Well you are combining my conversations with 2 separate people. My comments on challenge were directly in response to the poster who said they maxed level and perks when he started the game.
I do not understand this at all
Honestly the whole encumbrance thing is just a symptom of a larger problem with Fallout and games like it. There are so many systems in place designed to limit what you can do. It's almost like open world games these days are saying "We want you to have fun, but not so fast! You need to unlock all the fun first." But then by the time you make your way through the progression, you've already made it through most of the game and you get less of a chance to use that fun stuff.
I got so frustrated with the game within the first 2 hours that I just opened the console and made myself level 250 so I had full SPECIAL and every perk fully leveled. Then I gave myself a practically unlimited amount of every crafting material so I could make cool guns and armor. Now I'm having way more fun with the game.
I didn't always think this way. But I played Dota almost exclusively for a really long time and it kinda rewired my brain in how I think about progression in games. As a result it's hard for me to play a game that has any kind of leveling or similar mechanics without seeing the flaws and cracks in the system.
And when you hack your way to a fully specced character in Fallout 4 in 10 minutes, you realize how much of the game is pointless.
I got so frustrated with the game within the first 2 hours that I just opened the console and made myself level 250 so I had full SPECIAL and every perk fully leveled. Then I gave myself a practically unlimited amount of every crafting material so I could make cool guns and armor. Now I'm having way more fun with the game.
And when you hack your way to a fully specced character in Fallout 4 in 10 minutes, you realize how much of the game is pointless
It is as meaningful as any other character choice because you are spending the same points you use to level other things.
How could anybody be so daft to think it is cheating? It doesn't grant you any extra abilities. It doesn't make the game easier; it makes the game more expedient.
There are perks that marginalize the issue of carry weight. It's removing the consequences of investing skill points into those perks. That's why it's considered cheating. It grants you abilities the game has that you haven't earned.
And.... so what? A lot of people like cheat codes and being all-powerful in their game worlds.
What's the harm in that? Games used to have those cheats available in countless games during the "golden age".
Or am I playing StarCraft "wrong" when I typed in "POWER OVERWHELMING"?
You don't understand because you don't enjoy it... but someone ELSE enjoys it greatly. They enjoy it because it's a power-trip, because it makes the game less stressful and more fun, where they can prioritize things like story, exploration, and other game mechanics instead of just combat or menu organization, where after a long hard day at work in the office, it's good to come home and be in charge and in control of SOMETHING and games have always been great at providing that avenue.
The argument I'm making is that the points you put into stats and perks that allow you to carry more stuff don't do anything aside from making you have to spend less time managing your inventory.
and it's still not as effective as many people (myself included) would like it to be.
And my argument is that if you do not like doing this stuff, then there is a character build avenue open to you to mitigate the amount of time you have to spend doing it. How is that not beneficial to this person that has such a problem with encumbrance management?
Probably. I use a LOT of Action Points. It's often times more inconvenient to keep using up my Action Points than it is to just not use it.This is where you lose me. Strong Back removes every consequence encumbrance has at the expense of infinite action points. If you could still run while over-encumbered without the use of action points would it then be good enough?
Probably. I use a LOT of Action Points. It's often times more inconvenient to keep using up my Action Points than it is to just not use it.
Removing it kind of inundates game mechanics like Strength, Power Armor bonuses, buffout, a home base to store things, companion inventories, all perks that give carry weight, trade routes between settlements, as well as making caps a non-issue from the start of the game rather than 30 hours in like most Bethesda game.
Just leave stuff behind, 100% clearance is not necessary.
There isn't anything wrong with it. I simply do not understand how playing the game like that is fun. I mean the story is, like, not good. What is the point of exploring when any reward you would find is rendered meaningless considering nothing in the game world poses any threat. Why be excited to get a new gun when at lvl 250 the first pistol you get will wreck anything. It is just strange to me.
Larger mods and settlement items actually don't require many resources. Settlements provide you with hundreds of free things to scrap too, yay. Unless you're building a large settlement, you really shouldn't be becoming over encumbered all that often if you're actually only getting what you need.
I hate it too, but there's nothing I can do about it, I just have to live with it.
I might try that. First I need to locate dog meat. Sent him home, and now I can't find him.Dupe the "You're SPECIAL" book and max out strength.
I've actually found the companion issue to not be as bad as other games in the past, because at least in FO4 you can tell them where to stand.Relevant:
Wait what? This is a thing?Dupe the "You're SPECIAL" book and max out strength.
It's completely true when we're talking about the individual items themselves. Don't misconstrue what I said to fit "making a large settlement" - I'm talking about shit like the Industrial Water Pump.First of all, the first sentence isn't remotely true, large settlements require lots of resources unless you're just making a hack job of it and just placing a few random turrets, water pumps and beds anywhere.
I assume you're typically talking about mechanical and electronic items. Honestly, really, I only think you lot think they're "rare" because you spend your time picking up Everything Under The Sun. I don't have a problem finding them, they're usually in logical locations like offices and schools.Second, the rarer resources all happen to be on items that typically have heavy carry weights. Some resources are required for a lot of things yet are still rare, so you'll always be looking for that type in addition to other rare resources.
If you're reaching, like, max capacity if that's all you're looking for (while items that need said items really only need 1-3 of them at a tome) then it doesn't sound like constantly popping back to base after every mission or dungeon crawl - like even though I think they're easy to find there's still not enough of them in a single area to overemcumber you.Plus when you need only 5-6 different resources at one moment but they mainly found on different items it just bloats the amount of items you need scavange for, which drains away your weight capacity. If a tin can could give oil, copper, fibreglass and screws it wouldn't be so much a problem.
Then do something else, don't spend your time looting everything if you don't want to spend time managing your inventory.
That is the point of encumbrance, it is about choice and consequence. Albeit a trivial time consuming annoying consequence, but that is the point of the system.
Wait what? This is a thing?
What are you guys doing where you feel the encumberance is so limiting? There is junk all around but what's the point of making your weight ridiculous to pick it all up? At that point just going into the console and giving yourself whatever item is needed would probably be more effective.
Cheating on first playthroughs diminishes my enjoyment.
Also my pride does not allow it.
H
I got so frustrated with the game within the first 2 hours that I just opened the console and made myself level 250 so I had full SPECIAL and every perk fully leveled. Then I gave myself a practically unlimited amount of every crafting material so I could make cool guns and armor. Now I'm having way more fun with the game.
Also talking to people, who point fingers to others for hoarding stuff:
The main reason people collect everything are simple gaming habits. In every other game a collectable objects has a meaning. Since games have technical limits, we are taught, that everything interactive has some sort of important. In Bethesda games the possibility to collect anything, makes this notion into a time waster and negative experience. One important rule of design is, that it's always the responsibility of the designer and not (always) the user to find a solution for this kind of user problems. Or you have a bad designed feature (like in this case).
Games (or any kind of medium) doesn't exist in a vacuum and you as a designer should know your audience. So it's Bethesda move to find a way to challenge or change this behaviour. It's much much easier to find a clever solution for this specific problem of one game, then asking millions of players to change there overall gaming habits.
Not everyone plays games for the challenge, particularly content-rich, story driven games like Fallout 4. Content tourism is a real thing in games right now.I never claimed encumbrance was the challenge. I said that it is part of your meaningful character choices, and requires you to build towards it. Leveling yourself to 250 and getting all the perks 10 minutes into the game is what removes all the challenge. You are just an unkillable god right from the start.
Agreed. I've yet to see anyone complain about equipment weight systems in games. They provide for different playstyles and meaningful choices while avoiding the shitty annoying inventory management most people in here take umbrage with.What they should do is have only weapons and apparel count towards the weight limit. Aid items and materials shouldn't count.
I can see where you are coming from, but anyone who regularly plays WRPGS should know about weight/value ratios and that they cant have everything. I always saw it as part of learning the game. Through FO3 and New Vegas I honed my view of what is or is not valuable, granted the rules have changed in FO4, but it just means learning what is worth collecting for that particular character.
For instance; If you have a house (in real life) of a particular size, with doorways and windows of a particular size, and you go into a furniture shop to look for a sofa it's on you to know what will or will not fit into your house right?
As has been said many times in this thread, what you did in 3 and NV cannot be fairly compared to 4, primarily because in previous games junk was almost worthless, whereas in 4, it all has value (if you are interested in the modding of weapons and armor or upgrading settlements, at least).
IMO Bethesda should have factored for the increased amounts of stuff people were likely to pick up in this game by giving a starting carry capability of 500, every STR being worth 50, and the other perks that boost carry capacity adding up to a total of 500 - giving a total carry capacity of 1500.
1500 might seem like a lot but it really isn't if you don't like spending half your gaming session looking at loading screens.
I still believe that a lot of the encumbrance problems are the result of player choices rather than game design however, but I can totally see the reverse being true in some peoples opinions
I was at a friend's yesterday and I don't think he could have helped but be stuck in the menu screen for probably more than half the time I watched him play.Always these weird "I had a friend over and then THIS happened" stories
Don't fiddle around in your inventory for 10 minutes when showing somebody the game. Don't pick up Raider armor and pipes.
In fact, don't bother picking up anything that you don't need, stop wasting time with base building, it's completely useless.
I was at a friend's yesterday and I don't think he could have helped but be stuck in the menu screen for probably more than half the time I watched him play.
My reaction was the same as guy's friend in the OP. It was pretty boring and looked like too much work. He'd wonder around or go on a side quest picking up everything that wasn't bolted down. It was like i was watching a janitor simulator with the number of used ashtrays and empty bottles I saw him pick up. When he got too heavy he'd throw stuff on Dog Meat. When I'd see points of interest he wouldn't enter without returning to sanctuary to dick around in menus and bank all his junk.
He does have a habit of being too much of a completionist though so some of the boringness could just be his annoying ocd playstyle.