BoTW
Everything is climbable and you can glide anywhere
I love how BOTW is meant to set some kind of standard open worlds have never done before ie vertical climbing, gliding.
Batman, Assassins Creed, Just Cause 3 all done it way before BOTW came out. BOTW seems to have been put onto this unreachable pedestal, when it's clearly not.
Good game yes, but let's not go overboard in it's praise.
I'll give you Just Cause, may be. But Ass Creed and Batman are definitely NOT BOTW's level of openworlds
I love how BOTW is meant to set some kind of standard open worlds have never done before ie vertical climbing, gliding.
Batman, Assassins Creed, Just Cause 3 all done it way before BOTW came out. BOTW seems to have been put onto this unreachable pedestal, when it's clearly not.
Good game yes, but let's not go overboard in it's praise.
You.
Are.
Way.
Too.
Late.
Sunset overdrive. Nothing comes close to ot when it comes to world traversal.
I love how BOTW is meant to set some kind of standard open worlds have never done before ie vertical climbing, gliding.
Batman, Assassins Creed, Just Cause 3 all done it way before BOTW came out. BOTW seems to have been put onto this unreachable pedestal, when it's clearly not.
Good game yes, but let's not go overboard in it's praise.
Right? One would think some Nintendo fans have never played an open world game before. Assassin's Creed revolutionized the genre with the "climb everything" thing in fcking 2007, ten years before Botw, Arkham has had perfect gliding since 2011, not to mention Just Cause 2 which lets you hookshot and glide your way through everything, including flying airplanes.
Whatever, let them think Botw is the second coming of christ and invented/perfected everything.
My pick is Dying Light. They not only managed to capture the feeling of Mirror's Edge, they improved it.
As for "unrealistic", obviously Gravity Rush 2 is on a whole other league if only for its uniqueness and originality.
Traversal wise they are much better.
Exploration is the key part in Zelda, which I believe some are getting mixed up with traversal.
BoTW gets some people so salty, it's unbelievable.
No one says Botw `invent` anything
Whatever, let the stupid post be stupid
Yep, not needing to look for pigeons to signal a leap of faith descent point any more felt amazing when you adjusted to it. And while the hookshot thing from Syndicate made ascents easier I don't think it's a requirement for future games. Building on the animations to make them look and feel smooth and responsive, alongside smart world design so routes are always available (probably the hardest part) are all this series really needs.AC Unity once you understood the controls.
Animation in this game is so god damn smooth.
My outlier, however, was Black Flag. There was something magical about traversing the high seas, hearing the crew sing shanties and being able to drop off on islands or dock in ports.
Jolly good time
BoTW gets some people so salty, it's unbelievable.
So people are salty for not thinking Zelda is the be all and end all? There are plenty of suggestions that show other games do traversal much better, nothing to be defensive about.
I'm liking it but botw is so good. Every time I think what if? It just works.I couldn't get past the first 1% in Horizon after Zelda. So very, very backwards in design. A damn shame I bought it.
Witcher 3 or BotW.
Then show me where someone said it was "the be all and end all" ?
Infamous SS
Infamous Second Son
Those neon powers!
Infamous second son, easiest and most fun.