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Enough is enough, Capcom: It's time to marry Monster Hunter and Dragon's Dogma

Mephala

Member
I doubt MH will ever see true penetrative (not the right word but you get it) in the west without losing a lot of its identity. Not just in combat or enemies but right down to aesthetics and the goofy humour with the prance or flex after potions type of stuff.

I also feel that at its core MH's feedback loop for rewards is longer while many gamers outside Japan don't like the long grind as much and prefer something a with more instant gratifications. Diablos has you mowing down hordes with overwhelming power for loot, Destiny has heaps of smaller rewards and upgrades to keep you playing. MH though, in my opinion takes a longer investment to get into it. You need to actively seek things you lack and there is no real gratification in a lot of it until it comes to achieving the "quest cleared!" on a tough hunt.

There are plenty of games that tried to capture this supposedly massive market of untapped monies. A number of the games are enjoyable as well. Lost Planet, Toukiden, Vindictus. God Eater is out in the US and soon for EU too.

As for MHxDD... I guess I just don't see the need? I like dragons dogma because it was great in its own way. I would rather see it expanded upon than trying to reinvent the wheel afresh. That isn't to say it can't borrow ideas from MH or other games but I'd rather it have its own identity and not get too caught up with MH. As other users have said, those who want this doesn't really seem to actually want most of the MH part.
 

Meesh

Member
Slightly off topic, but if MH and Capcom borrows from anyone I'd rather them take a que from Zelda BotW and use more physics type interactions with the world and monsters in it.
Case in point, back in Tri I remember trying to lay a powderstone at Rathalos' feet to blow him up, but nada, nothing happened to him.
I think future games might benefit from a more physics based combat style to further explore how best to beat monsters in addition to hunter arts, tighter controls, ect.
 
Monster Hunter shares more DNA with fighting games than any other genre. It's basically a 3D multiplayer SF game on arcade mode.

Dragon's Dogma is a very well made exploration-invinting sandbox. Its combat is nowhere near as precise as MH.

Which gets me thinking: how about an asymmetric versus mode in MH? One of the players is the monster. Don't you think that could work?
 

sn00zer

Member
??

There are plenty of games where you hunt monsters that aren't monhun clones.

The "hunting game" genre is a misnomer equivalent to "monhun-like"

In realtime combat? I could name a very very very small handful even smaller if you are talking fantasy animals.
 
Hahahah

Keep that experimental unbalanced action RPG stuff away from Monster Hunter!

Besides, Capcom won't shit on their bed with the only series they can do right.
 

labx

Banned
Hahahah

Keep that experimental unbalanced action RPG stuff away from Monster Hunter!

Besides, Capcom won't shit on their bed with the only series they can do right.

Bait? Bait!

Come one man... DD is one of the best ARPG of last gen.

And Capcom is famous for "shitting" their bed: Resident evil, Street Fighter V, Dead Rising, Mega-Man (sorry), Onimusha, Dino Crisis, Devil May Cry. All this franchises were once upon a time the gold standard of gaming now look at them. Capcom is known for making a lot of bad decisions respect big gaming franchises.
 
Bait? Bait!

Come one man... DD is one of the best ARPG of last gen.

And Capcom is famous for "shitting" their bed: Resident evil, Street Fighter V, Dead Rising, Mega-Man (sorry), Onimusha, Dino Crisis, Devil May Cry. All this franchises were once upon a time the gold standard of gaming now look at them. Capcom is known for making a lot of bad decisions respect big gaming franchises.

The devs who made most those franchises great have left Capcom, but mostly the MH team is still there, so I'd rather they don't sully it with superfluous fluff like DD. They are different franchises for a reason.
 

B-Genius

Unconfirmed Member
Forgive me for hijacking, but this seemed like the best place to ask: Should I buy Dark Arisen on PS3 (on sale for 6GBP) or just play DD Online for free on PS4?

Things to note:
- PC is not an option in either case
- I have a Japanese PSN account
- I had DD vanilla but didn't get very far with it

OT, it sounds cool on paper, but I reckon your best bet would be some MonHun "spin-off" content for DD Online.
 

sublimit

Banned
No.Keep milking the same cheap MH games that fans of the series seem to love and put the money from their profits in the development of Dragon's Dogma 2. They shouldn't taint Dragon's Dogma with anything that is MH related.Just make a proper Dragon's Dogma 2 that expands on all the strengths of the first game.
 

Mephala

Member
Forgive me for hijacking, but this seemed like the best place to ask: Should I buy Dark Arisen on PS3 (on sale for 6GBP) or just play DD Online for free on PS4?

Things to note:
- PC is not an option in either case
- I have a Japanese PSN account
- I had DD vanilla but didn't get very far with it

OT, it sounds cool on paper, but I reckon your best bet would be some MonHun "spin-off" content for DD Online.

Dark Arisen modifies a little and adds the expansion stuff (new island with much stronger end game content). I believe save files will carry through if you get DDDA down the line so why not stick with vanilla for now?

Can't comment on DD Online. Haven't played it.
 

redcrayon

Member
No.Keep milking the same cheap MH games that fans of the series seem to love and put the money from their profits in the development of Dragon's Dogma 2. They shouldn't taint Dragon's Dogma with anything that is MH related.Just make a proper Dragon's Dogma 2 that expands on all the strengths of the first game.

'Don't taint DD with anything MH-related (apart from the piles of cash it brings in)'.

I think Capcom have the right idea (considering their current situation) in that cash generated by MH is best re-invested in the IP rather than that action rpg they made that was great but took years to make and a dumpster full of funds for no great return on investment.

What I don't get is the sheer bitterness towards MH from some posters in this thread. MH's success generating cash for Capcom isn't what is stopping DD2 being made. DD1 is what is stopping DD2 being made, and I think analysing why DD1 wasn't a huge success in same generation as Skyrim, The Witcher etc when it had great combat and creature design would be more constructive. Certainly more so than the posts of 'MH's combat is crap and it's millions of fans that manage to destroy huge wyverns while looking amazing somehow don't understand that, make something I do like instead'.

Monster Hunter has taken well over a decade of gradually gaining fans through installment after installment, making tweaks here, expanding the monster list there. Fans go crazy for it because it has a lot of depth in the mechanics, it absorbs your attention for hundreds of hours, it's as much about learning monster behaviour as learning weapons and anything you do learn is probably applicable in the next game too. It's charming and a co-operative community game by it's nature, no wonder that online play has seen it go from strength to strength. To the point where, even outside Japan, I wouldn't be surprised if MH4 sells more on 3DS, a platform hardly relevant in many western markets, than DD did on PS3 and 360 combined at the height of their popularity. Dragon's Dogma isn't going to get those chances to build a stable fanbase now because of a) the sheer cost and time required to make any large AAA game on modern hardware in 2016 and b) the pressures that puts on Capcom across all their IP. Which is a shame, as I liked DD and actually preferred it to most of the home console rpgs last gen too.

The best chance of DD2 eventually getting made is for MH/RE to be an even bigger success and generate so much cash for Capcom that they can greenlight projects that their best developers want to work on outside of MH. That's still a long way off, and at the moment expecting MH profits to be poured into DD2 would be so risky compared to using that money elsewhere that the only way it would happen would be for Sony to back it.
 

redcrayon

Member
Just out of interest, to people who really don't get on with MH, (which I find entirely understandable, to each their own etc), why do you think so many people fall in love with it to the tune of hundreds of hours?

I mean, personally I've spent so much time just fishing, crafting, building armour and weapon sets that I rarely use. It's not just the combat that I find interesting or the creature design, or the way they move like real predators (something I also liked in DD). It's that I find the whole world lighthearted and charming, there's always something to do whether I've got twenty minutes or two hours.

I do think this thread would have been more constructive if phrased as 'what could a potential DD2 learn from Monster Hunter (if anything)?', rather than one playing one franchise off against the other.
 

Peru

Member
Monster Hunter combat is so much better than Dragon's Dogma, holy shit. I'm cool with cross over experimentation but not if you replace Monster Hunter's dynamic, deeply satisfying battles with Dragon's Dogma's slashing.

OP just likes DD and misunderstands MH. That's your problem, OP, don't push it on us. You had me for a while until every point suggested your deep-rooted ignorance of what makes MH tick.
 
If we're trying to save franchises by piggie-backing on Monster Hunter's success, I'd rather want a Breath of Fire x Monster Hunter. You could marry those in one of two ways:
  1. Make a JRPG wearing a Monster Hunter coat. MH's big elder dragon stories should be a perfect fit, and even its aesthetic sensibilities wouldn't be out of place. I suppose Monster Hunter Stories is already dabbling into this a tiny bit, but that does look a little simplistic.
  2. Make a hunting action game with MH's deliberate combat a stronger focus on story, characters. Due to the new focus on characters, I'd probably get rid of the customisation that is currently present in the series, and instead make all the characters represent one of the MH classes. Add dragon transformations in there for good measure too.
 
Forgive me for hijacking, but this seemed like the best place to ask: Should I buy Dark Arisen on PS3 (on sale for 6GBP) or just play DD Online for free on PS4?

Things to note:
- PC is not an option in either case
- I have a Japanese PSN account
- I had DD vanilla but didn't get very far with it

OT, it sounds cool on paper, but I reckon your best bet would be some MonHun "spin-off" content for DD Online.

Buy Dark Arisen. It's fantastic. DD Online is good when when you're craving Dragoms Dogma, but cant replace the original experience.
 
Slightly off topic, but if MH and Capcom borrows from anyone I'd rather them take a que from Zelda BotW and use more physics type interactions with the world and monsters in it.
Case in point, back in Tri I remember trying to lay a powderstone at Rathalos' feet to blow him up, but nada, nothing happened to him.
I think future games might benefit from a more physics based combat style to further explore how best to beat monsters in addition to hunter arts, tighter controls, ect.
I'm pretty sure that's the direction they are going.

There's a lot of verticality and breakable stuff in MH4U and now MHG.
 

The Technomancer

card-carrying scientician
Slightly off topic, but if MH and Capcom borrows from anyone I'd rather them take a que from Zelda BotW and use more physics type interactions with the world and monsters in it.
Case in point, back in Tri I remember trying to lay a powderstone at Rathalos' feet to blow him up, but nada, nothing happened to him.
I think future games might benefit from a more physics based combat style to further explore how best to beat monsters in addition to hunter arts, tighter controls, ect.

These are the sorts of changes I'd like to see. You still maintain the importance of specific animations for initiating combat actions (on both monster and hunter sides) and things like jumping off ledges so that behavior is still learnable, but you allow the actual results of those combat actions to be more procedural.
 

B-Genius

Unconfirmed Member
Dark Arisen modifies a little and adds the expansion stuff (new island with much stronger end game content). I believe save files will carry through if you get DDDA down the line so why not stick with vanilla for now?

Can't comment on DD Online. Haven't played it.

Buy Dark Arisen. It's fantastic. DD Online is good when when you're craving Dragoms Dogma, but cant replace the original experience.

Thanks chaps! I actually found out I can borrow DA from work, so I'm gonna sell my physical copy of vanilla and download DDO for the hell of it.
 

Sesha

Member
There's probably a variety of reasons for why they won't do that. Probably partly why, if they ever did another Dino Crisis, I don't expect it would borrow anything from the later mainline REs which a lot of people want.

I'm still pissed they made Dragon's Dogma instead of next gen Monster Hunter

Dragon's Dogma was Itsuno's dream project. Why would he bother working on Monster Hunter?

This is actually a great idea.

Maybe it'll happen after R3make

Only if they remake Dino Crisis 2 after that. (Who am I kidding? DC2 sold "only" 1.2m. It'll never happen)
 
The devs who made most those franchises great have left Capcom, but mostly the MH team is still there, so I'd rather they don't sully it with superfluous fluff like DD. They are different franchises for a reason.

Itsuno is still there too though, and he wasn't involved in Dragon's Dogma Online, so he could be put to good use on something like this.

And I'll definitely give you that MH's fluff is better than DD's. MH never had romance systems or NPC escort quests, so that's another element of MH that would remain the same in a proposed console entry.

I still haven't seen anything that makes me feel wary about the chances of this game succeeding in the West. Japan is a bit more fickle, to be sure (the current fears that Street Fighter V lacks staying power in Japan because it isn't in arcades is proof of how unusual the gaming climate is there), but From Software and CD Projeckt have found great success worldwide in spite of lukewarm first efforts (sales-wise, going from niche titles with decent lifetime sales to sequels that sell millions of copies in a few weeks).

For once, Capcom should actually emulate this. This isn't another RE chasing CoD situation, they stand a real chance of breaking through to a huge new audience if they develop this carefully and market it right.
 
Personally, the Monster Hunter Ultimate 3 demo was one of the most clunky pieces of shit I have ever played. Every class felt heavy and awful. If the class had a huge fucking weapon, missing while the monster things were jumping around (like they weren't even designed for this specific game's combat) was frustratingly common. Aiming with the long range classes was like aiming a gun in Dead Rising 1. Swimming and swimming combat was infuriating to control. Not to mention, the large health pools, the tired and samey boss attack patterns, the mediocre hit feedback. It all felt horrible.

Fuck Monster Hunter Ultimate 3.

How about just putting some modified MH monsters into DD (a game with competent combat) and calling it a day.
I had the same experience when I tried the Monster Hunter 3tri demo on Wii back in 2010. I first tried the broadsword and the character just seemed so slow and plodding with the weapon out. Quickly shelved that for sword and shield and that was a little better. But essentially, the demo turned me off from the game. But for some reason, I still picked it up when it released and it was one of my best gaming decisions. After several hours of playing, it just clicked and I got the hang of it. Now, I use great sword exclusively (I'm not a big fan of the feel of the other weapons and others, like SnS and too weak to me). I wish everyone had my experience but I know the game won't click with everyone. The thing is, you have to stop expecting it to control like other games and learn when to attack, when to retreat, when to sheath, when to block, when to role, etc. After you "get it", you begin to see how great the controls are.
 
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