I don't get this line of thinking. You're glad capcom lost a bet on a fighting game? Forcing them to double down on usf4 and pray sf5 goes well, all the while making them hesitant to making another vs series and not experimenting?I'm still kind of glad SFxTK crashed and burned.
Uh, what? The actual console product (at least in Xrd's case) is superb. It's just that the version shenanigans shaft the competitive players. The patching nonsense is one reason I feel more drawn to UNIEL and KOF - what I learn will stick, and I learn way too damn slowly.
I don't get this line of thinking. You're glad capcom lost a bet on a fighting game? Forcing them to double down on usf4 and pray sf5 goes well, all the while making them hesitant to making another vs series and not experimenting?
Yeah huge win there bros.
No way was 3rd Strike more popular than CVS2 in the dark ages. Maybe in Japan but definitely not North America.
If 3rd Strike had more SF2 characters it would be a different story. It wasn't until the Anniversary Edition did 3rd Strike gain any real traction.
I'm still kind of glad SFxTK crashed and burned.
I'm glad that a game with such gross monetization hooks was sunk out of the gate, yes.
I agree with it, but it sucks so bad it had to happen to such a good game
I'm glad that a game with such gross monetization hooks was sunk out of the gate, yes.
Basically, refer to this post and adapt it to this topic instead of the used games market. Basically, if a publisher can't conceive a successful fighting game without attaching pay-to-win schemes to it, then they deserve to fail, as far as I'm concerned. I can find another hobby if I need to.
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeh
v2013 maybe
Being 100% here: I love vanilla SfxT but I understand why everyone hates it. v2013 is legit tho
Such a narrow minded view. Agree with you, capcoms on disc dlc and gem system was counter intuitive to what the FGC needs, but be honest. Capcom provided a lot of us what we thought was a dream, Heihachi vs Akuma, Jin vs Ken, etc.
You can teach the lesson and not kill the game. But hey, as long as sixfourtyfive has another hobby to go to, no harm no foul I suppose.
Did anyone else notice that the lag problem in USF4 ranked on Steam is pretty much gone? I've played quite a lot recently and never noticed any huge spikes that were common a while ago.
xian will be one of the special guestsI think there is a special edition of Topanga TV with special guests. Not sure who that is so tune in to find out.
Did anyone else notice that the lag problem in USF4 ranked on Steam is pretty much gone? I've played quite a lot recently and never noticed any huge spikes that were common a while ago.
Anybody wants to challenge me leggo
Last I heard was that the problem was actually on Valve's side and they were looking into it. Maybe they did their part now. I hope it's not too late, because I still see all the top players on 360 only.
PC has additional community-related online problems, such as more lagswitchers and macro users.
Not the game's fault, it's just easier to cheat on PC due to how open it is.
It's going to make SF5 interesting if these folks get to use their crap online vs console folks.
I'm not going to say that the stream monster solely killed the game, but it was a big part of the mentality against it. SFxT wasn't a bad game, in fact it was pretty damn fun to play when you understood the neutral game. The only thing that was bad about it was the vanilla version and the vanilla assist gems.
I'll be honest, part of the reason I couldn't get into the game was the combo system. I may be wrong here, and if I am...eh, but I couldn't stand a lot of the combos where people got tagged in and out quickly. There was something inside of me that hated seeing quick tags.There was something very fun about that combo system. I still know my Rufus x Dudley combos pretty well.
smh
People still creating a narrative about Melee players "not moving" on, when there's no game for them to "move on" to?
I signed up on neogaf not just to promote Melee, but I wanted to help bridge the gaps between fighting game communities in general. That's why I started the FGC thread with Crimson Blur. I'd still like to believe there's such a thing as an "FGC", though it does feel a bit more naive to me today, than it did 7 years ago. I just refuse to believe that people can't at least appreciate something they're not directly involved with if they get the proper exposure to it - just like larger culture. What "proper exposure" is or means is the bramble.
I agree with it, but it sucks so bad it had to happen to such a good game
I can't say that my online experience on Steam is worse than it was on 360, apart from the lags it had. I had way more rage quitters on 360, but it was also earlier on, so more beginners were playing.
Last I heard was that the problem was actually on Valve's side and they were looking into it. Maybe they did their part now. I hope it's not too late, because I still see all the top players on 360 only.
Speaking of moving on, you see that recent kotaku article about how everyone needs to move on and support Sm4sh? Dude had the gumption to post it on /r/smashbros looking for feedback lololol
There will most probably be an option to turn off playing against PC/PS4 players.PC has additional community-related online problems, such as more lagswitchers and macro users.
Not the game's fault, it's just easier to cheat on PC due to how open it is.
It's going to make SF5 interesting if these folks get to use their crap online vs console folks.
link?
New Dissidia trailer: https://www.youtube.com/watch?v=XebSK-MiGL0
The only way you can teach a company a lesson is through its pocketbook. And even then, they can sometimes get the wrong lesson. If folks had accepted SFxTK, SF5 would probably have had pay-to-win elements.
day 1
Does anyone have a stream of somebody competently playing MKX, preferably some sort of casuals.
When CVS2 came out, it was the hot new thing and everyone and their mom played it. In fact, the first Evo (2002) had CVS2 as a main title with 3rd Strike as a side Exhibition (US vs Japan 5v5).
However, that exhibition BLEW UP 3rd Strike's popularity in the United States. The decimation that occurred that evening by Japan's hands opened up people's eyes to the game. Players went back to their local arcades and spoke of Tokido's legendary Urien unblockable setups and Chikyuu's Twelve both going 5-0 over the US's best.
In 2003, 3rd Strike was brought back as a main title, and by 2004 I believe it was pretty close to CVS2 in terms of Evo entrants. I imagine CVS2 still had a slight edge that year due to Evo still being held in California (Cal Poly).
There was a lot of regional affiliation with the two titles as well. NorCal was always known as CVS2 heaven and SoCal was always more known for 3rd Strike. Austin, NYC and Omaha were well-known 3rd Strike hotspots while SVGL was more of a CVS2 spot.
Both were great games, but by 2005 (the year Anniversary dropped officially in NA) I believe it outnumbered CVS2 in terms of entrants. In 2003/2004 the game partly suffered because the Dreamcast version was extremely unfaithful to the arcade version, so EVO had to use the arcade boards for 3rd Strike while CVS2's Dreamcast version was arcade perfect minus the speed difference to match NTSC's refresh rate.
Fatal 8?
SE just put this Dissidia video titled "arcade board/PS4 comparison" according to google translate!I'll wait til a console release.
Nice. Thanks for sharing some history. I gotta see this 5v5.
It feels strange to finally understand a Topanga stream.
Oh yea! Didnt realize that was it. Total abuse. I havent sern the rest though--need to watch that Twelve beatdown.You've never seen this match? This one is probably the most memorable of them all. Poor Justin, he had no idea what was coming.
Top players move on to get $$$$, new players move on because that's what they do. A few middling players will stick around because they'll be too scared of leaving their SFIV glory days behind.
MvC2 got dropped crazy hard after MvC3 released. I remember it was so bad that JWong abandoned his MvC2 grand finals at Winter Brawl (IIRC) just to watch Marvel 3 play. And that was MvC2's last major.
Article in question
And the author's appeal to a community founded on melee
The article was quite prominent on the front page of Kotaku, it got a big slot in comparison to most other articles on the day it was published.
edit: archive link because fuck kotaku and their fanboy / click bait