Opiate said:
Dead Rising fix is very simple: make the game a top down 2D game with low end graphics, such as Smash TV. I wouldn't be surprised to learn that Smash TV or another similar game actually had more enemies on screen at a single time than Dead Rising did.
This could have been solved very simply by dramatically lowering the polygon count of each individual zomebie.
So what it sounds like to me, is graphics and sound have absolutely no factor in playing video games for you. It is all gameplay. That you would be fine if they released VC 2 with blocky pixels and little blips for sound. Or, didn't you even say it could even be reduced to text for all that mattered to you?
Well, I am glad that graphics, sound and presentation mean nothing for you in your games. But in the age of HD and where games are pushing the limits in graphics and sound, it means a lot to many of us.
The 'experience' that a prior poster was referring to was the entire enjoyment of the game. With not only the gameplay, but the story, the dialogue, the voice acting and yes, the graphics and sound as well.
What made the first VC such a great game was not just the gameplay, how innovative it was, but beautiful graphics with its excellent sound in music and voice acting. Little things, like with surround sound. Someone is speaking, who is not on the screen yet, and their voice comes out of your back/side speaker.
The entrancing song that Rosie sings (and those of us who have played the game, knows when I am talking about).
The graphics of the game itself, that showed the expression of each of the characters so well.
All of these things could not be accomplished with a presentation of an 'NES type game'.
And really, even though the PSP can do these to a decent extent (minus the Surround Sound), it still is less than the 'experience' of what the PS3 can offer. And really, that is what a lot of us are disappointed with in hearing it moving to the PSP. However realistic or logical it is for SEGA.