hateradio said:B/c they're putting all their money on KZ2 .... :/
Most all PS fans are RPG fanboys at heart, but where are the RPGs!? Where :'(
(and yes this is hyperbole)
Where?? :/
Your wish is granted by Sony on February 5th.
hateradio said:B/c they're putting all their money on KZ2 .... :/
Most all PS fans are RPG fanboys at heart, but where are the RPGs!? Where :'(
(and yes this is hyperbole)
Where?? :/
What's on the 5th again?Grimmy said:Your wish is granted by Sony on February 5th.
zoku88 said:What's on the 5th again?
Grimmy said:Demon's Souls
Shadow780 said:eww...
So you don't want RPGs then?hateradio said:No, just no.
icecream said:So you don't want RPGs then?
icecream said:So you don't want RPGs then?
We want good and promising RPGs, not some pseudo DD crap that looks like stuff you can play on a PC.icecream said:So you don't want RPGs then?
hateradio said:We want good and promising RPGs, not some pseudo DD crap that looks like stuff you can play on a PC.
And what I meant is that they need to encourage dev's to make JRPGs for their system, not let them go to the 360 :? like they have been doing.
hateradio said:B/c they're putting all their money on KZ2 .... :/
Most all PS fans are RPG fanboys at heart, but where are the RPGs!? Where :'(
(and yes this is hyperbole)
Where?? :/
hateradio said:That's that. Are there any other notable RPGs?
There-in lies the problem.Grimmy said:Nope, that's about it right now I think...
hateradio said:There-in lies the problem.
WHERE THEM AR' PEE GEES?
In all SCEI's R&D history, I'm only aware of 3 RPGs they developed entirely inhouse (Popolocrois 3-4 and Legend of Dragoon). Everything else has been partially or entirely outsourced to 3rd parties. In fact, the vast, vast majority of SCEI's games are outsourced.Shadow780 said:Well if I understand correctly he said Sony is internally developing 5 titles, wasn't DS and WKC developed by third parties?
I wish they'd throw some "charity" at Gooch for Cry-On.CrushDance said::lol I guess Microsoft paid for development costs out of charity right?
So this is pretty interesting. Famitsu has a habit of combining major weeks when they can't be assed to report them separately. However, since these totals end right in the middle of the two weeks they recently mashed together, we should be able to deduce what each of the individual weeks were. Going even further, since there's a 2007 total given, we might even be able to unsplit the old combined number for the last week of 2006 and first week of 2007. But for now I focus on 2008.bttb said:Hardware Sales
Code:Hardware | 2008 | 2007 | LTD NDS | 4,029,804 | 7,130,228 | 25,135,276 PSP | 3,543,171 | 3,022,659 | 11,078,484 Wii | 2,908,342 | 3,629,361 | 7,526,821 PS3 | 991,303 | 1,206,347 | 2,664,366 PS2 | 480,664 | 816,419 | 21,547,802 360 | 317,859 | 257,841 | 866,167
Level 5 & Nomura have you covered just give them some timeShadow780 said:Just not that one...D:
Level 5? I think they're too busy with DS/PSP/Wii...CHRP718 said:Level 5 & Nomura have you covered just give them some time
hateradio said:I guess I should have been more clear? Oh well. I'm not a big fan of Form Software ... and DS doesn't seem very interesting, but that's just imo. Besides, having one RPG in Sony's personal basket doesn't help. FFXIII seems to be the only one true "big hitter" but it's not exclusive outside of Japan of course. Then Versus, and then ??? who knows, maybe some ports. I doubt WKC/Complete would happen.
That's that. Are there any other notable RPGs?
Oh, edit: Like I said ports, LR PS3 has seem to have fallen off the face of the planet, but then again, I haven't had much personal interest in it either.too predictable
bttb said:Xbox 360 TOP30 for 2008
NDS TOP10 BEST Titles for 2008
PSP TOP10 BEST Titles for 2008
02. [PSP] Dragon Quest & Final Fantasy in Itadaki Street Portable, Ultimate Hits (Square Enix) 43,460
Spiegel said:Oh... jarrod you have to see this.
jarrod said:Level 5? I think they're too busy with DS/PSP/Wii...
See what? It's still Horii's worst selling game this gen by a huge margin. :lolSpiegel said:Oh... jarrod you have to see this.
jarrod said:See what? It's still Horii's worst selling game this gen by a huge margin. :lol
So long PlayStation family...
Eh... well, I guess eventually limping past the Torneko 3 GBA port must be a nice victory after all and it only took Final Fantasy AND Dragon Quest on top to do it. Can't wait for the DQXI PSP announcement. :lolSpiegel said:Are we moving goals now? You said Itadaki PSP was the worst selling Armor Project since the merging!
Well, It's not the worst selling, it's the second worst selling! (and the only port in the list)
Jeez, it was just something funny.
Did these extra 43,460 copies sold of Dragon Quest & Final Fantasy in Itadaki Street Portable change anything about what you said about that the game underpreformed though?jarrod said:Eh... well, I guess eventually limping past the Torneko 3 GBA port must be a nice victory after all and it only took Final Fantasy AND Dragon Quest on top to do it. Can't wait for the DQXI PSP announcement. :lol
Not really. At the time Itadaki's performance was pretty lukewarm, and likely factored into Horii's future platform plans. If it'd had sold better, he'd have probably done more PSP games.test_account said:Did these extra 43,460 copies sold of Dragon Quest & Final Fantasy in Itadaki Street Portable change anything about what you said about that the game underpreformed though?
In this previous post: http://www.neogaf.com/forum/showpost.php?p=14444789&postcount=423
Ok Not to go too much off-topic, but how does Itadaki Street for the PSP compare to other handhelds (or consoles for that matter) ports? If i am not mistaken, Itadaki Street for the PSP was pretty much a straight port of the PS2 game? If this is the case, then i think of other ports that are pretty much a direct port, not re-makes or ports that have relatively much added extra material compared to how much material the first version of the game had.jarrod said:Not really. At the time Itadaki's performance was pretty lukewarm, and likely factored into Horii's future platform plans. If it'd had sold better, he'd have probably done more PSP games.
That said, the game did okay for what it was. Not great, not terrible, just okay.
Itadaki PSP wasn't a direct port iirc, it followed Sony's vague "120%" rule with some new content (mainly new characters and boards I think). It also launched pretty early on PSP, at a time when there wasn't really much in terms of competition and before the bottom had dropped out on PSP software sales. It sold less than a third what the PS2 original did... which is probably in line for most PS2 to PSP ports that aren't Monster Hunter.test_account said:Ok Not to go too much off-topic, but how does Itadaki Street for the PSP compare to other handhelds (or consoles for that matter) ports? If i am not mistaken, Itadaki Street for the PSP was pretty much a straight port of the PS2 game? If this is the case, then i think of other ports that are pretty much a direct port, not re-makes or ports that have relatively much added extra material compared to how much material the first version of the game had.
Ye, the first PSP version came out in 2006 and this Ultimate Hits re-release came out in 2008 (i think?), so the decition about supporting the PSP anymore might have already been made before the Ultimate Hits re-release was released, so might be that this Ultimate Hits re-release wont/wouldnt change anything anyway.
Maybe the preformance of Itadaki Street for the PSP had something to do with their future plans to support the PSP, but i think it would be a pity to just test out the PSP market with an PS2 port back in 2006 instead of making a new game for the PSP instead and test how that would sell, at least in my opinion. The PSP has shown that games could sell now. But their games does great on the DS, so maybe they dont see the need to try to test out the PSP in case it doesnt suceed like they want, i dont know :\
EDIT: I added some text.
Ah ok, i thought it was pretty much a straight port from the PS2 version, i am sorry :\ You are right, there are new stuff added, at least 4 new characters and maybe some new boards as you sayjarrod said:Itadaki PSP wasn't a direct port iirc, it followed Sony's vague "120%" rule with some new content (mainly new characters and boards I think). It also launched pretty early on PSP, at a time when there wasn't really much in terms of competition and before the bottom had dropped out on PSP software sales. It sold less than a third what the PS2 original did... which is probably in line for most PS2 to PSP ports that aren't Monster Hunter.
Ye, i agree, it might have been worth it for Horii to give the PSP another chance, even if it is just a port of some game as you say I wonder how they would sell now on the PSP, maybe they could have made some money on the PSP now.jarrod said:Honestly, I think Horii should reconsider PSP. Even if just for something like a Shonen Yangus or Battle Road port or whatever, seems like those sorts of spinoffs would probably do okay.
So what you're saying is, It'd take adding FF&DQ (plus a budget rerelease) to a game on PSP to manage what it normally would've on PS2? :lolSpiegel said:I don't see where is the problem or the disappointment
jarrod said:So what you're saying is, It'd take adding FF&DQ (plus a budget rerelease) to a game on PSP to manage what it normally would've on PS2? :lol
Ah, compared to the first Itadaki Street game on the PS2, the PSP port of Dragon Quest & Final Fantasy in Itadaki Street PS2 seems to be fairy good i think Granted, the Ultimate Hits re-release was released relatively late compared to the first release (i think so at least?), so those 43,460 copies that were sold in 2008 might have been sold too "late", i mean, maybe Horii took their decition not to make more PSP games before they saw how the Ultimate Hits re-release sold, but i am not sure :\Spiegel said:Itadaki PS2 was the first game with Final Fantasy AND Dragon Quest characters and it was released in Christmas. The previous Itadaki game on ps2 (Itadaki Street three billionaires on you! To tutor with!) sold 163k LTD
http://garaph.info/softwareindividual.php?gameid=973
Itadaki PSP didn't have the novelty of being the first game with FF & DQ characters, it wasn't released in Christmas, it was a port with some extras and sold ~ like the first Itadaki Ps2.
I don't see where is the problem or the disappointment
Nice sales for the Gyakuten Saiban games i must say!cvxfreak said:Gyakuten Saiban 4: 598,101
Gyakuten Saiban: 468,611
Gyakuten Saiban 2: 288 553
Gyakuten Saiban 3: 251,302
I think GS2 and GS3 are above 400K when you count their GBA counterparts too.
Seems Capcom's game do well when they budget price them, even more than once. Even Biohazard Deadly Silence got two budget re-releases. I'm pretty sure that one will sell quite well if we see it on the charts again.
bttb said:10. [360] Atsumare! Pinata, Platinum Collection (Microsoft) 45,695 / 101,552
bttb said:11. [360] Forza Motorsport 2, Platinum Collection (Microsoft) 44,734 / 100,591
I wonder how the GCN port would've sold if it was "FINAL FANTASY and DRAGON QUEST in Eternal Arcadia Legends"? :lolSpiegel said:Well, one was a NEW game, the other was a port with some extras.
PD Skies of arcadia Gc *wink*
jarrod said:I wonder how the GCN port would've sold if it was "FINAL FANTASY and DRAGON QUEST in Eternal Arcadia Legends"? :lol
cvxfreak said:Gyakuten Saiban 4: 598,101
Gyakuten Saiban: 468,611
Gyakuten Saiban 2: 288 553
Gyakuten Saiban 3: 251,302
I think GS2 and GS3 are above 400K when you count their GBA counterparts too.
Seems Capcom's game do well when they budget price them, even more than once. Even Biohazard Deadly Silence got two budget re-releases. I'm pretty sure that one will sell quite well if we see it on the charts again.
Skies GC 7k was 1st week btw, we never got lifetime sales. If it crawled to 20k eventually, it'd have matched FINAL FANTASY and DRAGON QUEST PSP's ratio. Then there's also western sales (it beat Skies DC in the US iirc).Spiegel said:That's not the point.
Skies of Arcadia DC sells 70k+
Skies of Arcadia GC sells 7k+
And you say: "Of course SoA Gc was going to sell like it did, it was a shoddy port!"
But now Itadaki PSP is some kind of disappointment because it sold one third of the original game without having the novelty of being the first ever game with FF & DQ characters and without being released in Christmas.
jarrod said:Skies GC 7k was 1st week btw, we never got lifetime sales. If it crawled to 20k eventually, it'd have matched FINAL FANTASY and DRAGON QUEST PSP's ratio. Then there's also western sales (it beat Skies DC in the US iirc).
jarrod said:Also, I doubt Horii gives a shit what Skies sold, it's not his game.
eXistor said:@ Super Mario Galaxy not even getting 1 million.
No, Itadaki's separately tracked budget rerelease pushed it to 150k. It only sold 110k versus Itadaki PS2's 380k (also not counting it's own budget rerelease).Spiegel said:Not really, Itadaki PSP has crawled to 150k so, even if SoA crawled to 20k (I doubt that) the ratio would be highly different.
Well, I'm clearly learning from the master here. :lolSpiegel said:And you were talking about japanese sales. But it's ok, you can change the subject to try to prove your point.
I don't care either way. You'll also notice where I mentioned Itadaki's PSP sales were okay for what it was?Spiegel said:But you do!
One is a disappointment, the other is not.