Grayman said:Activision has the rights to action adventure games(xml, MUA, Spider-Man and his yearly game) and most but not all film conversions. EA gave up the fighting game rights a few years ago and no one has picked them up. Fighting has been exclusive to whoever has it.
Fersis said:Probably if MvC2 sells well.
They should release it for the Wii.
ezekial45 said:Quick question; how much work would it be to tune the gameplay to fit the 16:9 aspect ratio? From what it looks like, the gameplay itself is still tuned to the original format.
Would it have taken awhile to do?
autobzooty said:From what I saw in the teaser trailer, the game is running in 16:9
distantmantra said:From the looks of things, the Wii isn't getting MvC2, so why would it make sense for the Wii to get MvC3, Tastunoko vs. Capcom engine or not?
Killa Sasa said:Rebalannnnnnnnced?
I don't want to meet a bunch of Cables/Magneto/Sentinels/Storms online.
BTW, what teams do you guys use? I think I'll be doing a Spidey/Guile/Cammy, and then Ryu/Mega/Chun.
Used to use BB Hood a lot, but she fell out of the rotation somehow.
ezekial45 said:Yeah, but the character are knocking into invisible walls. Which lead me to believe it's still in in the original format (gameplay wise).
Unless i'm mistaken.
Correct and I personally hate it, they better have a 4:3 option with artwork boarders.ezekial45 said:Yeah, but the character are knocking into invisible walls. Which lead me to believe it's still in in the original format (gameplay wise).
Unless i'm mistaken.
ezekial45 said:Quick question; how much work would it be to tune the gameplay to fit the 16:9 aspect ratio? From what it looks like, the gameplay itself is still tuned to the original format.
Would it have taken awhile to do?
distantmantra said:From the looks of things, the Wii isn't getting MvC2, so why would it make sense for the Wii to get MvC3, Tastunoko vs. Capcom engine or not?
Tim-E said:Why does the Wii have to have MvC2? The Wii audience won't know the MvC storyline and will be lost if they don't play the original!
El_TigroX said:The resale value of the old game just went through the floor....
I can't wait to get my hands on this again. It's been too long!
In total, the game boasts more than 50 playable characters, all of whom will be unlocked from the get-go.
.Like other classic games brought back to life recently, Marvel Vs. Capcom 2 is virtually identical to the classic game (the Dreamcast version, for those of you keeping score). We say virtually because this adds online multiplayer, courtesy of the same systems that powered the same modes in Street Fighter HD Remix. Youll even be able to play six-player round robin tourneys, with you and three of your friends watching as two other people beat each other senseless.
Guled said:MvC2 is a test, if we pass we shall get MvC3I hope
_dementia said:HUD needs to grow up for parity with the resolution bump imo, bars are too tiny
Youll even be able to play six-player round robin tourneys, with you and three of your friends watching as two other people beat each other senseless
Fersis said:In before : So the online is already better than SF IV.
It could be a test, but it could also be an attempt to hype up the franchise in order to make a new sequel more viable.Guled said:MvC2 is a test, if we pass we shall get MvC3I hope
Capcom-Unity said:HD upscaling options - Given that most people play Xbox 360s and PS3s on HD TVs, it's important to help make the game look better. We've refined our real-time sprite filtering to use even more advanced techniques and we're providing two upscaling options for the sprites... one we've termed "Crisp" the other we've termed "Smooth". It's a matter of personal preference for which one you'll enjoy more. For purists, if you'd like you can use the "Classic" setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.
What? No 360 demo?Guled said:Music Options We love MvC2 but the original jazzy music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.
And as an added bonus, some of you will get to play it sooner than you think. The US PlayStation network will have the demo available for download this week(Europes PSN should follow not far after). Surprise.
With the game being developed by Backbone
NOM NOM NOM NOMThe US PlayStation network will have the demo available for download this week