer. If you use alpha blending, every sample update is a read-modify-write operation on the color buffer, and if you use z-testing and z-writes (the standard case), it's also a read-modify-write operation on the z samples.

But if you disable any of these operations, their allotted bandwidth simply disappears. You can't trade off the bandwidth used by, say MSAA and funnel it into faster alpha blends. The bandwidth supporting fast MSAA is virtual, and only exists when MSAA is actually enabled.

Long story short, the actual eDRAM bus bandwidth of the Xbox 360 is just a little bit above 32GB/s.That's your 500MHz * 8x64bit for color+z. The little bit extra is
1)a 4 bit mask per pixel for triangle coverage, and
2)some depth gradient to compute final depth per MSAA sample; format and exact size unknown.
 

twobear

sputum-flecked apoplexy
That's really not the case. If you're thinking about the 256GB/s number that's been floated, that is a virtual number, only valid for 4xMSAA with blending. But the 360's eDRAM bus can not transfer 256GB/s. It's because the ROPs are tightly coupled with the memory cells, and they perform these typically bandwidth-hogging tasks inside the memory array, without loading the memory bus.

If you use 4xMSAA, every shaded pixel moving to a ROP might be written to up to 4 samples in the framebuffer. If you use alpha blending, every sample update is a read-modify-write operation on the color buffer, and if you use z-testing and z-writes (the standard case), it's also a read-modify-write operation on the z samples.

But if you disable any of these operations, their allotted bandwidth simply disappears. You can't trade off the bandwidth used by, say MSAA and funnel it into faster alpha blends. The bandwidth supporting fast MSAA is virtual, and only exists when MSAA is actually enabled.

Long story short, the actual eDRAM bus bandwidth of the Xbox 360 is just a little bit above 32GB/s.That's your 500MHz * 8x64bit for color+z. The little bit extra is
1)a 4 bit mask per pixel for triangle coverage, and
2)some depth gradient to compute final depth per MSAA sample; format and exact size unknown.

Hmm, I see. Thanks for the clarification. So the eDRAM fiasco isn't as bad a fuck up as I thought, but still seems a pretty major fuck up all things considered.
 
The more I think about Xbone, the less sense it makes that MS screwed up so badly with the architecture. I get that they wanted 8GB of RAM, that explains why they went with DDR3 and needed embedded RAM. So they could have gone for 64Mb with 500+GB/sec bandwidth.

But then they went with only 3x the amount of 360, with less than half the bandwidth of the 360's eDRAM. Less eDRAM bandwidth than their last-gen console, which was released 8 years ago and was designed for 720p. Can anybody at all explain to me—outside of cost—in what world this made sense? I need to know why MS made such a boneheaded decision. It's such a poor choice that it cries out for explanation, my mind isn't satisfied with 'they didn't think it would be that much of an issue', because it's already an issue and the console isn't even out.


I think that Microsoft thought that it was putting out a gaming system which was better specked then what they perceived Sony had to offer and simply got caught with their pants down.

Remember all of the info that Sony was putting out about going possibly with 4GB ram etc.. I think MS did just enough to make sure they would be better then what they they believed Sony was going to release the next year.

Then recall that before the official reveal all you heard about was advancements of the Kinect and at the reveal all you heard about was TV. I really think that MS believed that that they had the game piece in hand and that the combo of the "TV BOX" and Kinect would put them over the top.

I need to give credit to Sony for keeping their specs close to their vest since MS seemed like dear in headlights. The fact that MS overclocked their processors is proof enough that they truly had no clue.
 

Argyle

Member
I thought that the point was that alpha blending, z-buffer operations, etc. all took place in the daughter die and hence made used of the 256GB/sec bandwidth between the logic in the daughter die and the eDRAM?

Now that I look at it again, I think you are right. It's interesting that as far as I know basically no one has pursued a similar design since, though. Just saying "oh it's 256gb/sec" doesn't really tell the whole story, though.

Edit: I pretty much agree with Rolf NB's assessment.
 

CoG

Member
It's pretty easy to figure out why the Xbone's specs are what they are. They wanted 8GB for multimedia and multitasking which meant DDR3. That lead them to including 32MB of eSRAM to compensate for the slow bandwidth. The eSRAM ate into the silicon budget for the SoC so they had to take away from the GPU.

Sony built a machine for gaming so you get 8GB GDDR5 and a straight-forward configuration. No pain in the ass eSRAM to manage or conflation of bandwidth numbers.
 
I have a feeling a new article is going to come out this week to top this thread. lol

I thought more conspiracies would come out from Eurogamer Expo. Aren't there a few multi-platform titles on show? I imagined at least a few "this one looks like shit compared to this one" hyperbole and people judging off-screen footage.
 

lazydom

Member
There have been a few negative rumbles in the press about the xb1 this past week, I fully expect Richard Leadbetter to swoop in to the rescue.
 

Skenzin

Banned
Wasn't there something suppose to come out on the 26th to vindicate the One's power a little bit? Something with a NDA expiring. Waiting on One news is like lots of nothing then more disappointment.
 
Wasn't there something suppose to come out on the 26th to vindicate the One's power a little bit? Something with a NDA expiring. Waiting on One news is like lots of nothing then more disappointment.

Fairly certain that's misterxmedia rumors

If so it's nothing

That guy has the most ridiculous claims I have ever heard for any console ever
 

Skeff

Member
Just a feeling.


This thread has gone on for over 130 pages, there has to be something new to talk about that will pull people away from this thread for good.

A lot of Rumors lately, thanks to the whole watchdogs PS4 > xb1 followed by the whole PS4 > xb1 BF rumors.

some one needs to add "balance" to these arguments, that someone is Balanceman!

He has the power to balance spinning green plates with ease, he is Richard Leadbetter.

But yea, I'm expecting a "tech deep-dive" with some "hardball questions"
 
Just a feeling.


This thread has gone on for over 130 pages, there has to be something new to talk about that will pull people away from this thread for good.

53 days man. We're less than 53 days away from our first DF comparison. The GAF servers will melt for this thread alone.
 
Well, we won't be seeing head-to-head performance comparisons of multiplatform titles until November.

There'll likely be news items that come out before then, but none of them will be particularly meaty, IMO, until we actually see real-world evidence of a power disparity (or until we don't see a difference).
 

ekim

Member
A lot of Rumors lately, thanks to the whole watchdogs PS4 > xb1 followed by the whole PS4 > xb1 BF rumors.

some one needs to add "balance" to these arguments, that someone is Balanceman!

He has the power to balance spinning green plates with ease, he is Richard Leadbetter.

But yea, I'm expecting a "tech deep-dive" with some "hardball questions"

DF already tweeted that there is more to come. (Part of it will be rops)
 

Obscured

Member
I think that Microsoft thought that it was putting out a gaming system which was better specked then what they perceived Sony had to offer and simply got caught with their pants down.

Remember all of the info that Sony was putting out about going possibly with 4GB ram etc.. I think MS did just enough to make sure they would be better then what they they believed Sony was going to release the next year.

Then recall that before the official reveal all you heard about was advancements of the Kinect and at the reveal all you heard about was TV. I really think that MS believed that that they had the game piece in hand and that the combo of the "TV BOX" and Kinect would put them over the top.

I need to give credit to Sony for keeping their specs close to their vest since MS seemed like dear in headlights. The fact that MS overclocked their processors is proof enough that they truly had no clue.

I got the impression from that is that they felt like they had already sold the preexisting audience on the brand and thought they needed to come out strong for where they wanted to push the audience, but it was the wrong assumption and the wrong venue. They should have come out strong with games and then offered how they were expanding, show the familiar and then how the new and unfamiliar builds off and supports it. Game developers should (and some do) do this as well. You often see people hate on sequels because they screwed up the game and it most often it is not keeping enough of it familiar. I think this is true of people in general, but is a lesson that could be really applied to gamers, you pretty much need to resell yourself every time.
 
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