That was great. Unfortunately, couldn't figure out how to use the vials anyone know?
I'll move these here because people seem to be ignoring the other thread:
https://www.youtube.com/watch?v=EJYj7M2iWkA
https://www.youtube.com/watch?v=WUuTUq1NaVo
https://www.youtube.com/watch?v=NdLhbLH06Z8#t=1055
https://www.youtube.com/watch?v=sE2tEp8W6r4
https://www.youtube.com/watch?v=x-hJSMIThOs
https://www.youtube.com/watch?v=rJiejuSAsBU
https://www.youtube.com/watch?v=erxcIIB-5IY
https://www.youtube.com/watch?v=hSpsCR3xE7o
https://www.youtube.com/watch?v=r6IwWPsiWeQ
Really weird how much footage is up given the NDA.
Someone please upload some really clean footage - direct feed or just a share button file.
Share button is disabled.
The first thing you get when you start the game is that the share button is disabled.
otherwise i would have flooded my facebook/twitter of bloodborne stuff
I honnestly didn't see where was the frame'rate problems.
For me it felt like a cleaner Soul game with darker lightning that didn't feel like you were totally in the dark creating a very nice contrast.
Wow, I'm dumb Thanks Emouse! friday can't come soon enough!Triangle is dedicated to using Blood Vials
The first thing you get when you start the game is that the share button is disabled.
otherwise i would have flooded my facebook/twitter of bloodborne stuff
I honnestly didn't see where was the frame'rate problems.
For me it felt like a cleaner Soul game with darker lightning that didn't feel like you were totally in the dark creating a very nice contrast.
Wow, I'm dumb Thanks Emouse! friday can't come soon enough!
So, where is Yoshichan? I want to know his opinion.
This game.
Played every class in the alpha and thought the first two (scythe/blunderbuss and hunter axe/pistol) were the best suited for me; the other two felt incredible in their own right, but also felt like they take more skill to be played perfectly.
This truly feels like more of a Demon's Souls successor than a Dark Souls one despite similarities. You still double tap circle to backdodge or jump while running, you use items with square and every attack button is located on the shoulder buttons. The world feels very 'Castlevania'-ish with the amount of doors and such I've encountered. I was shocked when I saw another player just on the street fighting; I've helped him and thought it was a NPC at first, but soon realized that he was seamlessly integrated into my game world which felt very natural. I was confused by the small inventory and how 'different' the game felt to actually control, but the more you play the more you realized that this is a fantastically streamlined version of the souls games.
Having a heal function mapped on the triangle button is so much better than having to scroll though the item submenu, especially during combat. Being able to transform your weapon with one button outside or even during combat is a bless and opens up the possibility to do fast and stylish combo chain attacks that have not been seen in any of the previous Souls games. The interface consists of way less elements and feels less cluttered than the other ones and doesn't interfer with the beautiful presentation.
The realization of the setting they chose is astounding; yes, there are crazy framerate drops during some segments and not every texture is sharp as a knife, but seeing this in motion with the horsepower of the PS4 behind it is something else. The use of decent motion blur during movements, the reflection of moody light sources in water puddles scattered on the street, the cape physics and the unbelievable sense of scope that puts Anor Londo to shame create an ominous yet exciting atmosphere that many games wished to come close to. The amount of assets is levels above anything you've seen in the previous Souls games: the inside of houses look way more detailed, the streets are filled with abandoned carriages, coffins, boxes, barrels, statues with facial expressions you can recognize and walls and railings and roofs and doors and architectures that are filled with crinkum-crankum.. and then there are this perfect moments during combat where you dodge and you witness the interplay of lighting, bloody coats, motion blur and think "Holy shit". This game is a looker to me.
The truly best part of it that made me giggle over and over again is the combat, and I have no idea how I should enjoy Dark Souls 2's combat ever again since I have some DLCs to finish. Bloodborne is fast. Bloodborne is brutal. You fight completely different than in previous Souls games because instead of choosing between two actions - attack and block - you have to make more decisions and button presses. Blocking always meant that you were safe to a certain extent, and that's gone now. You have no real safe options during combat surrouned by enemies; you can't just raise a shield and look for a wall behind you. You have to zig-zag dash your way between multiple enemies, keep your eye on stamina, choose the right moment to either melee attack or to shoot (which allows you to stun enemies if timed right before an enemy attack), than dodge back and then dash right back into the crowd while targeting the best target. I didn't manage to beat the Cleric Beast, but this was the first time I had a blast to fight a Souls boss again (especially since there is no dumb MaxHP-penality anymore lol). You dash around enemies, shoot them, slash them and transform your weapon to have a wider range and slash the enemies surrounding you, then you dodge a bullet and try to dash towards its shooter while being followed by mutliple enemies and then try to slash another enemy on your way because you've been hit before and the regain system makes you gamble if you want to win health back or not and and and. This has potential to be something really special because it feels soooo fresh.
This is not "I keep my finger on the shield button and walk into the room and if a enemy attacks me there is a slight chance that his attack will fall into the shield radius and be blocked". This is "I walk through open areas and if a enemy attacks I better dodge quickly into a direction where he doesn't hit me". This is "I can't stand still in a level because there are actual patrols who attack me instantly". This creates a new exciting dynamic scenario in which you never feel quite safe if you haven't killed all the enemies. And I loved it.
There were some typical Souls engine symptons though: enemies do the weird "skip animations if too far away" thing, they don't follow you all the way and sometimes have pathfinding issues. There were some other technical issues, but hey: this is an alpha, this is mostly normal. I believe the final product will be better in some areas.
All in all, I know what I'll be playing February. This is a true PS4 killer app and you will love this. Miyazaki and his team have done it again, and I can't wait to get my hands on it the next time.
This game.
AWESOMENESS.
I'll take Bloodborne (and hell, even Demon's Souls or first Dark Souls), with its unstable 30-ish fps over Dark Souls 2 and its 60fps combined with their fucked up hit-boxes and slightly-off movement and controls (at least they seem slightly off to me) any day of the week.Dark Souls 2 on PC, man. If you mean console only though, then you are certainly correct.
Anyway, glad to hear the game is awesome. Shame about the framerate, but maybe it'll get better as this is only an alpha.
Holy hell, I played it for 3 hours today and I thought I couldn't be more hyped, but your write up hyped me even more. Can't wait for Friday, just to jump in once again!This game.
...awesomeness...
The impressions on the combat are so exciting I'm all for combat being more active, and pressing more buttons. Rushing bosses down yessssss.
Damn. Now why didn't I think of trying that out?
Can't stop the hype anymore :OThis game.
Played every class in the alpha and thought the first two (scythe/blunderbuss and hunter axe/pistol) were the best suited for me; the other two felt incredible in their own right, but also felt like they take more skill to be played perfectly.
This truly feels like more of a Demon's Souls successor than a Dark Souls one despite similarities. You still double tap circle to backdodge or jump while running, you use items with square and every attack button is located on the shoulder buttons. The world feels very 'Castlevania'-ish with the amount of doors and such I've encountered. I was shocked when I saw another player just on the street fighting; I've helped him and thought it was a NPC at first, but soon realized that he was seamlessly integrated into my game world which felt very natural. I was confused by the small inventory and how 'different' the game felt to actually control, but the more you play the more you realized that this is a fantastically streamlined version of the souls games.
Having a heal function mapped on the triangle button is so much better than having to scroll though the item submenu, especially during combat. Being able to transform your weapon with one button outside or even during combat is a bless and opens up the possibility to do fast and stylish combo chain attacks that have not been seen in any of the previous Souls games. The interface consists of way less elements and feels less cluttered than the other ones and doesn't interfer with the beautiful presentation.
The realization of the setting they chose is astounding; yes, there are crazy framerate drops during some segments and not every texture is sharp as a knife, but seeing this in motion with the horsepower of the PS4 behind it is something else. The use of decent motion blur during movements, the reflection of moody light sources in water puddles scattered on the street, the cape physics and the unbelievable sense of scope that puts Anor Londo to shame create an ominous yet exciting atmosphere that many games wished to come close to. The amount of assets is levels above anything you've seen in the previous Souls games: the inside of houses look way more detailed, the streets are filled with abandoned carriages, coffins, boxes, barrels, statues with facial expressions you can recognize and walls and railings and roofs and doors and architectures that are filled with crinkum-crankum.. and then there are this perfect moments during combat where you dodge and you witness the interplay of lighting, bloody coats, motion blur and think "Holy shit". This game is a looker to me.
The truly best part of it that made me giggle over and over again is the combat, and I have no idea how I should enjoy Dark Souls 2's combat ever again since I have some DLCs to finish. Bloodborne is fast. Bloodborne is brutal. You fight completely different than in previous Souls games because instead of choosing between two actions - attack and block - you have to make more decisions and button presses. Blocking always meant that you were safe to a certain extent, and that's gone now. You have no real safe options during combat surrouned by enemies; you can't just raise a shield and look for a wall behind you. You have to zig-zag dash your way between multiple enemies, keep your eye on stamina, choose the right moment to either melee attack or to shoot (which allows you to stun enemies if timed right before an enemy attack), than dodge back and then dash right back into the crowd while targeting the best target. I didn't manage to beat the Cleric Beast, but this was the first time I had a blast to fight a Souls boss again (especially since there is no dumb MaxHP-penality anymore lol). You dash around enemies, shoot them, slash them and transform your weapon to have a wider range and slash the enemies surrounding you, then you dodge a bullet and try to dash towards its shooter while being followed by mutliple enemies and then try to slash another enemy on your way because you've been hit before and the regain system makes you gamble if you want to win health back or not and and and. This has potential to be something really special because it feels soooo fresh.
This is not "I keep my finger on the shield button and walk into the room and if a enemy attacks me there is a slight chance that his attack will fall into the shield radius and be blocked". This is "I walk through open areas and if a enemy attacks I better dodge quickly into a direction where he doesn't hit me". This is "I can't stand still in a level because there are actual patrols who attack me instantly". This creates a new exciting dynamic scenario in which you never feel quite safe if you haven't killed all the enemies. And I loved it.
There were some typical Souls engine symptons though: enemies do the weird "skip animations if too far away" thing, they don't follow you all the way and sometimes have pathfinding issues. There were some other technical issues, but hey: this is an alpha, this is mostly normal. I believe the final product will be better in some areas.
All in all, I know what I'll be playing February. This is a true PS4 killer app and you will love this. Miyazaki and his team have done it again, and I can't wait to get my hands on it the next time.
I think you just sold me a ps4. or more like hit the final nail or something
I bloodied the beast, but I did not Defeated.
Damn, so the Alpha times are 3am for AUS? Fuck. Already missed the last session, and doubt I can make the others if it's 3am. :/
Y'know, I'd love to give my opinions of this game...So, where is Yoshichan? I want to know his opinion.
I bloodied the beast, but I did not Defeated.
This game.
Played every class in the alpha and thought the first two (scythe/blunderbuss and hunter axe/pistol) were the best suited for me; the other two felt incredible in their own right, but also felt like they take more skill to be played perfectly.
This truly feels like more of a Demon's Souls successor than a Dark Souls one despite similarities. You still double tap circle to backdodge or jump while running, you use items with square and every attack button is located on the shoulder buttons. The world feels very 'Castlevania'-ish with the amount of doors and such I've encountered. I was shocked when I saw another player just on the street fighting; I've helped him and thought it was a NPC at first, but soon realized that he was seamlessly integrated into my game world which felt very natural. I was confused by the small inventory and how 'different' the game felt to actually control, but the more you play the more you realized that this is a fantastically streamlined version of the souls games.
Having a heal function mapped on the triangle button is so much better than having to scroll though the item submenu, especially during combat. Being able to transform your weapon with one button outside or even during combat is a bless and opens up the possibility to do fast and stylish combo chain attacks that have not been seen in any of the previous Souls games. The interface consists of way less elements and feels less cluttered than the other ones and doesn't interfer with the beautiful presentation.
The realization of the setting they chose is astounding; yes, there are crazy framerate drops during some segments and not every texture is sharp as a knife, but seeing this in motion with the horsepower of the PS4 behind it is something else. The use of decent motion blur during movements, the reflection of moody light sources in water puddles scattered on the street, the cape physics and the unbelievable sense of scope that puts Anor Londo to shame create an ominous yet exciting atmosphere that many games wished to come close to. The amount of assets is levels above anything you've seen in the previous Souls games: the inside of houses look way more detailed, the streets are filled with abandoned carriages, coffins, boxes, barrels, statues with facial expressions you can recognize and walls and railings and roofs and doors and architectures that are filled with crinkum-crankum.. and then there are this perfect moments during combat where you dodge and you witness the interplay of lighting, bloody coats, motion blur and think "Holy shit". This game is a looker to me.
The truly best part of it that made me giggle over and over again is the combat, and I have no idea how I should enjoy Dark Souls 2's combat ever again since I have some DLCs to finish. Bloodborne is fast. Bloodborne is brutal. You fight completely different than in previous Souls games because instead of choosing between two actions - attack and block - you have to make more decisions and button presses. Blocking always meant that you were safe to a certain extent, and that's gone now. You have no real safe options during combat surrouned by enemies; you can't just raise a shield and look for a wall behind you. You have to zig-zag dash your way between multiple enemies, keep your eye on stamina, choose the right moment to either melee attack or to shoot (which allows you to stun enemies if timed right before an enemy attack), than dodge back and then dash right back into the crowd while targeting the best target. I didn't manage to beat the Cleric Beast, but this was the first time I had a blast to fight a Souls boss again (especially since there is no dumb MaxHP-penality anymore lol). You dash around enemies, shoot them, slash them and transform your weapon to have a wider range and slash the enemies surrounding you, then you dodge a bullet and try to dash towards its shooter while being followed by mutliple enemies and then try to slash another enemy on your way because you've been hit before and the regain system makes you gamble if you want to win health back or not and and and. This has potential to be something really special because it feels soooo fresh.
This is not "I keep my finger on the shield button and walk into the room and if a enemy attacks me there is a slight chance that his attack will fall into the shield radius and be blocked". This is "I walk through open areas and if a enemy attacks I better dodge quickly into a direction where he doesn't hit me". This is "I can't stand still in a level because there are actual patrols who attack me instantly". This creates a new exciting dynamic scenario in which you never feel quite safe if you haven't killed all the enemies. And I loved it.
There were some typical Souls engine symptons though: enemies do the weird "skip animations if too far away" thing, they don't follow you all the way and sometimes have pathfinding issues. There were some other technical issues, but hey: this is an alpha, this is mostly normal. I believe the final product will be better in some areas.
All in all, I know what I'll be playing February. This is a true PS4 killer app and you will love this. Miyazaki and his team have done it again, and I can't wait to get my hands on it the next time.
Waow, why is there a big amount of thumbs down on the BloodBorne alpha videos ? People seems to be disapointted, but why ? I love what i see....
I'll say this, I've never played a souls game before but I liked everything about this game, the setting the combat and visuals except that its friggen hard. I like a hard game but to me this is really hard and I know I would have to grind to get through it which for me might be a problem with time. I can see others enjoying it though
This game.
Played every class in the alpha and thought the first two (scythe/blunderbuss and hunter axe/pistol) were the best suited for me; the other two felt incredible in their own right, but also felt like they take more skill to be played perfectly.
This truly feels like more of a Demon's Souls successor than a Dark Souls one despite similarities. You still double tap circle to backdodge or jump while running, you use items with square and every attack button is located on the shoulder buttons. The world feels very 'Castlevania'-ish with the amount of doors and such I've encountered. I was shocked when I saw another player just on the street fighting; I've helped him and thought it was a NPC at first, but soon realized that he was seamlessly integrated into my game world which felt very natural. I was confused by the small inventory and how 'different' the game felt to actually control, but the more you play the more you realized that this is a fantastically streamlined version of the souls games.
Having a heal function mapped on the triangle button is so much better than having to scroll though the item submenu, especially during combat. Being able to transform your weapon with one button outside or even during combat is a bless and opens up the possibility to do fast and stylish combo chain attacks that have not been seen in any of the previous Souls games. The interface consists of way less elements and feels less cluttered than the other ones and doesn't interfer with the beautiful presentation.
The realization of the setting they chose is astounding; yes, there are crazy framerate drops during some segments and not every texture is sharp as a knife, but seeing this in motion with the horsepower of the PS4 behind it is something else. The use of decent motion blur during movements, the reflection of moody light sources in water puddles scattered on the street, the cape physics and the unbelievable sense of scope that puts Anor Londo to shame create an ominous yet exciting atmosphere that many games wished to come close to. The amount of assets is levels above anything you've seen in the previous Souls games: the inside of houses look way more detailed, the streets are filled with abandoned carriages, coffins, boxes, barrels, statues with facial expressions you can recognize and walls and railings and roofs and doors and architectures that are filled with crinkum-crankum.. and then there are this perfect moments during combat where you dodge and you witness the interplay of lighting, bloody coats, motion blur and think "Holy shit". This game is a looker to me.
The truly best part of it that made me giggle over and over again is the combat, and I have no idea how I should enjoy Dark Souls 2's combat ever again since I have some DLCs to finish. Bloodborne is fast. Bloodborne is brutal. You fight completely different than in previous Souls games because instead of choosing between two actions - attack and block - you have to make more decisions and button presses. Blocking always meant that you were safe to a certain extent, and that's gone now. You have no real safe options during combat surrouned by enemies; you can't just raise a shield and look for a wall behind you. You have to zig-zag dash your way between multiple enemies, keep your eye on stamina, choose the right moment to either melee attack or to shoot (which allows you to stun enemies if timed right before an enemy attack), than dodge back and then dash right back into the crowd while targeting the best target. I didn't manage to beat the Cleric Beast, but this was the first time I had a blast to fight a Souls boss again (especially since there is no dumb MaxHP-penality anymore lol). You dash around enemies, shoot them, slash them and transform your weapon to have a wider range and slash the enemies surrounding you, then you dodge a bullet and try to dash towards its shooter while being followed by mutliple enemies and then try to slash another enemy on your way because you've been hit before and the regain system makes you gamble if you want to win health back or not and and and. This has potential to be something really special because it feels soooo fresh.
This is not "I keep my finger on the shield button and walk into the room and if a enemy attacks me there is a slight chance that his attack will fall into the shield radius and be blocked". This is "I walk through open areas and if a enemy attacks I better dodge quickly into a direction where he doesn't hit me". This is "I can't stand still in a level because there are actual patrols who attack me instantly". This creates a new exciting dynamic scenario in which you never feel quite safe if you haven't killed all the enemies. And I loved it.
There were some typical Souls engine symptons though: enemies do the weird "skip animations if too far away" thing, they don't follow you all the way and sometimes have pathfinding issues. There were some other technical issues, but hey: this is an alpha, this is mostly normal. I believe the final product will be better in some areas.
All in all, I know what I'll be playing February. This is a true PS4 killer app and you will love this. Miyazaki and his team have done it again, and I can't wait to get my hands on it the next time.
I'll say this, I've never played a souls game before but I liked everything about this game, the setting the combat and visuals except that its friggen hard. I like a hard game but to me this is really hard and I know I would have to grind to get through it which for me might be a problem with time. I can see others enjoying it though
So is there a level up system in this game?
By the grace of gaming god my friend got into the alpha and let me come over and try it out. Guys the Hype is real. From is truly back to form with BB.
Right off the bat I could tell the game is heavily based on Demon's and Dark combat instead of Dark 2 which is IMO a good thing. I could tell by doing a simple roll attack. In Dark 2 if you rolled and pressed R1 and tried to direct the attack back behind instead of the way you were rolling it would only turn you 90 degrees, while in Dark 1 you can roll one way initiate an attack and finish it the opposite way or your rolling. Feels sooo good to be able to pull that off again and will be really fun to do in PVP.
Another thing that I dont think anyone has mentioned.
Running strong attacks. In the previous games a strong attack wouldnt chain into a different attack when you executed it after running or backstepping like an R1 would. Instead after running youd just do the regular R2 attack. Now there are actual running R2 attacks that give even more depth to the combat system coupled with the regular running R1s.
Guys. My body is ready....so ready.