The problems aren't possible to fix unless they totally rebuild the game from the ground up, and Junction Point is now defunct. I wonder who's in charge of the port.But that audience is like...*calculating*...10 people! I at least hope they fix some of the problems in the game, but it makes little sense to me.
I was thinking about this not long ago, but the Vita definitely needs to expand it's portfolio to appeal to a wider audience, including kids. I am not saying Epic Mickey is the game to make that happen, but getting that, Tearaway, more of the Lego games, hopefully Infinity, and more could definitely help. Actually hoping Tearaway gets a proper push and Bundle for its release, most of the bundles have all been M rated games so far.
The problems aren't possible to fix unless they totally rebuild the game from the ground up, and Junction Point is now defunct. I wonder who's in charge of the port.
The problems aren't possible to fix unless they totally rebuild the game from the ground up, and Junction Point is now defunct. I wonder who's in charge of the port.
Hey Vita owners, at least we aren't getting a shitty port of that awful 3DS game.
Hey Vita owners, at least we aren't getting a shitty port of that awful 3DS game.
It definitely does, given that all indications are that the remaining Western audience for dedicated handhelds skews very young. But Sony should probably have thought of that before they made their Western strategy for Vita revolve around attempting to win back the gamers who bought Liberty City Stories and Chains of Olympus years ago.
Is that better or worse?
Yeah I feel the current consoles are cheap enough that the teenager audience that bought the PSP can afford to go buy them and get a bunch of great old (~6-12+ months) games for $20, so there's not much desire among that set now.It definitely does, given that all indications are that the remaining Western audience for dedicated handhelds skews very young. But Sony should probably have thought of that before they made their Western strategy for Vita revolve around attempting to win back the gamers who bought Liberty City Stories and Chains of Olympus years ago.
I'm going to buy it. It's a late port of a poor game and yet, I know I'm going to buy it. What an odd feeling.
Is that better or worse?
Does it really matter to differentiate between a bad game and another bad game?
The 3DS game was better than EM2.Hey Vita owners, at least we aren't getting a shitty port of that awful 3DS game.
oh how this thread is moving fast... that is an indication of how much people wanted this game on the Vita.
Nice.Any port in a storm I guess.
Is that better or worse?
Hey Vita owners, at least we aren't getting a shitty port of that awful 3DS game.
So, what's 0 sales divided by 0 interest equal?
The Vita trolling in Vita related threads is downright painful to read.
Any port in a storm I guess.
So does this mean that the Vita attach rate for games is so high that developers are going to start porting all their failed projects on to it in order to maximize revenue from them?...
What was wrong with the console game?At least, the 3DS game could have been largely improved through easy changes. The home console game, on the other hand...
So, what's 0 sales divided by 0 interest equal?
Why? Because a Vita port is rather cheap to make when you already have a PS3 version running. And so they could easily earn a bit more money with a game that has been rather disappointing in sales.
Non-sequitur. You cannot divide by 0.
We’re really excited to announce that the magical Disney Epic Mickey 2: The Power of Two is coming to PS Vita later this year!
Join the legendary Mickey Mouse on a fun-filled quest to bring a splash of colour back to Wasteland – a weird and wonderful world of forgotten Disney toons – in this sequel. Exploring alone, or alongside the loveable Oswald the Lucky Rabbit in a co-op adventure, Mickey must use his enchanted paintbrush to find new paths, solve puzzles and battle evil mechanical monsters.
Naturally, we’re making the experience even more epic using the awesome controls of the PS Vita, including front touch for greater painting accuracy and tilt controls for racing mode. Not only that, but there’s also a two-player wi-fi co-op mode exclusive to the PS Vita, so you can unleash the power of two on the go anywhere, anytime.
Stay tuned for more updates, including release date and pre-order details.
What was wrong with the console game?
Naturally, were making the experience even more epic using the awesome controls of the PS Vita, including front touch for greater painting accuracy and tilt controls for racing mode. Not only that, but theres also a two-player wi-fi co-op mode exclusive to the PS Vita, so you can unleash the power of two on the go anywhere, anytime.
Never quite understood why you can't divide 0 by 0. If you have nothing and give nobody anything, you still have nothing, right? It should be zero.
So, what's 0 sales divided by 0 interest equal?