Shiggy said:Nintendo and LucasArts did not want to give them money anymore since they were afraid that they would use it to pay off debts instead of finishing their projects. Bottlerocket was in the same situation: They had contracts for working on Street of Rage for Sega and Scratch! The DJ, but then publishers wanted some security.
antonz said:Do we know what ever came from the lawsuits that were filed by US employees over Rogue Squadron Wii etc?
Caesar III said:couldn't they easily port rogue squadron to 3ds? The system should be capable to do it and it would kick as in 3d. EEK
Fixed.AceBandage said:Rogue Squadron 3DSCollection
wsippel said:Turrican was already mentioned (they would need Denaris and Chris to bring it back, though), but they're also wizards. When developers made a big deal about next gen tech, Factor 5 was like "well, we already did all this stuff five years ago. On Gamecube. In eight months. For a lauch title."
Nah, Denaris isn't required, the Maestro on the other hand ...wsippel said:Turrican was already mentioned (they would need Denaris and Chris to bring it back, though), but they're also wizards. When developers made a big deal about next gen tech, Factor 5 was like "well, we already did all this stuff five years ago. On Gamecube. In eight months. For a lauch title."
I'm not talking about legal stuff. It's nostalgia. It wouldn't be the same without Manfred (and Chris, but it seems we agree there).Shiggy said:They don't need Denaris for Turrican, Factor 5 GmbH owns it. Chris Huelsbeck would be no problem though, he recently worked with QWRKii (composed of ex-Factor 5 devs) on a pretty great iPhone title
Pretty sure Lucasarts will never work with Factor 5 again unless Factor 5 can pony up cash. Lawsuit said they owed Lucasarts over 4 million dollars from a loan in 2003.careksims said:Okay Next Gen Rogue Squadron please!
antonz said:Pretty sure Lucasarts will never work with Factor 5 again unless Factor 5 can pony up cash. Lawsuit said they owed Lucasarts over 4 million dollars from a loan in 2003.
The fact they were pretty much developing Wii games only after Lair says they gave up on HD twins
Not only Gamecube. Factor 5 developed some of the prettiest games on Snes and N64 too.loosus said:I have to say that I was always technically impressed with their GameCube games (the forest scene in one of the Rogue Squadron games was mind-numbing at the time), but it's so hard to actually sit down and play their games. Their GameCube games felt like mid-1995 PC games in the interface, and a lot of their design decisions were questionable. And they always found a jarring way to keep the technically impressive stuff under wraps, like having a technically nice cutscene with shitty animation and a "cut to black" between each camera-angle change.
Impressive tech, terrible interfaces, lack of polish and weird gameplay decisions are staples of central and eastern European devs for some reason. Some of the issues are easy to explain, others... not so much.loosus said:I have to say that I was always technically impressed with their GameCube games (the forest scene in one of the Rogue Squadron games was mind-numbing at the time), but it's so hard to actually sit down and play their games. Their GameCube games felt like mid-1995 PC games in the interface, and a lot of their design decisions were questionable. And they always found a jarring way to keep the technically impressive stuff under wraps, like having a technically nice cutscene with shitty animation and a "cut to black" between each camera-angle change.
Shin Johnpv said:The team that did the launch RS was damn amazing. Wish they were all still together making games, probably show alot of devs out there how to make a graphics engine and do it right on the Wii.
They were being sued by former employees regarding the company shifting all the Wii work over to a cover company etc. Cannot find any updates on it and all the gaming sites that said they would keep tracking the story never did so no updatesInstro said:Maybe Nintendo could get them do make some good middleware for the 3DS. Isnt F5 currently involved in some lawsuit btw, or has that been finished up?
Shiggy said:The bulk of employees worked on Superman, don't forget about that!
Does any website exist to track lawsuits?
Mario said:We have one of the engineers from that team, Mike Keith, working on our iPhone/Android stuff. He is awesome and really knows his stuff.
CecilRousso said:Remind me again why Factor 5 are so popular. Please don´t say that it´s just because of the average Rogue Squadron games?
Keyser Soze said:
"Factor Five is ALIVE!"
~Devil Trigger~ said:LAIR 2!!!
scitek said:Mostly because of their ability to get more out of the Gamecube graphically than pretty much every other developer on the planet.
IIRC there was a time when a nightmarish copyright scenario was in existance, basically making a "new" Turrican game impossible or at least not commercially viable due to F5 not holding worldwide rights to the IP.Shiggy said:They never did? Factor 5 released those games on VC again.
By Denaris you mean Manfred Trenz I guess; well to be honest I can hardly imagine a good Turrican game without him holding a designer position: Factor5/Neon designed ones, whilst being the usual tech-monsters were not that good IMHO compared to Turrican1/2 on Commodore platforms, created (basically) by Trenz alone.Celine said:Nah, Denaris isn't required, the Maestro on the other hand ...
happyfunball said:It looks like the case is in federal court now.
http://207.41.18.67/CEO/cfd.aspx?7128
My guess is that we won't see anything of their supposedly ready-to-ship projects until this case is settled.
yurinka said:Fuck Rogue Squadron and the ports.
I want a brand new Turrican in 2.5D for XBLA & PSN, or 3DS & PSP2.
Noisepurge said:i wonder who owns the IP for Turrican? THQ?
Shiggy said:Why THQ? It's owned by Factor 5.
Noisepurge said:The original was from Rainbow Arts that is now THQ. Factor 5 only did some ports?
edit: no Turrican 2 was from them...right
Apparently the job listing text has been changed. The company is now called FactorY and was "founded by former members of Factor 5" (according to the first sentence in the new listing).Discomurf said:Here is the full job post....
Factor 5 has over 20 years in the development of console games in Germany and the USA. Our affinity for technology and hardware will be appreciated by many partners around the world especially.
Junior Software Developer (m / f)
Factor 5 looking to strengthen the R & D development teams in the Cologne / Germany a junior software developers.
Responsibilities:
Development of technologies for all current consoles, handhelds and PCs
Your profile:
You have a degree in computer science or a comparable training or have acquired knowledge in practice.
Your use of C + + and object-oriented design is excellent and you know the STL and TR1.
But have no fear of assembler.
You have a basic understanding of the problems in the multi-core programming.
You can familiarize themselves independently in new technologies.
They show initiative and be a team player.
They respond flexibly to project adjustments and are able to complete your tasks with the times.
They speak fluent English.
Desirable experiences with non-Microsoft platforms
It offers an interesting challenge with room for initiative at different projects in an international company.
We look forward to receiving your application, indicating a possible start date and salary expectations.
Factor 5 GmbH
Achim Moller
Otto-Hahn-Str. 7
50 997 Cologne
de@factor5.de
www.factor5.de
Wow... that would be great. I gotta play some Rogue Squadron tonight.AceBandage said:Rogue Squadron 3DS
bistromathics said:damn it, I was going to derail the thread with a Five Alive reference!