badcrumble
Member
What does Toriyama have to do with FFXV or KH3?
Ultros posted something that suggests that Toriyama might be involved in KH3 (I strongly doubt it and suspect that the writers misunderstood).
What does Toriyama have to do with FFXV or KH3?
Not nearly everybody does that. A lot of people barely have the time to play massive games like FFXV once, they aren't going to play it any more once they've finished it unless there's something to entice them to do it (like, say, a monster arena where you can fight badass monsters in coop, like KH BBS).Yeah, but I'm saying that people will want to keep replaying the game if it's truly great. I've replayed my favorite Final Fantasy games dozens of times. In fact, I played FFX at least once or twice a year until S-E announced the HD remaster (I've been waiting for that ever since).
It's clearly being played in the battle gameplay vid. It probably didn't have a playable demo because the game is still somewhat far from release and they don't want to spend time on a demo yet (when it's such an unfinished build of the game) because every demo they make is time taken away from actually finishing the game. Better save that for maybe next year's E3 or something. Before that they can just show gameplay just as well.At this point, FFXV does not really exist as a playable game until someone actually plays it. Nomura's comments are suspect about how smooth the game is.
Yes, for the gameplay. As a game it's kind of a BBS lite with some decently fun gameplay-gimmicks in each world.Wait, so is Re:Coded actually worth picking up?
Not sure but the combat system is a carbon copy of BBS so it's no wonder it's so good...and of course it had the great matrix system as well. In fact, from gameplay perspective, I'd say Re:Coded was the pinnacle of the series.
Definitely agree, Re:Coded with D-Links would be a glorious combat system.Not sure I'd say pinnacle of the series, but I'd say Re:Coded builds on Birth by Sleep's combat and mechanics far better than KH3D does.
Not sure I'd say pinnacle of the series, but I'd say Re:Coded builds on Birth by Sleep's combat and mechanics far better than KH3D does.
I'll say both yes and no to that. I feel that Re:Coded is more similar to BbS between the two. But that also means it took less risks and didn't experiment much at all. I appreciate the level of experimentation in KH3D with the BbS system at the base, but I didn't like the results. Re:Coded was safer, and things worked better because they were so much closer to the foundations which already worked in BbS, but I don't think it really did much to improve or evolve the actual system. BbS is still way more fun and has a more robust system in the end.
I'm glad they tried all the stuff they did in KH3D though, because hopefully they'll take the feedback to heart, and having played the finished game themsevlves, I hope the team reflects on what worked and what didn't and draw the same conclusions as many fans on what needs to be fixed in future.
Yes, for the gameplay. As a game it's kind of a BBS lite with some decently fun gameplay-gimmicks in each world.
Ah, fair enough. KH3D was definitely a riskier endeavor in those regards.
I think if there's one thing from Re:Coded worth cribbing, it's the keyblade ability trees. It made nearly every weapon useful by the end of the game, which is great, since most of the time, you're just conditioned to use whatever weapon has the highest stats.
Ah, fair enough. KH3D was definitely a riskier endeavor in those regards.
I think if there's one thing from Re:Coded worth cribbing, it's the keyblade ability trees. It made nearly every weapon useful by the end of the game, which is great, since most of the time, you're just conditioned to use whatever weapon has the highest stats.
I think they were in development hell and decided to freeze the projects until next-gen. Hopefully that means a 2014 release date.
I want Parasite Eve for next gen consoles SE.
That does sound like a rather good mechanic. Were any of the abilities simply learned permanently or were they all tied to the specific keyblade?
Considering the huge focus on having many different weapons for Noctis in XV, I actually hope that Nomura considers adopting something like that for the game first. Seems like it could be a really good fit.
Considering the huge focus on having many different weapons for Noctis in XV, I actually hope that Nomura considers adopting something like that for the game first. Seems like it could be a really good fit.
read nomura's interview with korean site ruliweb.
Nothing really new, but some things that were interesting were
-he was considering corss-gen between PS3/PS4 and actually developed for about a year with cross-gen in mind, but he felt what he wanted to achieve was not possible on PS3 so he just went next-gen only.
-he mentions the engine they are using for XV is Luminous engine. But the wording is weird in that he says "it is the same engine called luminous engine that we have been using since PS3 versus development.' so it could still be custom engine with Luminous tech in it.
-some resources from versus is used in XV but game's base system is completely new.
Tied to the keyblade. There's one keyblade for example, that has a high chance of inflicting the Burn status effect on enemies, which is actually something of a requirement for areas near the end of the game. There's also another keyblade stacked with white magic abilities like Regen & Cure Boosts, which made it useful in areas where you might be having trouble and you're taking a little too much damage than you'd like. It's pretty neat.
Yeah, I was thinking the same, especially considering Noctis can switch them out on the fly. It could lead to some pretty interesting possibilities.
read nomura's interview with korean site ruliweb.
Nothing really new, but some things that were interesting were
-he was considering corss-gen between PS3/PS4 and actually developed for about a year with cross-gen in mind, but he felt what he wanted to achieve was not possible on PS3 so he just went next-gen only.
-he mentions the engine they are using for XV is Luminous engine. But the wording is weird in that he says "it is the same engine called luminous engine that we have been using since PS3 versus development.' so it could still be custom engine with Luminous tech in it.
-some resources from versus is used in XV but game's base system is completely new.
Thanks. Yeah the Luminous thing still seems really odd. Especially with Hashimoto only saying that XV uses technology from Luminous. They're probably using parts of Luminous which work for them, which seems good enough from what we've seen. Hopefully this doesn't mean that Luminous Studio itself is running into development issues on a whole.
When you say base system, is he talking about the gameplay? Does that mean they retained the story and art assets, but rebooted the game design completely?
Ultros posted something that suggests that Toriyama might be involved in KH3 (I strongly doubt it and suspect that the writers misunderstood).
I think he is talking about the actual raw game data(like codes I guess?). The question asks how much of the data from versus is still used in XV(like you have been working 6 years on PS3, so wtf are you going to do with all those codes you programmed for PS3 version).
Luminous is not necessarily fully what it's supposed to be yet. They're still adding things here and there I think. So what they're using for FF15 is customised and not exactly the full Luminous if that makes sense. Basically, it's a custom engine. That's the best way I've understood it.
My tech explanation is shit. I do try.
A lot of people barely have the time to play massive games like FFXV once
Yeah, but I'm saying that people will want to keep replaying the game if it's truly great. I've replayed my favorite Final Fantasy games dozens of times. In fact, I played FFX at least once or twice a year until S-E announced the HD remaster (I've been waiting for that ever since).
You may replay RPG's once or twice a year (and you would be a minority in that), but many people play the same shooters daily.
C'mon now. If this game turns out to be a fantastic game, don't you think fans will be playing it for a good while? All the sudden Final Fantasy is just a game you complete in three days and forget about?
I'm not opposed to online elements. I'm just saying they're certainly not necessary.
- S-E is interested in expanding new FF experiences on the PS Vita, as well as smartphones and tablets. They won't be the same old FF experiences, but something new
Wait, so they have 3 engines? FFXV is not on Luminous?
Crystal Tools
FFXV engine
Luminous Engine
By the way, Yoko Shimomura has been re-confirmed as FFXV's composer.
It was pretty evident from the trailer music but it's nice to see it confirmed again.
Wait, so they have 3 engines? FFXV is not on Luminous?
Crystal Tools
FFXV engine
Luminous Engine
C'mon now. If this game turns out to be a fantastic game, don't you think fans will be playing it for a good while? All the sudden Final Fantasy is just a game you complete in three days and forget about?
I'm not opposed to online elements. I'm just saying they're certainly not necessary.
I'm almost certain this will become her best work to date, perhaps even her magnum opus (though of course I'd hope to get stuff of equal greatness if this does become her greatest work so far, but I'm not sure if she'll compose as important & big projects as this one in the future, so I'm being realistic).I can't wait to hear what she comes up with in FFXV, the tracks so far are few but so good.
he wants to give you a bigger reason to stick with the game after you've fully completed it, contrary to a lot of other RPGs I guess.