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player.setav carryweight 9001
Or, alternatively, you play by the rules the game has afforded you.
I feel witcher 3 solved this very well, especially after the stash.
most crafting mats weigh next to nothing, only armor and weapons really weigh a lot.
That's not why I mod the carry weight, it's a choice based on my limited gaming time (three kids, job etc) to allow me to spend the time I do have doing stuff I enjoy, as opposed to tedious shite.
"You seem to spend more time in the menu than in the game"
THIS. A thousand times, this.
I spend at least 20% of my time in the menu tossing shit around.
The least they could do is have junk take up no weight when in your inventory. I mean, c'mon.
You don't need to pick up everything. Stop it.
That said the pip boy interface is crappy, particularly if you are trying to use a mouse.
It's one of those "game doesn't respect my time" mechanics that will make the game feel more like work rather than fun.
First time I went over the weight limit I set it to 5000, second time I added another 5000 to it. Fuck you if you expect me to fast travel or go through the trouble of dropping all the items on a companion.
There is a perk that lets you carry more and fast travel while encumbered. Build your character that way if you want to carry everything.
So far deciding what to pick and what to leave is the main thing about this game that is making me think, so I don't know if I would like removing it.
Why would anyone ever waste points on that stupid skill when you can just override the weight limit with a simple console command?
All genres are merging into either a first person or third person open world veritable auto-game.
If you think encumbrance is a fun and realistic mechanic why not go all the way and have ammo be weighted? Not like ammo is weightless irl.
That seems more like a problem with how poorly the game's systems are explained than an inherent problem with how crafting is done. Don't get me wrong, I'm not saying that how settlements and inventory are handled is perfect as there's many things that could be done to improve the experience, but removing the weight limit would absolutely break the game. After all, the entire village building aspect is pretty self-directed in terms of what you want to do outside of the requirements for quests and if that's something that's particularly valuable to you I don't see why that's not something that can be factored into to a character build in the same way that dialogue or VATS is. No one complains about the weight limit in Minecraft.Right, but like I said part of the problem early on is you don't have a good way of knowing what you will need or not need. Also for most of the common stuff like wood, steel, etc you're absolutely right, but it still takes a while to get there for a lot of materials. I'm about 60 hours in, and up until a few hours ago I picked up literally every single item in the game I came across, about 120 discovered locations in all. Every single one.
They just need to make freaking desk fans less heavy. Or put screws in all the other objects that would naturally also have them.
And I don't find going back to locations to be tedious, which was the point of my post.
It's the same with Bethesda games, so I'm against them taking it out of the game completely. Though whether it should be enabled by default and disabled via console (and not vice versa) is another discussion.
It wasn't so much a problem in previous games because the JUNK didn't matter, just drop. Now that EVERYTHING can be used for crafting and settlement building it is becoming a pain trying to figure out what to drop.
I wish I had a pack Brahmin following me around.
They just need to make freaking desk fans less heavy. Or put screws in all the other objects that would naturally also have them.
So you can play without cheating?
If you think encumbrance is a fun and realistic mechanic why not go all the way and have ammo be weighted? Not like ammo is weightless irl.
If you think encumbrance is a fun and realistic mechanic why not go all the way and have ammo be weighted? Not like ammo is weightless irl.
Oh yeah, absolutely.But how much of that is due to being compeled to use the menus, and how much of it is just due to Bethesda's typically shoddy and cumbersome way of designing UIs?
Their sorting mechanisms and naming conventions for items and spells in particular has always been a mess making it needlessly hard to find what you're looking for.
This could be alleviated without breaking the game by having some sort of process for breaking down items into lighter materials while in the field. Alternatively, junk items could be "tagged" for pickup by the Minutemen once an area is cleared instead of being picked up by the character. That way, they'd show up at the nearest workbench and eliminate a step.
Every game should have copied Torchlight 2's "send pet to town" feature. Just let me send off one of my many companions back to a workshop to deposit my junk while I keep adventuring.
There is a perk that lets you carry more and fast travel while encumbered. Build your character that way if you want to carry everything.
Every game should have copied Torchlight 2's "send pet to town" feature. Just let me send off one of my many companions back to a workshop to deposit my junk while I keep adventuring.
Removing encumberance entirely is a heavy handed fix.
-tetsuo-So you can play without cheating?
I'm sure there'll be a mod for that, including hunger and thirst management systems that transforms the game into more of a survival thing.If you think encumbrance is a fun and realistic mechanic why not go all the way and have ammo be weighted? Not like ammo is weightless irl.