DeepEnigma
Gold Member
Doesn't this feel like cheating to you?
Nah bro, and all racing games should have a rewind feature too!
Doesn't this feel like cheating to you?
It's always sucked, but it sucks in Fallout 4 especially because now all that shit you ignored in the past games you need to pick up and take back to settlements for resources.
Plus I think generally players will have less strength/carry weight due to the new perk system, and the fact that non-charisma builds suffer with settlements so that is hogging quite a few SPECIAL points.
Am I the only one that had the foresight to put some points into strength/+carry perk so I wouldn't have to take trips back to town?
I've done that once in 20 hours.
Doesn't this feel like cheating to you?
Doesn't this feel like cheating to you?
Strong Back, Level 4. You can fast travel when over encumbered.
I went Lone Wanderer, never had a serious issue with carry weight. You don't have to do a STR build.
I understand the sentiment, but in practice the crafting materials you get from the vast majority of items can easily be found at pretty much every other location. The only difference now is that instead of considering the caps/weight ration for picking up junk you also have to take into account crafting materials as well. It feels like people are mindlessly hoarding crafting materials instead of going into each outing knowing what materials they need to accomplish their goals at a settlement.This. So much this. Encumbrance was an issue in Fallout 3/NV, but the majority of that was caused by being a hoarder a lot of the time. The problem with Fallout 4 is that they made literally 99.9% of the items in the entire world useful, which is good! But they didn't do anything within the game system to deal with handling all of that junk (which was useless 95%+ of the time in previous games).
Or that, yeah.
Lots of options for weight in this game.
I just go back to a place and loot it afterwards if I want resources for settlement building. I'm not one of those "I WILL GO TO THIS LOCATION ONCE, AND I MEAN ONLY ONCE!" players.
I wonder how these people would deal with Stalker or SS2.
~
player.setav carryweight 9001
The argument for encumbrance has got nothing to do with realism.
Without encumberance, the game would be broken. You could hoard absolutely everything, meaning money and components would be trivial to accumulate.
The guy's stripping every Raider he finds down to their undies, I'd say this isn't a Fallout problem, it's a Wesley Yin-Poole problem. You don't even need multiples of any weapon or apparel because there's no repairing in Fallout 4.
so youre saying the console versions really need a version of the consoleEssentially. But that doesn't counter his point for the console versions which can't get around the mechanic like that.
I understand the sentiment, but in practice the crafting materials you get from the vast majority of items can easily be found at pretty much every other location. The only difference now is that instead of considering the caps/weight ration for picking up junk you also have to take into account crafting materials as well. It feels like people are mindlessly hoarding crafting materials instead of going into each outing knowing what materials they need to accomplish their goals at a settlement.
I've been playing no fast travel and very rarely do I give companions loot. You just need to manage your inventory and return home every now and then to dump off as much stuff as you can.
It's a part of the fun for me; and I think it could even be harder. Bullets and key items don't even have weight.
Doesn't this feel like cheating to you?
I understand the sentiment, but in practice the crafting materials you get from the vast majority of items can easily be found at pretty much every other location. The only difference now is that instead of considering the caps/weight ration for picking up junk you also have to take into account crafting materials as well. It feels like people are mindlessly hoarding crafting materials instead of going into each outing knowing what materials they need to accomplish their goals at a settlement.
Enough that there's no way you can convince me circumventing the mechanic with console commands isn't cheating.
I understand the sentiment, but in practice the crafting materials you get from the vast majority of items can easily be found at pretty much every other location. The only difference now is that instead of considering the caps/weight ration for picking up junk you also have to take into account crafting materials as well. It feels like people are mindlessly hoarding crafting materials instead of going into each outing knowing what materials they need to accomplish their goals at a settlement.
Yeah it's annoying and pointless. Dark Souls got rid of encumbrance and didn't suffer for it at all.
I like equip weight as a mechanic. I'm more ambivalent about item encumbrance, particularly in games with fast-travel and tons of items. The choice between shuttling shit home and pressing on without it has substantial psychological consequences (boredom and frustration versus plain frustration) but almost no gameplay consequences. It takes something like Fallout NV's hardcore mode to make that storage run significant.
I'd say a good solution would be to keep the weight system as-is, but allow the ability to send your companion back to whatever town you choose to dump anything you give them, similar to Torchlight 2. You trade losing your companion for 5-10 minutes or whatever but in return only have to spend a few seconds dumping your junk (or whatever) tab on them and telling them to go. Would seem fair to me and make some amount of sense in the world at least.
I'm for the first time okay with encumbrance because the entire focus of this game is picking up shit. Literally just you are a shit collector and you collect the fuck out of shit. That's all fallout 4 is. There's a quest, but it just takes you to buildings to pick up shit. And there's a story, but really it's not as important as the plot of Joe the Shit Picker Upper.
BUT
who thought it was okay to NOT LINK THE WORKBENCHES BY DEFAULT
The fact that's a perk is bullshit. Now I have to fast travel back to sanctuary constantly which is just annoying and stupid.
Shit picking up shitty shit game.
This is your stance on all console commands, really? Like IDKFA in Doom isn't cheating?Nah, if they allow it it's not