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Facebook has acquired Oculus VR for 2 Billion US Dollars

a.wd

Member
Except he's right. That is pretty much what it looks like.

Well the grown up way to deal with it would be directly, like a man and have a quiet word in his shell like.

I am a big Cliffy B fan but that was a douchy way to end what was a nice statement. ("I'm rich biiiiatches!")
 

EVIL

Member
And I suppose we'll see where that goes. You are right though, these problems aren't unsolvable. I tend to simply be cautious when people tell me things that sound too good to be true.

Thats a good and wise standpoint, I personally tend to get a little to exited when tech like this comes around :p
 

Clawww

Member
at this point I'm just dying to hear more announcements. things were simple when it was just "buckle down and wait for DK2 to ship" but now there's so much shit I want to hear about
 
Oh yikes. At both my math and those numbers. No way I take over 75% of my payment in Facebook equity.

These really are kids playing with billions.
Well if they will succeed in making VR and Oculus Rift as huge as they want, the price will go way higher.

at this point I'm just dying to hear more announcements. things were simple when it was just "buckle down and wait for DK2 to ship" but now there's so much shit I want to hear about
Same. I assume they'll have something great for E3.
 

Alexlf

Member
This is flat out false.

The Rift still runs firmware. It still presents proprietary APIs, that can easily be locked down by developer authentication certificates on a per application basis. We *know* it will have a software launcher by Oculus, and it is very easy (and very likely) that it will be the default when the headset is turned on on the consumer version.

The software launcher they are (were?) designing was entirely for PC. It had nothing to do directly with the headset/hardware. Simply an application.
 

rjinaz

Member
Why does that make you laugh out loud?

The guy posted on reddit like some time ago, a month or so, that his friend saw what looked to be Zuckerberg heading to the Oculus floor. At the time everybody was pretty harsh on the poster. He admitted he took it so hard he joined a support group on reddit. Some called him nasty things saying he was crazy and it would never happen about FB buying Oculus and yet it did.

Anyway, I do find it somewhat amusing myself and does go to show that on rare occasions random people do tell the truth on the internet.
 

Sepp

Banned
Oh yikes. At both my math and those numbers. No way I take over 75% of my payment in Facebook equity.

These really are kids playing with billions.

"Virtual" billions. Facebook made $1.5bn profit in 2013 (has it ever payed a dividend?) but its market cap is more than $150bn.

Does not compute.
 

ronito

Member
So "all things considered" this morning was doing a story about the collapse of Candy Crush Saga IPO and they were pointing to the Oculus Rift acquisition as a sign of a Social Network Gaming Bubble.

Personally, if VR takes off in non-gaming realms $2 Billion to get in on the ground floor is a pretty good deal.
 

rjinaz

Member
According to the CEO of Oculus, he met Zuckerberg last November for the first time.

I apologize, I was under the impression they weren't interested until GDC as well. Must have been one of the first stories that came out after the madness that was the announcement. Thanks for correcting me.
 

MaLDo

Member
At this point you have to ask yourself if developers will cede to such a demand. My suspicion is that some will, but most will not.

And who knows? Maybe Candy Crush and Farmville is all you need. But I don't think it becomes the hardware of choice with such restrictive use conditions.

A lot of companys will make (or try to) VR social worlds. BUT only a few of them will remain. Valves earn a part of every transaction into steam, and a lot of devs are ok with this.

That's why facebook is keen that Rift is a success. Actual weapons are nice design, tech quality and low price. Using Rift as the spearhead of VR into masses.
 

SaberEdge

Member
I don't see how being a facilitator of these practices can be defended as responsible or reputable.

Everyone doing the wrong thing doesn't make it acceptable (and yeah, the larger thesis here is probably that capitalism makes us into horrible people, consciously or unconsciously). Maybe a bit too heady for a conversation about a Facebook acquisition though, I can agree to that much. Still, it does call into question why consumers and companies seem to be so constantly misaligned in what they want.

Oh, I see what it's about. Why does it not surprise me that people that think like you would also be anti-capitalism?

Capitalism doesn't make us into horrible people, horrible people will always be horrible people regardless of which economic system they live under. There's doubtless a lot more potential for horrible people to do harm to others under socialist and other authoritarian systems in any case.

Without getting too off topic, suffice to say I don't agree with the things you are suggesting about Facebook. I don't personally use it very often, but it definitely hasn't harmed me in any way, nor do I find your argument claiming harm done to others to be very convincing either.
 

Seanspeed

Banned
So the opinion I'm gathering from most of the finacial community that is speaking is that Facebook way overpayed for Oculus.

Their stock is also slightly buckling on the news. Down over 5% and still sinking. In somewhat funny ironic news, OR's payout is now 80m less presumably on the news of their aquisition.
Not surprising. Long term thinking scares shareholders.
 

SaberEdge

Member
"i stand to make a very sizable chunk of money from this acquisition."


ehhhhh....he wouldn't be saying good things if oculus were in the red.

that post is all about convincing people that oculus isn't going to abandon them. if he were a "huge fan of vr", there are a lot of other devices right now which can offer the same core experience so the people who will abandon oculus would just go someplace else. guess what, he still wants people to use the oculus. i wonder why.

That's not true. There is no other comparable VR headset available (or soon to be available) that can compare to the Rift. Even Sony's headset, which apparently isn't going to be available for the PC anyway, doesn't offer the same technical specifications.

I'm still behind the RIft because I see no other better alternative for the kind of experience I want out of VR. Sony's headset is the only other serious option and it's inferior in technical specs and, more importantly, will be limited by the PS4's hardware.
 

soontroll

Banned
Not sure if this has been posted but it made me lol:

qtHNZ35.png
 

SaberEdge

Member
Huh? Notch parted 10k into Oculus, that's no chump change. And he stands to gain nothing from this move. Notch has reasons to be mad.

Meanwhile Cliff's blogpost that's prefaced with "fuck you bitch Im gettting paid" is supposed to be some vindication?

Yes, actually that is chump change for Notch. And he's just feeding his ego as usual. He's constantly trying to appear edgy and 'against the man'...the hero of gaming. But he's not. He's made one very successful game and he is afraid to even try to make anything else.
 

SaberEdge

Member
Facebook acquisition is terrible for their ecosystem. It's driving away some of their most enthusiastic early adopters, and for what? Some vague expertise from facebook? Where is facebooks amazing ecosystem, especially in gaming? They've squeezed their facebook developers so much, and changed the goalposts on what they are allowed to do so much that major devs are struggling. It's hardly dynamic, or without its problems, so I'm not sure what CliffyB is on about here.



Oh, advertising. That thing that doesn't work all that well with VR.



You see, I'd draw different conclusions from the same set of facts. Facebook is struggling to stay relevant, and so is purchasing other people's users to keep the merry-go-round going, which isn't cost effective in the long run. They are unable to change the serious deficiencies in their own company that is driving away the demographic they value most. They are unable to penetrate overseas markets like whatsapp, so they had to buy them out. Their software development in-house were unable to conceptualise and produce a free lightweight messaging app that worked as well as whatsapp.

When cliffy is saying Whatsapp have done great since their acquisition, when it is only 6 weeks ago it happened, you know the guy is struggling with reality. Anecdotally, my entire circle of friends of about 20 people are switching over, in ones and twos, to telegram, which saw 8m more downloads after news of the acquisition broke. How much erosion of the whatsapp userbase has there been? Cliffy doesn't know - so why is he pretending everything is fine?

I doubt notch is the only developer that switched from enthusiastic to not interested. I'm sure a bunch of them felt less strongly, but still switched from fully committed to wait and see.

Some of you make it sound like these kinds of things are permanent. In reality they are constantly in flux. I saw many people change their opinions on this acquisition in a matter of a day. Imagine what can happen in a month or a year. If Oculus executes well on the CV1 and also helps bring some very compelling VR content many of those people that are freaking out now are going to be right back on board. Not to mention thousands or potentially millions of new people.

I've seen over and over how the vociferous minority can dominate message boards online, yet isn't really a reflection of the greater reality.
 

amdnv

Member
"Virtual" billions. Facebook made $1.5bn profit in 2013 (has it ever payed a dividend?) but its market cap is more than $150bn.

Does not compute.
Yup, if Facebook were to buy my company and pay me in shares I'd sell them right away. Facebook is so massively overvalued it's insane.
 
D

Deleted member 22576

Unconfirmed Member
I am so ready to have all my friends over with their rifts and have an epic virtual reality dance party.
 
The more I think about this, the less it makes sense.

In its current form, how does Oculus Rift mesh at all with Facebook's trajectory? Facebook has grown because it has offered people a way to connect with each other, first via web browsers, then via mobile devices. There's a very clear logic there: Facebook started in small spaces (Harvard and other universities), then expanded to let people connect with each other in more places (high school, the general population, and now anywhere via mobile devices).

Pushing a platform whose use is designed for the living room space, which by its design (head-mounted display) limits not only where it can be used but how it can be used, seems utterly incompatible with Facebook's trajectory.

It is kind of like how people criticize Nintendo for not being able to take your content between devices. Except in this case, it is Facebook - which has built its success on following the explosion of "everywhere" computing - now deciding to invest in a platform that is everything but "everywhere."

I don't see this ending well.
 
Eurogamer said:
"Oculus already has big plans [for gaming] that won't be changing and we hope to accelerate" starts to feel less like reassurance and more like a desire to get this silly gaming stuff out of the way as quickly as possible.

Someone explain this shit to me. Because Oculus was never meant to make games themselves. They've been very strong on that point. So why or how would they possibly behave any differently if they're expanding the range of purpose for their devices. A good VR device is a good VR device. If they're building the device to make you feel like you're really at a NFL game, or to convince you you're in any other experience, how would that not immediately translate into improvements in gaming performance as well? What would they gain from abandoning their single largest community support thus far? Or why would they want to alienate any customer-base at all? This kind of fear mongering makes no fucking sense. It's like FOX News: Game'rs Edition.
 

SaberEdge

Member
I don't know if it has already been posted, but here is a little interview with indie developer, Untold Games, creators of the upcoming VR game, Loading Human.
http://pcgmedia.com/rifts-first-cor...y-facebook-buyout-vr-is-not-just-about-games/

“We believe that Facebook’s move is yet another proof that VR is going to be something huge: they probably see is as the next great revolution after the mobile one and want to be on board.”

“if Oculus is going to keep working in an independent way, we’d be facing the biggest revolution after television and being part of it would be a honour and a great luck.”
 

SaberEdge

Member
There is no hard proof they aren't far ahead of Oculus either.
Sony had annually released consumer grade HMD's from 2011.
OR had motivation to show work in progress device to the public, Sony, on the opposite, would keep it secret.

OR and Morpheus seem rather different too. Morpheus is likely using external camera to help with position tracking.

I'm sorry, but I really don't buy that. Sony had every reason to announce a VR headset right alongside the PS4. If they had really been working intently on a VR headset since at least 2010 this should have been fairly easy to do. And you can't say, 'well they didn't want to show a prototype', because that is exactly what "Project Morpheus" is.

The Oculus Rift has had positional tracking using an external camera since the Crystal Cove prototype. The Sony headset is very very similar to the Rift, only a few technical advancements behind. The VR headset Sony showed is kind of like a mixture of the DK1 and DK2 in some ways (LCD panel, lack of low persistence, lower FOV), but overall still closer to the DK2. Even the use of the move controllers really isn't all that different from things we can already use with the Rift such as the Razer Hydra. https://www.youtube.com/watch?v=RmVw0uGCUmE
 

sangreal

Member
Just saw a promo on HBO for Oculus; Apparently they had some interactive GoT exhibit at SXSW

Guess this thing is really taking off
 
Just saw a promo on HBO for Oculus; Apparently they had some interactive GoT exhibit at SXSW

Guess this thing is really taking off
http://www.wired.com/underwire/2014/03/game-of-thrones-oculus-rift/

While Oculus Rift is already notoriously immersive–with the reaction videos to prove it–this demo added sensory elements like blowing wind and rumbling floors. An HBO representative says other iterations could include the scents of ice and, yes, fire. This isn’t the first time multisensory input has been added to visuals, often in gimmicky ways, but paired with the Rift, it is startlingly effective
20140307-SXSW-AZ-090_edit1-660x528.jpg
Oculus-2-660x371.png
 

Dreaver

Member
Some of the replies in this thread are ridiculous. I can totally understand people are disappointed and not happy about the news, but how the hell can you blame or say "fuck" the Oculus Rift team? The guys from Oculus cashed out big and they totally deserve so, you're an idiot if you refuse that offer.

Also Facebook is much more then just a website nowadays... It's a business move from them. I know most people don't like Facebook as a company, but you can't blame or hate them for buying Oculus. That's business.
 

diaspora

Member
Well. I'd rather facebook than valve honestly. The latter would shove some steam bullshit into it whereas the former has left whatsapp and instagram alone as far as integration goes.
 

water_wendi

Water is not wet!
Notch wins. Cliffy acting like a tool. Facebooks involvement has deflated my enthusiasm. While FB might not interfere with development they sure as shit will interfere with the rollout.
 

diaspora

Member
You literally picked the one option where you're wrong, good job.

Facebook hasn't shoved itself into Whatsapp or Instagram and there's no reason to believe they will for Oculus too. Valve's current work with steam is pretty terrible outside of the selection and sales. Their OS isn't particularly exciting and they've got customer service worse than a company as bad as EA.

EDIT: The point I'm getting at is that IMO Valve would have some level of integration of Steam with Oculus and that's a problem with me because Steam as a product itself is awful.
 

Handy Fake

Member
Facebook hasn't shoved itself into Whatsapp or Instagram and there's no reason to believe they will for Oculus too. Valve's current work with steam is pretty terrible outside of the selection and sales. Their OS isn't particularly exciting and they've got customer service worse than a company as bad as EA.

Forgive me if I'm wrong, but isn't it almost entirely the other way around..?
 
Well. I'd rather facebook than valve honestly. The latter would shove some steam bullshit into it whereas the former has left whatsapp and instagram alone as far as integration goes.

Like the controller, Valve would allow it to be used without any Steam integration if anyone wanted to.
 
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