Project nevada... what can I say about that highly overrated mod. It is cool. It adds "difficulty". It tries too hard to make fallout like COD imo. Some features are nice. Some are bad. Overall, it is a cool mod and people should check it out if they haven't. But at the time it isn't good enough to check out unless you really want to play FNV anyway.
Regarding bullet time, this is one of the features they added. It makes the game super easy mode. All the "difficulty" that might have been added, is instantly reversed with bullet time.
it's a good thing Project Nevada is insanely customizable, huh? Bullet Time with high AP cost (at 7 agility my current character gets something like 3 seconds of bullet time before it wears out... just long enough to shoot specific dudes in the head, or cripple others... but then I can't sprint away! hmmm...) isn't half the easy button VATS is, bearing meaningful restrictions that govern my playstyle during any given encounter (fight or flight isn't always an easy choice when they both use AP), and it's insanely aesthetically pleasing and satisfying to boot. and after years of playing modern Fallouts, the vanilla games frankly bore me with their frankly insane ease and breakability, you know? I mean, honestly, if it weren't for rebalancing mods that let me make it so that I'm not richer, smarter, and more capable than goddamn Batman Bruce Wayne by level 20, I probably wouldn't even play these games anymore, lol.
but seriously, Fallout is a very different beast when you actually value the clutter around you and play intelligently because you're playing to survive and not just explore. I love it when all that shit populating the world actually means something because if I don't haul it out of there to sell it, or make meds, or craft ammo with it, I'm basically fucked. Encourages me to engage in all of the game's mechanics and make the most of them, and makes roleplaying a hundred times more rewarding.
Think Fallout is scary, disturbing, or atmospherically effective now? Imagine being underground in a tunnel, surrounded by beasts and ghouls that could one or two shot you (but you can one or two shot them too, because that thing you're holding, it's a
gun, and that's what they do), almost overencumbered with the best loot you can find (which will net you a tiny profit, nothing next to the benefits of crafting it), trying to determine whether or not you should have your pistol out and ready because you only have 1 stimpak left, or whether you should save your last
seven rounds for when something tough shows up, and just use your worn out baseball bat in the meantime. Meanwhile, you're thirsty and sleepy, but can't make it up to the surface yet for water, and you're unsure whether or not you should just turn back (because you might not survive the return trip), or keep spelunking to maybe find some water or some bullets or a crafting bench, because the threat of death is actually real.
relevant quote from an RTTP I made about my last New Vegas playthrough which better explains why I find Project Nevada among other rebalancing mods to be essential additions to the game upon replaying it:
Before I talk about the journey, though, I have to talk about the prep-work. I usually mod out Fallout before I play, but I opted to go balls out this time and really cobble together an engaging game. I mean, I've been playing open world Bethesda games for years, so the system becomes kind of rote and underwhelming. I didn't want another playthrough where I became an ultraversatile god wading through piles of useless junk killing fodder raiders like flies - I wanted to play a game where my main character faced true obstacles to overcome, to give real meaning to scavenging and survival. And so my modlist was tailored around keeping lore 100% intact while expanding the world and tightening the game's balance. Here are several of the most major changes to my game, boiled down to list form -
- completely retooled combat balance and iron sights feel - the game plays more like a midway point between Fallout and a proper FPS. Enemies aren't sponges anymore. Neither are you. Nor can you instantly heal yourself and automagically fix broken limbs.
- Fewer skill points on level up and less Special at the beginning of the game, to force more specialized characters that aren't on the cusp of Call of Duty-esque I CAN DO EVERYTHING EVER BECAUSE I'M JUST THE SHIT status
- food, water, and sleep requirements adjusted to fit the 24 hour timescale more realistically. This can create tense and awesome situations where you must compromise. Do I go deeper into these tunnels and maybe find a place to sleep... or jeapordize the last of my health and ammo? Thank god for Portable Bedrolls and Campfires!
- It ain't easy making caps. You gotta loot more; all that useless clutter is now suddenly important (besides crafting) and worth scrutinizing. I can't count the amount of times I had to choose to leave already scarce ammo behind in my little hut so I could have enough space to scavenge for valuables.
- Sprint and Bullet Time (both of which use AP and are shockingly good additions to the game's combat), as well as Explosive Entry into locked doors and containers
- Weak flashlight instead of a pip-boy light
- +200 era appropriate songs that fit right in with Radio New Vegas
- Comprehensive weapon modding and ammo crafting for everything
- New, lore friendly creatures, weapons, armors, and locations, including the Underground (added by a mod called AWOP), a series of locations all around the Mojave linked underground reminiscient of the Metro except good
- the feeling of an actual war in the Mojave created by many, many more scouting Legionaires and NCR Troopers.
- Owning fucking Casinos and just plain being the man
- Signature weapon. If you've got a weapon you identify with your character, however weak, you can make it your Signature and level it up alongside your character, choosing attributes to enhance as you go.
This game is still distinctly the Bethesda Fallout you know, but with an edge to it. You've gotta work to survive, this world isn't on a silver platter for you to pick apart. You've gotta work at that shit, like a real cowboy. And that's fucking sweet. Ought to have been the games Fallout 3 and New Vegas were when they shipped, especially considering that exploration and moment to moment survival have taken the focus with Beth's reanimation of the series. You don't know satisfaction until you've clawed your way through fiend-infested tunnels with a jamming pistol, breaking down their handfuls of bullets into barely enough pistol ammunition to fill a magazine, looking for a back room to patch yourself up in, sighing with relief when the weak illumination from your flashlight gives way to the scorching skies of the surface.