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Fallout 4 Officially Revealed for PC, Xbox One, PS4 [Reddit Rumor = Ban]

rjinaz

Member
All this, and areas need to be designed with vehicles in mind. While 3 and NV are open, their landscapes aren't flat. Assuming 4 carries on in that style (it looks like it will from that trailer), it wouldn't really be accomodating of vehicles.

Agreed vehicles present a whole host of problems. Except maybe flying vehicles.
 
never played a fallout game, i don't even know what i should be expecting. all i know it's post apocalyptic.

it's got that vats thing though. isn't that like that gameplay mechanic from vagrant story? do we have to use it all the time or is it optional?

why should i buy fallout 4? can anyone give me a rundown as to why this game can be great?

disclaimer: i found skyrim to be mediocre and a tolkien wannabe. so there's that, and i never played any elder scrolls game but tried skyrim.

basically i don't want to be burned again.

If it is anything like Fallout 3 or Vegas it will be great. It honestly just depends on if you like the setting and story line.
 

whipihguh

Banned
But there are robots.... And Super-AI. I don't understand.

Canonically, the inability for the world in Fallout to create things like the minaturized processors and other likes of technology (at least not until far, far later), they focused on improving technologies which they already had a focus on: giant, extremely powerful supercomputers, nuclear technology, and the concepts that they saw as futuristic, such as robots and artificial intelligence.So while they developed certain technologies that we didn't, because of a lot of their other tech didn't improve, their future tech is really, really inefficient and uses absurd amounts of power.

In reality, Fallout is a parody of 1940s-60s Americana and it's perceived future, and as such, it pokes fun at their concept of the future. The Fallout world is meant to be anachronistic and weird by design. These things don't make sense in Fallout because the poplar sci-fi vision of the future in the 40s-60s didn't make sense either.
 
anyone else here who never ever ever uses VATs and prefers to use the FOMM or Project Nevada mod's AP-reliant Bullet Time instead? Keeps me in control of all the action, and it feels damned good
 

MattyG

Banned
Agreed vehicles present a whole host of problems. Except maybe flying vehicles.
Which is why I think the multiple shots of flying vehicles is probably hinting at their inclusion, the landscape doen't need to be designed around them as much as cars. I think they will be a part of travelling in some respect, and I can see it going one of two ways.

1) We can fly it ourselves.

2) We are flown by someone (like in that shot of the BoS knight standing in the side door of the vertibird) once we gain their trust through a quest or something. It could basically be like the carriages in Skyrim, a replacement for fast travel for people who don't want to use fast travel.

Or they were just for show in the trailer and we only get in them in scripted sequences like in Broken Steel (I think we flew in one in BS, right?)
 

Zoso

It's been a long time, been a long time, been a long lonely lonely lonely lonely lonely time.
Which is why I think the multiple shots of flying vehicles is probably hinting at their inclusion, the landscape doen't need to be designed around them as much as cars. I think they will be a part of travelling in some respect, and I can see it going one of two ways.

1) We can fly it ourselves.

2) We are flown by someone (like in that shot of the BoS knight standing in the side door of the vertibird) once we gain their trust through a quest or something. It could basically be like the carriages in Skyrim, a replacement for fast travel for people who don't want to use fast travel.

Also, they implemented riding flying dragons into Skyrim with the Dragonborn expansion. So I could see them evolving that idea into flying vehicles in Fallout 4 quite easily.
 

Steel

Banned
i don't even know what the story line is or what it's about or what your goal is.

i literally don't know a thing about fallout.

Think the jettsons. Now dial back a few hundred years. Now add a Russia-American war. Now nuke it thoroughly. You have Fallout.

anyone else here who never ever ever uses VATs and prefers to use the FOMM or Project Nevada mod's AP-reliant Bullet Time instead? Keeps me in control of all the action, and it feels damned good

I rarely use VATs unless it's point blank range. Well, I do find it useful for lining up headshots at extreme range without a scope.

Canonically, the inability for the world in Fallout to create things like the minaturized processors and other likes of technology (at least not until far, far later), they focused on improving technologies which they already had a focus on: giant, extremely powerful supercomputers, nuclear technology, and the concepts that they saw as futuristic, such as robots and artificial intelligence.

In reality, Fallout is a parody of 1950s-60s Americana and it's perceived future, and as such, it pokes fun at their concept of the future. Things that they saw as inevitable (but haven't come to be in reality, or were amazingly absurd in retrospect) such as A.I., laser rifles, robots, atomic-powered cars are commonplace, while things that did not envision (the creation of transistors and microprocessors, giant color LCD televisions, cellphones, the Internet) are either hopelessly behind what we have now or are completely nonexistent. It doesn't really make much sense, but it's not meant to make much sense in the first place. The Fallout world is meant to be anachronistic and weird by design.

It's just really weird to consider a society that had fusion, fission, and even super-solar power would go to war over fossil fuels more than anything. I don't think it's really that much of a problem in the overall narrative, though. The reason fallout america and russia go to war isn't really important to Fallout's premise. I just find it odd.
 

UberLevi

Member
never played a fallout game, i don't even know what i should be expecting. all i know it's post apocalyptic.

it's got that vats thing though. isn't that like that gameplay mechanic from vagrant story? do we have to use it all the time or is it optional?

why should i buy fallout 4? can anyone give me a rundown as to why this game can be great?

VATS isn't required to use. You can play the game strictly in real time if you wish. It just allows you to pause and select body parts to target with a chance to hit at the expense of action points.

The main reason to buy it would be to experience an open-world post-apocalyptic RPG. Fallout is pretty humorous at times, and it has the whole 1950s America aesthetic working in conjunction with the feel of an irradiated wasteland. The game can be played like a typical FPS, however unless things have changed this time around, skills and stats play a pretty decent role in a lot of the mechanics, meaning there's a lot of numbers working in the background of your actions which can make trying to play it feel a bit mechanical in some areas.
 
Project nevada... what can I say about that highly overrated mod. It is cool. It adds "difficulty". It tries too hard to make fallout like COD imo. Some features are nice. Some are bad. Overall, it is a cool mod and people should check it out if they haven't. But at the time it isn't good enough to check out unless you really want to play FNV anyway.

Regarding bullet time, this is one of the features they added. It makes the game super easy mode. All the "difficulty" that might have been added, is instantly reversed with bullet time.
 

whipihguh

Banned
It's just really weird to consider a society that had fusion, fission, and even super-solar power would go to war over fossil fuels more than anything. I don't think it's really that much of a problem in the overall narrative, though. The reason fallout america and russia go to war isn't really important to Fallout's premise. I just find it odd.

I could be wrong, but I think America pre-Great War is portrayed as by and large having an extremely large amount of resources at it disposal compared to a lot of the world. And of top of that, it's tech was generally more advanced than the rest of world as well. While the U.S. had plenty of uranium, plutonium and oil to keep itself mostly intact, the rest of the world didn't, and as such the world delved into chaos since they couldn't keep up their energy demands anywhere near as close as well as the U.S. could. Europe and the Mid-East go to war decades before nukes fly due to resources, and unlike China, the U.S. didn't need to invade to get their resources (at first).

I think the general idea is that they had the tech to do so, but by and large it still wasn't enough for demand, and the world was already falling apart before any sensible transition could be made. Everyone was scrambling or any extra energy it could get it's hands on, because the alternative was riots and the mass starvation of millions.
 

Derp

Member
If they add motorcycles then I don't want to see fast travel at all. And then I'd want them to be EXTREMELY expensive to obtain AND maintain.

However if they don't add motorcycles, I would like to see fast travel done in the way Witcher 3 does it (where you can't fast travel from anywhere), but make the locations that you can fast travel to and from MUCH more limited. So like maybe limit it to major locations or areas with (for example) an NPC that is able to take you somewhere with his motorcycle (for example), if you pay him.

To me it doesn't make sense to not have some kind of vehicle (regardless of whether the player can use them or not) at a time like that. I'm pretty sure if they're able to manufacture and power Vertiberds then they should be able to do the same with motorcycles. So I'd like to see at least NPCs that can fast travel you with their vehicle or something, that's all I'm saying.

Doubt any of this will happen though. I'll still dream.
 
Project nevada... what can I say about that highly overrated mod. It is cool. It adds "difficulty". It tries too hard to make fallout like COD imo. Some features are nice. Some are bad. Overall, it is a cool mod and people should check it out if they haven't. But at the time it isn't good enough to check out unless you really want to play FNV anyway.

Regarding bullet time, this is one of the features they added. It makes the game super easy mode. All the "difficulty" that might have been added, is instantly reversed with bullet time.

it's a good thing Project Nevada is insanely customizable, huh? Bullet Time with high AP cost (at 7 agility my current character gets something like 3 seconds of bullet time before it wears out... just long enough to shoot specific dudes in the head, or cripple others... but then I can't sprint away! hmmm...) isn't half the easy button VATS is, bearing meaningful restrictions that govern my playstyle during any given encounter (fight or flight isn't always an easy choice when they both use AP), and it's insanely aesthetically pleasing and satisfying to boot. and after years of playing modern Fallouts, the vanilla games frankly bore me with their frankly insane ease and breakability, you know? I mean, honestly, if it weren't for rebalancing mods that let me make it so that I'm not richer, smarter, and more capable than goddamn Batman Bruce Wayne by level 20, I probably wouldn't even play these games anymore, lol.

but seriously, Fallout is a very different beast when you actually value the clutter around you and play intelligently because you're playing to survive and not just explore. I love it when all that shit populating the world actually means something because if I don't haul it out of there to sell it, or make meds, or craft ammo with it, I'm basically fucked. Encourages me to engage in all of the game's mechanics and make the most of them, and makes roleplaying a hundred times more rewarding.

Think Fallout is scary, disturbing, or atmospherically effective now? Imagine being underground in a tunnel, surrounded by beasts and ghouls that could one or two shot you (but you can one or two shot them too, because that thing you're holding, it's a gun, and that's what they do), almost overencumbered with the best loot you can find (which will net you a tiny profit, nothing next to the benefits of crafting it), trying to determine whether or not you should have your pistol out and ready because you only have 1 stimpak left, or whether you should save your last seven rounds for when something tough shows up, and just use your worn out baseball bat in the meantime. Meanwhile, you're thirsty and sleepy, but can't make it up to the surface yet for water, and you're unsure whether or not you should just turn back (because you might not survive the return trip), or keep spelunking to maybe find some water or some bullets or a crafting bench, because the threat of death is actually real.

relevant quote from an RTTP I made about my last New Vegas playthrough which better explains why I find Project Nevada among other rebalancing mods to be essential additions to the game upon replaying it:

Before I talk about the journey, though, I have to talk about the prep-work. I usually mod out Fallout before I play, but I opted to go balls out this time and really cobble together an engaging game. I mean, I've been playing open world Bethesda games for years, so the system becomes kind of rote and underwhelming. I didn't want another playthrough where I became an ultraversatile god wading through piles of useless junk killing fodder raiders like flies - I wanted to play a game where my main character faced true obstacles to overcome, to give real meaning to scavenging and survival. And so my modlist was tailored around keeping lore 100% intact while expanding the world and tightening the game's balance. Here are several of the most major changes to my game, boiled down to list form -

- completely retooled combat balance and iron sights feel - the game plays more like a midway point between Fallout and a proper FPS. Enemies aren't sponges anymore. Neither are you. Nor can you instantly heal yourself and automagically fix broken limbs.
- Fewer skill points on level up and less Special at the beginning of the game, to force more specialized characters that aren't on the cusp of Call of Duty-esque I CAN DO EVERYTHING EVER BECAUSE I'M JUST THE SHIT status
- food, water, and sleep requirements adjusted to fit the 24 hour timescale more realistically. This can create tense and awesome situations where you must compromise. Do I go deeper into these tunnels and maybe find a place to sleep... or jeapordize the last of my health and ammo? Thank god for Portable Bedrolls and Campfires!
- It ain't easy making caps. You gotta loot more; all that useless clutter is now suddenly important (besides crafting) and worth scrutinizing. I can't count the amount of times I had to choose to leave already scarce ammo behind in my little hut so I could have enough space to scavenge for valuables.
- Sprint and Bullet Time (both of which use AP and are shockingly good additions to the game's combat), as well as Explosive Entry into locked doors and containers
- Weak flashlight instead of a pip-boy light
- +200 era appropriate songs that fit right in with Radio New Vegas
- Comprehensive weapon modding and ammo crafting for everything
- New, lore friendly creatures, weapons, armors, and locations, including the Underground (added by a mod called AWOP), a series of locations all around the Mojave linked underground reminiscient of the Metro except good
- the feeling of an actual war in the Mojave created by many, many more scouting Legionaires and NCR Troopers.
- Owning fucking Casinos and just plain being the man
- Signature weapon. If you've got a weapon you identify with your character, however weak, you can make it your Signature and level it up alongside your character, choosing attributes to enhance as you go.

This game is still distinctly the Bethesda Fallout you know, but with an edge to it. You've gotta work to survive, this world isn't on a silver platter for you to pick apart. You've gotta work at that shit, like a real cowboy. And that's fucking sweet. Ought to have been the games Fallout 3 and New Vegas were when they shipped, especially considering that exploration and moment to moment survival have taken the focus with Beth's reanimation of the series. You don't know satisfaction until you've clawed your way through fiend-infested tunnels with a jamming pistol, breaking down their handfuls of bullets into barely enough pistol ammunition to fill a magazine, looking for a back room to patch yourself up in, sighing with relief when the weak illumination from your flashlight gives way to the scorching skies of the surface.
 
it's a good thing Project Nevada is insanely customizable, huh? Bullet Time with high AP cost (at 7 agility my current character gets something like 3 seconds of bullet time before it wears out... just long enough to shoot specific dudes in the head, or cripple others... but then I can't sprint away! hmmm...) isn't half the easy button VATS is, bearing meaningful restrictions that govern my playstyle during any given encounter (fight or flight isn't always an easy choice when they both use AP), and it's insanely aesthetically pleasing and satisfying to boot. and after years of playing modern Fallouts, the vanilla games frankly bore me with their frankly insane ease and breakability, you know? I mean, honestly, if it weren't for rebalancing mods that let me make it so that I'm not richer, smarter, and more capable than goddamn Batman Bruce Wayne by level 20, I probably wouldn't even play these games anymore, lol.

but seriously, Fallout is a very different beast when you actually value the clutter around you and play intelligently because you're playing to survive and not just explore. I love it when all that shit populating the world actually means something because if I don't haul it out of there to sell it, or make meds, or craft ammo with it, I'm basically fucked. Encourages me to engage in all of the game's mechanics and make the most of them, and makes roleplaying a hundred times more rewarding.

I wouldn't say it is insanely customizable, at least without modding the game itself. There are a hefty amount of options, I'm not saying those don't exist.

Either way, still doesn't change my opinion that the mod is highly overrated. I've played the mod a lot, I know what it is about.
 
I wouldn't say it is insanely customizable, at least without modding the game itself. There are a hefty amount of options, I'm not saying those don't exist.

Either way, still doesn't change my opinion that the mod is highly overrated. I've played the mod a lot, I know what it is about.

Fair enough. It sure ain't perfect, but last time I played through NV I guess I threw the right combination of mods and customizations at it because everything just clicked and I was left with a surprisingly well balanced and intense game.
 

Drazgul

Member
e7uJx5U.jpg


Impossible to say for sure, but 6th row, 3rd column sure looks like the Vault Boy driving a light blue convertible to me.
 
I really hope they fix the realtime combat...

Having random number effecting your shots is stupid. If they fix that it will all but fix the shooting.

It would be cool if you had a shitty rifle early on in the game that the aim was off but was consistent (so, for example, you'd always aim high and to the left and would aim higher for distant object because of worse bullet drop)... Better than just random noise reducing as you improve a shooting skill.
 
2 things to mention about the Boston nuke.

The west has a lot less city wise compared to the East. You'd have to distribute Nukes over a much wider area with a lot more cities on the East coast and Mid East. 1 nuke per city is somewhat reasonable at that point. Boston may not have been high priority either, which is why it's so heavily populated now.

Mr House also studied at the Institute. It's possible they had some sort of Nuclear defense system too, and that's why the Nuke that got through hit so far away from the city.
 
I cannot wait to see and play it. The teaser was incredible. I secretly hope the writing will take more after New Vegas than Fallout 3, but that's just me :p
 

Derp

Member
I was hoping they'd go Elder Scrolls and let us play as a Ghoul/Mutant. Damned smooth-skins/meatbags.
Ghouls are naturally immune to radiation, which would be way too big of an advantage in the game in my opinion. So unless they give humans some kind of "trait" over Ghouls, then I can't see that ever happening. I'd pick human regardless though. How I look is more important than anything in games. Gotta be that stylish smooth-skin.
 
I kinda have hard time imagining having playable vehicles in the game

Like in this game when ur in a vehicle you're in like a room that's clunky and moving through space
 
e7uJx5U.jpg


Impossible to say for sure, but 6th row, 3rd column sure looks like the Vault Boy driving a light blue convertible to me.
Driving skill book?

I'm not sure how I feel about the addition of vehicles, I suppose it depends on the size of the map. A bike would be fucking sick though, as long as it feels heavy and you can only get it later in the game.
 
Ghouls are naturally immune to radiation, which would be way too big of an advantage in the game in my opinion. So unless they give humans some kind of "trait" over Ghouls, then I can't see that ever happening. I'd pick human regardless though. How I look is more important than anything in games. Gotta be that stylish smooth-skin.

Just off the top of my head, increased limb vulnerability due to years of necrotic skin? Or you could still have the radiation affect you by having it endanger your "sanity", pushing you towards being Feral (death).

Seeing how Fallout takes a lot of inspiration from Mad Max, I don't see how vehicles would be out of place. Make it realistic though; it isn't going to drive like a sports convertible after 200 years of non-use, and you'd need to find fuel.
 
On one hand I'm excited because it will be cool to have other ways to travel, but I hope they don't go the obvious "Mad Max/Borderlands/Rage" route. Vertibirds would be sweet just for travelling, maybe a motorcycle, but I feel like cars with mounted guns and stuff would make the game feel too much like something it isn't.

And if there have to be cars, I want them to be something incredibly difficult to aquire. I should have to spend hours scavenging parts and building some broke ass looking monstrosity, and it shouldn't be reliable. Just imagine driving miles and miles to a destination, only being halfway there and then breaking down. Now you need to find parts to repair it, but you're in the middle of nowhere.

Lol. You aren't going to drive miles and miles to do a quest (and only reach the halfway point even after done several miles), because the game isn't going to be that big. It won't be Daggerfall (thanks god).
 
I was hoping they'd go Elder Scrolls and let us play as a Ghoul/Mutant. Damned smooth-skins/meatbags.

Nah. I wouldn't want that. It would take too much work for it to feel good. Most humans are afraid of ghouls to varying degrees. It just seems weird that a single ghoul could unite Boston in a world where certain factions would undoubtedly kill ghouls on site. Hamfisting a ghoul protagonist in would just make me upset, honestly. A ghoul protagonist would be an interesting solo game though.

Here's an interesting thought, though. If you really are from the past, then I bet there's a mission where someone you know was ghouled. As predictable as most games today are you'll probably get captured by a ghoul faction for, or you'll have to recruit the help of the ghouls. Then you'll get brought before the leader, and bam ghoul brother/sister/best friend/Liam Neeson.
 

Drazgul

Member
Nah. I wouldn't want that. It would take too much work for it to feel good. Most humans are afraid of ghouls to varying degrees. It just seems weird that a single ghoul could unite Boston in a world where certain factions would undoubtedly kill ghouls on site. Hamfisting a ghoul protagonist in would just make me upset, honestly. A ghoul protagonist would be an interesting solo game though.

Make it like vampirism in Morrowind then. Most npc's will refuse to talk to you altogether, guards will attack you on sight etc. If you get ghoulified, you'd be unable to complete most quests, possibly even the main story. Unless you wear a closed helmet so they can't see you, of course. :p
 
I really hope they fix the realtime combat...

Having random number effecting your shots is stupid. If they fix that it will all but fix the shooting.

It would be cool if you had a shitty rifle early on in the game that the aim was off but was consistent (so, for example, you'd always aim high and to the left and would aim higher for distant object because of worse bullet drop)... Better than just random noise reducing as you improve a shooting skill.

Isn't that part of the RPG underpinnings of the game(s) though?

2 things to mention about the Boston nuke.

The west has a lot less city wise compared to the East. You'd have to distribute Nukes over a much wider area with a lot more cities on the East coast and Mid East. 1 nuke per city is somewhat reasonable at that point. Boston may not have been high priority either, which is why it's so heavily populated now.

Mr House also studied at the Institute. It's possible they had some sort of Nuclear defense system too, and that's why the Nuke that got through hit so far away from the city.

Do we have any idea how many nukes fell on Boston? I was under the impression that (like the real world) thousands of nukes were used by each side. If Las Vegas could merit seventy-seven nukes, I could see Boston meriting at least double digit nukes.

You might be right in hypothesizing about a missile defense system, but let's not forget that the Institute was a high value target. It was basically the technology hub for the pre-collapse U.S. by 2077.

As long as the Institute itself survived relatively unscathed, I'd be willing to accept that they used technology to clean up the Commonwealth in the intervening time period.
 

UberLevi

Member
I really hope they fix the realtime combat...

Having random number effecting your shots is stupid. If they fix that it will all but fix the shooting.

That seems to be the unpopular opinion here, but I agree. Calculations aren't what make the game an RPG. It's a dated way of doing things, especially in the guise of an FPS. It just makes the game feel like it's fallen behind of other shooters in the end. Just look at Mass Effect 1 to Mass Effect 2. Yeah, the RPG systems were streamlined but in the end it made the gameplay significantly better.
 

DOWN

Banned
Anyone else hope they announce a Fallout 3/NV collection for current gen? I would definitely play them both again.

I think I am most excited to get my first VATS headshot in Fallout 4
Absolutely. Down for any Bethesda games getting a console remaster.
 

TheContact

Member
Anyone else hope they announce a Fallout 3/NV collection for current gen? I would definitely play them both again.

I think I am most excited to get my first VATS headshot in Fallout 4

I'm replaying fallout nv bc of the steam sale and the graphics are still really nice on PC.
 

DOWN

Banned
Thinking about it, I'd call NV superior to 3. I'm excited to see some character in their visual coloring so far. Both games have great atmosphere, and the Capital Wasteland was my favorite premise, but I think New Vegas felt more immersive and asked more of the player in its storytelling to great effect.
 

camac002

Member
So...vehicles eh? Is this one parked neatly on the road? Dat red paint still in pretty good condition...car in working order? lol

bv06QSn.jpg
 
Good eye. In this clearer image, it's clearly a desk. I guess these are perks? Well whatever they are there is 77 of them:

The top 7 are SPECIAL. So 70 perks.

EDIT: Oh shit. The top 7 are Special but there's a far left spot that's vacant. It has the same divider between Strength, and a name tag, but no picture. New Base Stat? Curious.
 

rjinaz

Member
they look like keychain thingies representing perks or some sort of collectable that upgrades you.

Number 37 looks like having to do with explosives, so an explosive perk. Looks like he is pushing down on an explosive box and there is an explosion in the background (smoke). And almost right below that looks to be the "strong back" perk.

The top 7 are SPECIAL. So 70 perks.

Oh right you are. The luck special is easy to spot with the black cat.
 

GravyButt

Member
So I just bout new vegas on pc. Mods im sorry if this is crazy off topic but maybe someone can PM me info. Where/what are the best graphx mods I can get? Dont want to change base game but graphics update would be sweet!
 
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