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Final Fantasy XII The Zodiac Age coming out for PS4 on 7/11 (US/EU) & 7/13 (JP)

No Options menu I guess cause it's a demo? Didn't see the grid in the menu just the gambits.

FAZsyqv.jpg

Oh, my beloved gambits, how I have missed you.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.

aadiboy

Member
Oh, my beloved gambits, how I have missed you.
I don't remember the items "Nu Khai Sands" and "Prince's Kiss". Are they from IZJS or brand new items for the HD remaster? The items that cured confuse and sleep in the original were Smelling Salts and Alarm Clock, respectively.
 
If anybody is interested in trying the demo I would suggest just going into any random Best Buy, I went to one in Brooklyn last night and they had it. Not sure if this is confirmed but the game was running at 60 FPS(or it at least seemed to be). The game looks good though
 
No Options menu I guess cause it's a demo? Didn't see the grid in the menu just the gambits.

FAZsyqv.jpg

Too bad they didn't take the opportunity to decouple the condition target from the action target (ie: self hp >= 90 -> attack nearest visible), gambits could be improved drastically with that. Dragon Age Origins does this and it's amazing.
 
If anybody is interested in trying the demo I would suggest just going into any random Best Buy, I went to one in Brooklyn last night and they had it. Not sure if this is confirmed but the game was running at 60 FPS(or it at least seemed to be). The game looks good though

oh shhhhhhitttt really? SWEET BONUS! wasn't expecting 60fps. (i know it should be a given on a ps2 remaster but alot of older games had the frame rate limited by its engine)

Need some double confirmation if you're not sure though.
 
If anybody is interested in trying the demo I would suggest just going into any random Best Buy, I went to one in Brooklyn last night and they had it. Not sure if this is confirmed but the game was running at 60 FPS(or it at least seemed to be). The game looks good though

Would be amazing if true. Could have just been that auto motion plus stuff being enabled on the TV though.

Either way, super excited for this one. I never really enjoyed XII when it first came out, but played it again a few years after it did and really got into it. It's been a while since I did a full playthrough again so bring on this remaster!
 
oh shhhhhhitttt really? SWEET BONUS! wasn't expecting 60fps. (i know it should be a given on a ps2 remaster but alot of older games had the frame rate limited by its engine)

Need some double confirmation if you're not sure though.

I would be very surprised if it runs at 60fps. Pleasantly surprised, of course, but still, I'm not expecting that.

The 4x speed option will be nice either way.
 
Would be amazing if true. Could have just been that auto motion plus stuff being enabled on the TV though.

Either way, super excited for this one. I never really enjoyed XII when it first came out, but played it again a few years after it did and really got into it. It's been a while since I did a full playthrough again so bring on this remaster!

I'll go back today and record it with my phone to make sure. It's just crazy that Square Enix has the demo at Best Buy stores but they don't release it on PSN for us to play.
 

Zetta

Member
I haven't looked what games come out after this but they will be shelved until I complete this so my backlog for next year will be crazy.
 

Ether_Snake

安安安安安安安安安安安安安安安
The gambit system was good, but when you think about it it was essentially "if ally is affected by a status ailment, remove it", "if enemy has buff, remove it". Beyond that it was more about who would be handling the attack or defensive spell casting, but going into specifics was kind of pointless. Still the best FF since VII, and it's dumb how Square has to restart from scratch every time they make a new FF game. I want a real FFT 2, and a real FFXII 2. Same game mechanics, just new stories and locations. But no, they have to risk bankruptcy every time making something completely new that isn't even better.
 
I used Penelo and whoever two I felt like using at the time. I thought she was super cute, so I always had her.

I can wait for this. It's my most played RPGs during high school, about 150 hours.
 

kromeo

Member
SE emailed me about EU steelbook edition if anyone was still wondering about that, looks like it might be Game exclusive in the UK
 

-NeoTB1-

Member
The gambit system was good, but when you think about it it was essentially "if ally is affected by a status ailment, remove it", "if enemy has buff, remove it". Beyond that it was more about who would be handling the attack or defensive spell casting, but going into specifics was kind of pointless. Still the best FF since VII, and it's dumb how Square has to restart from scratch every time they make a new FF game. I want a real FFT 2, and a real FFXII 2. Same game mechanics, just new stories and locations. But no, they have to risk bankruptcy every time making something completely new that isn't even better.

Co-signed. More Ivalice, please.
 
Normally I won't buy a remaster / port for 55€. Damn, last gen it was 2-3 remasters on one disc for 30 - 40€ ...

But this steelbook is so damn beautiful and I am waiting for this remaster for way too long now.

preordering ...
 

shark sandwich

tenuously links anime, pedophile and incels
The gambit system was good, but when you think about it it was essentially "if ally is affected by a status ailment, remove it", "if enemy has buff, remove it". Beyond that it was more about who would be handling the attack or defensive spell casting, but going into specifics was kind of pointless.
I mean, those are the exact same kinds of braindead simple decisions you are making in a standard turn-based battle. I thought it was pretty great that I could automate all the simple stuff, and always have the option to manually intervene if necessary.

I would love to see the system expanded though. Like with branching decision trees, the ability to assign multiple conditions to each target, to have negative conditions, etc.

Like: if HP < 50% branch right else branch left. Enemy HP > 1000 and flying and weak against fire and doesn't have reflect status cast firaga. Etc.

And, this system could so easily be integrated into a standard ATB battle system. That way you could use it as much or as little as you'd like, for the folks who like to feel like they're doing strategy when they're picking "attack" from a menu over and over.
 

Grewitch

Member
Anybody got any gambit tips? I don't think I figured out completely how to best use them when I initially played. Or maybe it's fun to figure that out?

Man, I just love the idea of gambits, still wish this could have been adopted more.
 

shark sandwich

tenuously links anime, pedophile and incels
Anybody got any gambit tips? I don't think I figured out completely how to best use them when I initially played. Or maybe it's fun to figure that out?

Man, I just love the idea of gambits, still wish this could have been adopted more.
Not too much to it really. Have one "healer" who heals any character under like 60% health, and have the other two heal when someone goes below 30% in case of emergency. Set up gambits to heal whatever status ailments you find yourself getting hit with. Buffs like haste, shell, protect, bubble, etc are super useful and it's totally possible to keep them up continuously. I also hear the white mage's drain spell is a surprisingly great attack.

Other than that, just have everybody focus on attacking the same enemy.
 

Grewitch

Member
Not too much to it really. Have one "healer" who heals any character under like 60% health, and have the other two heal when someone goes below 30% in case of emergency. Set up gambits to heal whatever status ailments you find yourself getting hit with. Buffs like haste, shell, protect, bubble, etc are super useful and it's totally possible to keep them up continuously. I also hear the white mage's drain spell is a surprisingly great attack.

Other than that, just have everybody focus on attacking the same enemy.

Thanks. With the status spells like you described, should all party members do that, or like the healer, have a specialised character for that?
 

ChrisD

Member
Man, I wanted this, but it's looking like Splatoon 2 will be a July game. That's all I'll be playing for weeks.

Looking good for when I can pick it up! Never played XII, but have wanted to for a long while.
 
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