The decision to fund a DQ or an FF is not binary, but the pool of money is only so big. In other words, shelling out to fund a 7 remake versus allocating that money to a DQ/FF or a batch of mobile games, those are decisions limited by the money.
Not really. As I said, DQ and FF are separate teams and separate entities within the company. The same is true of the mobile teams. If work on a complete top to bottom rebuild of FFVII draws money and resources from anything, it'll be other console FF projects. DQ and mobile will not be affected at all. Your version of things is not how S-E operates.
I've substantiated my argument with sales numbers, a comparison to the Resident Evil to REmake sales, and specified the difficulties in developing such a remake without a significant investment on Square's part. I have a reasonable ground to stand on from which one can see exactly why Square would not do a 7 remake in the style of REmake. You have an anecdote about your city newspaper and your personal feeling that 7 was a game that defined its generation. Your observations about 'demand' is not substantiated by numbers; it does not translate into definitive high sales. It does not mark amazing profit for a lot of work. It's nothing on a spreadsheet.
No, you've given some apples to oranges comparisons and drawn very tenuous conclusions about them that are rooted entirely in your own biases.
For starters, the notion that one can draw an A to B comparison between REmake sales and potential FFVII remake sales is a bit silly. First, FFVII outsold Resident Evil by a nearly 2:1 margin on original release, and therefore the potential demand for a remake is not a linear relationship with RE. Second, REmake released on GameCube, a platform whose installed base bears no comparison to that of the PlayStation and whose fandom has been demonstrated to have less of an appetite for third party titles; you can't reasonably compare sales of the two versions.
You also cast a lot of doubt on the popularity and legacy of FFVII and say that my statements about the demand for a remake are all based on personal feelings, but that doesn't hold water, either.
Search the thread history on this very forum, and out of 512 threads that discuss game remakes in general, 53more than 10%are about one game: FFVII. Of those, some are about how it can't or shouldn't happen, but the majority express desire or aspiration for it.
While not scientific, a poll of 10,000 Playstation owners conducted in Japan just last month by Sony (
http://www.jp.playstation.com/cp/topics/2014120101.html) listed Final Fantasy VII as the second most popular Playstation game of all time (just behind DQV), and the runaway number one most desired game for a remake. In the west, check out "games most in need of a remake" articles on any of the game enthusiast sites, and FFVII is regularly at or near the top. That's just a handful of journalists, but it does reflect the wishes of gamers as a whole.
Hell, type "most requested video game remake" into Google, and the Wikipedia entry for FFVII comes up as the second result. Not even an article about a FFVII remake... just the article for the game. Even Google's search algorithm has caught on to what you have not.
Now, that's just the position of a FFVII remake relative to other remakes, but what about the potential of the game compared with
new games? That's the crux of the debate, but the trouble is, we have no really comparable data to go by. We can compare the sales of other remakes vs. their original versions, but as I've shown, that's not often a linear comparison. And most of those remakes were not asked for in nearly the same numbers. When you compare the online requests for a FFVII remake vs. RE, or Kingdom Hearts, or Prince of Persia or God of War or anything else that's already been remade, it's not even close.
In short, it comes down to the question of which way your personal feelings lean. Yours lean in the direction that FFVII is not all that popular and a remake won't sell to the mandated needs of its budget; mine are that it will.
Now, no doubt S-E has studied the business case for a FFVII remake using data we don't have, and come to conclusions to which we are not privy. We can guess that they've decided against it (for the time being) based on their coyness over the issue, but no one outside the company really knows. And even with insider knowledge and numbers, companies still make mistakes with surprising regularity in estimating demand for a product.
There's certainly a lot of remasters and remakes, but the chief distinction between them and FF7 is the absence of the original game development data.
Yes, you're rehashing an old point. We all know it will require the same time, money and resources as a new FF game (though not quite, since pre-development resources like character and environment concepts, world design, and the story and script can be re-used even without any leftover assets). We're beyond that. The question is whether the remake would sell in the same numbers as a new mainline FF in such a way as to justify the required effort. There are no compelling and discrete numbers to prove one way or the other, but you say it won't, and I say that the mountain of readily available anecdotal evidence strongly suggests otherwise.