My brother.Pseudo_Sam said:I think this Mickey model is perfect. He looks nice and ratty, not bloated and bulbous like the new-age version.
EmCeeGramr said:Spector's best game, one that's frequently considered one of the best of all time, is Deus Ex. It was not considered a very good looking game at all, even for the time.
This.JCreasy said:
Hopefully he can get his dev team to deliver on his goals.
Right now that's not happening. If the expectation is that it will eventually look impressive, they should've waited to reveal it then.
JCreasy said:Just keep in mind that when people come to Disney, when WE, the Disney fans, come to Disney, we're expecting something great-looking. It doesn't matter the style (Princess and Frog = Hand Drawn, Toy Story 3 = 3D CG, Pirates of the Caribbean, TRON: Legacy = Live Action, Kingdome Hearts = Anime/Videogame), it has to be stunning.
So he's not only inheriting the legacy of an iconic character, he's inheriting a legacy bound to artistic achievement. So visual expectations are going to be high, especially for something that purports to be Disney's big comeback to videogames.
While I think it's debatable that Deus Ex is his best game (I still liked it a lot, mind you), it was indeed okay-looking at best and was marred by questionable graphics performance and numerous engine and stability problems. Thief, too, had very rough-looking models consisting of only a small number of polygons and was based on a very clumsy 3D engine. On the other hand, I consider the pinnacle of his work to be the Ultima Underworld games and they pulled off real-time 3D dungeons like no one had ever seen before at the time. I guess this means that Spector games can "swing both ways" but it's still obvious that Spector isn't a graphics artist or programmer and is dependant on the talent in his team. The only logical thing to do is obviously to wait and see.EmCeeGramr said:Spector's best game, one that's frequently considered one of the best of all time, is Deus Ex. It was not considered a very good looking game at all, even for the time.
magicalsoundshower said:While I think it's debatable that Deus Ex is his best game (I still liked it a lot, mind you), it was indeed okay-looking at best and was marred by questionable graphics performance and numerous engine and stability problems. Thief, too, had very rough-looking models consisting of only a small number of polygons and was based on a very clumsy 3D engine. On the other hand, I consider the pinnacle of his work to be the Ultima Underworld games and they pulled off real-time 3D dungeons like no one had ever seen before at the time. I guess this means that Spector games can "swing both ways" but it's still obvious that Spector isn't a graphics artist or programmer and is dependant on the talent in his team. The only logical thing to do is obviously to wait and see.
JCreasy said:Just keep in mind that when people come to Disney, when WE, the Disney fans, come to Disney, we're expecting something great-looking. It doesn't matter the style (Princess and Frog = Hand Drawn, Toy Story 3 = 3D CG, Pirates of the Caribbean, TRON: Legacy = Live Action, Kingdome Hearts = Anime/Videogame), it has to be stunning.
So he's not only inheriting the legacy of an iconic character, he's inheriting a legacy bound to artistic achievement. So visual expectations are going to be high, especially for something that purports to be Disney's big comeback to videogames.
It's the conversion from art to graphics that bothers most. Even the latter more fitting fantasy art looks good still, but it didn't translate well i think.goomba said:Looks ok to me.
Were expecting Ratchlet and clank ps3 graphics?.
JCreasy said:Just keep in mind that when people come to Disney, when WE, the Disney fans, come to Disney, we're expecting something great-looking. It doesn't matter the style (Princess and Frog = Hand Drawn, Toy Story 3 = 3D CG, Pirates of the Caribbean, TRON: Legacy = Live Action, Kingdome Hearts = Anime/Videogame), it has to be stunning.
So he's not only inheriting the legacy of an iconic character, he's inheriting a legacy bound to artistic achievement. So visual expectations are going to be high, especially for something that purports to be Disney's big comeback to videogames.
Although I'm keeping to myself my comments on the visuals due to game being early (and because there are enough of them being said), I share many of the concerns posted in this thread about the art direction. This post nails it, even if we don't consider what the early concept art looked like.JCreasy said:Just keep in mind that when people come to Disney, when WE, the Disney fans, come to Disney, we're expecting something great-looking. It doesn't matter the style (Princess and Frog = Hand Drawn, Toy Story 3 = 3D CG, Pirates of the Caribbean, TRON: Legacy = Live Action, Kingdome Hearts = Anime/Videogame), it has to be stunning.
So he's not only inheriting the legacy of an iconic character, he's inheriting a legacy bound to artistic achievement. So visual expectations are going to be high, especially for something that purports to be Disney's big comeback to videogames.
In the beginning of development, Disney Epic Mickey wasn't even planned to release on the Nintendo Wii at all.
Now that Disney Epic Mickey has been officially announced with screens, art, and details, I thought we could finally take a break from the title for a while. In spite of the recent deluge of information, there are still juicy tidbits about the game's development to reveal, including the fact that even though Epic Mickey will be Wii-exclusive at release, it wasn't at first meant for the Wii.
Speaking to Official Nintendo Magazine, Epic Mickey developer Warren Spector revealed: "The reality is that we started Wii development in 2008, but before that we were a PC, PS3, and 360 title." Spector told Disney Interactive Studios boss Graham Hopper that to develop a true success, "it'd be awfully nice if we could focus on one platform." Everything was switched up when a Wii port of the game was discussed, with Spector rightfully believing that a regular port wouldn't cut it due to the unique, arm-flailing nature of the Wii, so Hopper suggested that Epic Mickey go Wii exclusive.
Spector was all for it, and has been enjoying the simplicity of Wii development, further telling ONM, "Being able to focus on gameplay over flashy graphics is kinda nice - almost like the good old days of development. I mean that in an entirely positive way." Spector says: "[He thinks] that a lot of people missed the boat with the Wii," choosing to go for extremely futuristic graphics rather than making the best games.
Rumors have been flying about the possibilities of Xbox 360 and PlayStation 3 ports of Disney Epic Mickey, but it looks like if Spector has his way these won't be necessary at all. If any game has the ability to escape the fact that third-party exclusive Wii games usually don't sell well (see Madworld and The Conduit), it would be one with the strength of Mickey Mouse behind it. Epic Mickey looks kid and family friendly enough to sell to that market, but with enough grit to appeal to the hardcore community as well. Could Mickey be the next Mario?
goomba said:Looks ok to me.
Were expecting Ratchlet and clank ps3 graphics?.
I'm betting this post will spark another round of bannings.goomba said:Apparently the game was originally a ps3/360/pc game but was moved to the Wii!.
evilromero said:Looks mediocre. Psychonauts is what this game is trying to look like.
neorej said:What all his great games have in common and what these Epic Mickey-screens are missing though is atmosphere. One can debate on the graphics of his games all day long, but at the very least they had atmosphere. Epic Mickey just looks like an empty shell, just like all those other generic games we've seen on the Wii and PS2.
Totally OT but I remember being a little freaked out when I noticed the faces on the clouds at that area in Psychonauts.MGrant said:
Fuu said:Totally OT but I remember being a little freaked out when I noticed the faces on the clouds at that area in Psychonauts.
Dali said:I'm betting this post will spark another round of bannings.
edit:
And I don't like what seems to be his philosophy on graphics. There's a lot of overlap between good games and games with good graphics. What the hell is he talking about "The good ol' days". Companies have put effort in good graphics as long as I can remember. Is he talking about the Pong and Pacman "good ol' days"?
Everything has grown, not just the number of artists required. I took his comment to mean there was a point in time when companies didn't care as much about how a game looked as they did every other aspect, which is ridiculous.Kandrick said:I dont know. Before you could have 2-3 guys do graphics, now you need 200 without counting all the out sourcing.
YES! This is what the game has been reminding me the whole time, I just couldn't figure it out.hEist said:the graphics reminds me of tonic trouble, somehow.
RurouniZel said:Some games look horrible in screenshots, but gorgeous in motion.
See Wind Waker.
Jocchan said:YES! This is what the game has been reminding me the whole time, I just couldn't figure it out.
Thanks for helping me clear my mind.
I remember the whole game was bundled with a video card I bought aeons ago (Matrox Marvel G200 maybe?), but I never bothered to install it :lolRez said:holy shit, I'd totally forgotten about Tonic Trouble. I rented it once, like... a decade ago?
Haha, yeah! Glover had a similar look, and I think several other N64 games shared it.Rez said:I played the 64 version. It was advertised in the back of my Rayman 2 manual, so I decided to give it a look. I always lump this game and Glover together, for some reason. :lol
So much has happened in a little over ten years, it's scary. :lol