In Ishiiruka's build.
Oh nvm then.
In Ishiiruka's build.
Those rock textures are quite nice. Working on a pack or just messing around?The Legend of Zelda Twilight Princess
(replace some environment textures, remove bloom/huds, SweetFX)
The Legend of Zelda Twilight Princess
(replace some environment textures, remove bloom/huds, SweetFX)
On the complete other side of the spectrum as those dank handheld emulator shots, Dolphin + AO. It's finally happening.
I believe it should work with any game.WOW! This looks way better than the Wii U version that they bloomed to death. Does the AO in this build work with other games besides Wind Waker? I'd like to experiment.
On the complete other side of the spectrum as those dank handheld emulator shots, Dolphin + AO. It's finally happening.
PS I got SSAO to work, thanks.
Ah it's under post processing.
Though it doesn't seem to do anything when I switch it on. And if I set SSAO mode to 2 the screen goes completely white. Maybe my system doesn't support it.
Is this with AO? Regardless it looks good.
Completely white usually means it's just showing you the bare depth buffer. If in game it still shows bare white, that likely means that the game isn't giving access to the depth, and the AO implementation can't see the actual depth. That means that AO probably won't be applying to anything at all.
PS I got SSAO to work, thanks.
Damn, that looks beautiful. I've got a wii, but for some reason I never play with it. I even have Xenoblade Chronicles, which I bought from an ebay auction for 50, and I have played it maybe three times, for a maximum of maybe one hour. I like it and all, but somhow the Wiii is not holding my attention. I have to look into some of these colourful games. How is the Wii version of Smash Brothers?
Here's some Kirby Air Ride with SSAO. It's hard to get it looking right but it seems to have the best effect in this game.
Decided to try WW with SSAO and 21:9 fix. UI gets stretched, but I can live with that.
What is with that weird shadow banding? Is it the SSAO? Or maybe a side effect of the 21:9?
Look at the colors!
I really wish there was a way to disable the HUD without having to mess with Texmod
Anyone have a tutorial on how to get SweetFx working on PCSX2? On other emulators too maybe?
Can't figure it out
Most of you will hate this, but for some reason I kinda like playing Crisis Core with scanlines. >_>
Playing at 10x rendering resolution
I think the important thing here is that you're playing Crisis Core. Rock on dude that game is greatMost of you will hate this, but for some reason I kinda like playing Crisis Core with scanlines. >_>
Playing at 10x rendering resolution
Most of you will hate this, but for some reason I kinda like playing Crisis Core with scanlines. >_>
Playing at 10x rendering resolution
Not sure if I'm a fan of the art style or not at this point.
The Legend of Zelda Twilight Princess
(replace some environment textures, remove bloom/huds, SweetFX)
Last Ranker (PSP)
How did you remove Bloom??
You'd be surprised how far emulation has come in the last few years.Whoooa, you can emulate Birth By Sleep now? The last time I looked into all that (years ago), Birth By Sleep didn't work.
Hey, I'd really recommend you disable that texture filtering. You might like the outcome much more. Set it to something like linear or bilinear and see how you feel about it. The current setting tries to smooth it and blend it, which is why all the textures look sort of mushy.
Whoooa, you can emulate Birth By Sleep now? The last time I looked into all that (years ago), Birth By Sleep didn't work.
It's already on linear, unless I missed something.. I thought it was just the artstyle that made it look this way o-o
EDIT: ah.. it was a texture scaling setting called xBRZ
Disabling bloom is done via an action replay code.
This is for the PAL version: 04009650 4E800020
Most of you will hate this, but for some reason I kinda like playing Crisis Core with scanlines. >_>
Playing at 10x rendering resolution