DRock said:
I really hope they do something about that shadowing that separates Mickey's eyes and mouth area. At least town it down a little.
Here's a quick and dirty shop, but I think that not having that line there makes a pretty big difference.
The whole "Mickey as a 3D model" thing bugs me, and it's not just here in this game. It bothers me in the Disney CGI holiday movies as well as in the children show that comes on Playhouse Disney (or something like that). It completely kills the spirit for me, since there is just too much shading and lighting going on for a character from such humble beginnings. Had WB done this with Bosco, I'd feel the same involuntary gag reflex.
I don't really think this is a problem with WS's vision (which I love) but I see it more-so as a result of the medium this story is unfolding on (ie: a video game). I would almost go as far as saying that I wish this game were cell shaded (or just a cell shaded Mickey as someone had mentioned)... and that alone would be a nice feat, an engine where key characters like Goofy, Donald, or Minnie were cell shaded while inert characters and objects were not.
And you know what the strange thing is? I look at Timeless River from KHII, and I realize that while Mikey's model does indeed have that unsightly over lighting/shadowing as well, and yet... it's looks perfectly normal to me, while Epic Mickey's ummm... Mickey looks a little off.
Then again, maybe this won't be the case once the game is in motion. And maybe the animators of the game have a perfectly good reason why the model is the way that it is. Time will tell I guess.
EDIT: I just realized, it Mick's ears... they're so small in EM, maybe that's what make him look so strange? I suppose I should look at Disney's old Mickey achieve footage to see why they're so tiny :lol