I doubt MH will ever see true penetrative (not the right word but you get it) in the west without losing a lot of its identity. Not just in combat or enemies but right down to aesthetics and the goofy humour with the prance or flex after potions type of stuff.
I also feel that at its core MH's feedback loop for rewards is longer while many gamers outside Japan don't like the long grind as much and prefer something a with more instant gratifications. Diablos has you mowing down hordes with overwhelming power for loot, Destiny has heaps of smaller rewards and upgrades to keep you playing. MH though, in my opinion takes a longer investment to get into it. You need to actively seek things you lack and there is no real gratification in a lot of it until it comes to achieving the "quest cleared!" on a tough hunt.
There are plenty of games that tried to capture this supposedly massive market of untapped monies. A number of the games are enjoyable as well. Lost Planet, Toukiden, Vindictus. God Eater is out in the US and soon for EU too.
As for MHxDD... I guess I just don't see the need? I like dragons dogma because it was great in its own way. I would rather see it expanded upon than trying to reinvent the wheel afresh. That isn't to say it can't borrow ideas from MH or other games but I'd rather it have its own identity and not get too caught up with MH. As other users have said, those who want this doesn't really seem to actually want most of the MH part.
I also feel that at its core MH's feedback loop for rewards is longer while many gamers outside Japan don't like the long grind as much and prefer something a with more instant gratifications. Diablos has you mowing down hordes with overwhelming power for loot, Destiny has heaps of smaller rewards and upgrades to keep you playing. MH though, in my opinion takes a longer investment to get into it. You need to actively seek things you lack and there is no real gratification in a lot of it until it comes to achieving the "quest cleared!" on a tough hunt.
There are plenty of games that tried to capture this supposedly massive market of untapped monies. A number of the games are enjoyable as well. Lost Planet, Toukiden, Vindictus. God Eater is out in the US and soon for EU too.
As for MHxDD... I guess I just don't see the need? I like dragons dogma because it was great in its own way. I would rather see it expanded upon than trying to reinvent the wheel afresh. That isn't to say it can't borrow ideas from MH or other games but I'd rather it have its own identity and not get too caught up with MH. As other users have said, those who want this doesn't really seem to actually want most of the MH part.