Legit question: how is it better than Legion? Especially hands down.
Just asking since I thought people were REALLY overselling Realm Reborn compared to WoW. And Legion is the best WoW has been in like forever. That said I don't know exactly how HW and SB improved the game.
XI's classes and gameplay easily makes it better than FFXIV for me. I've been looking for a game that could give me the feeling of playing Beastmaster for years, also thief, red mage, dancer, and now puppetmaster after hearing how good it was.
There is not one class/job in FFXIV that I enjoyed enought that I wanted to find a game that played like it.
You'll never get subscribers numbers from SE because they would (wrongly so) look pathetic to the public.
You can blame WoW for that
Best MMO on the market, hands down.
Legit question: how is it better than Legion? Especially hands down.
Just asking since I thought people were REALLY overselling Realm Reborn compared to WoW. And Legion is the best WoW has been in like forever. That said I don't know exactly how HW and SB improved the game.
10 mil registration don't mean much in a P2P game. How many subs? WoW has 12 mil just sub at one point.
10 mil registration don't mean much in a P2P game. How many subs? WoW has 12 mil just sub at one point.
SWTOR was a bad game and not fit for a MMO. Not surprised it went f2p in less than a year. I was there at launch. My server would have like 20 players on fleet during prime-time.Yeah, like 6 years ago, I even played during that period. What about now?
10M accounts for a Japanese P2P MMO is a big deal in a world where only WoW managed to stay alive with a sub-only model. Not even Star Wars could keep itself alive without a f2p option and changing the whole game idea.
I disagree, I think it's newsworthy to know how much the amount of total accounts that have registered to the second most (or one of the most) popular active MMO has increased. It would be more interesting to know how many are active subscribers but it's still somewhat interesting to learn exactly how many people have registered accounts since Square Enix last gave out a number (6 million announced in July 2016).This is kind of a non-news, accounts always keep growing, WoW probably has something like 100 millions at this point.
Active subs are another matter, and the fact apparently the game never broke 1m is quite interesting.
It's PR to make the game look a lot more popular than it is but I don't see how that makes it a useless statistic for people who care about the (rough, discarding likely a not THAT large amount who registered multiple times) number of people that have ever been interested in this game enough to register. There is a middle ground between "X statistic is very interesting and tells us how much money is being made" and "X statistic is completely useless garbage that should never be recorded or reported anywhere!!1!" and I think this falls in it.10 million registered users isn't a millestons, it's pointless PR to give the false impression that the game is massive. It isn't.
Especially when the game was part of a humble bundle at least once or twice.
Sold boxes is far more interesting (or the number or users who paid at least one month of gametime).
It's useless because it means absolutely nothingIt's PR to make the game look a lot more popular than it is but I don't see how that makes it a useless statistic for people who care about the (rough, discarding likely a not THAT large amount who registered multiple times) number of people that have ever been interested in this game enough to register. There is a middle ground between "X statistic is very interesting and tells us how much money is being made" and "X statistic is completely useless garbage that should never be recorded or reported anywhere!!1!" and I think this falls in it.
It's useless because it means absolutely nothing
Nada
Zilch
It gives no perspective on how the game's playerbase/population actually is.
So because it doesn't represent the most interesting information but gives us an idea of something else that some would find interesting it is absolutely useless to know, record or discuss anywhere? That doesn't seem like a constructive approach.It's useless because it means absolutely nothing
Nada
Zilch
It gives no perspective on how the game's playerbase/population actually is.
Come on! Let's RETURN TO IVALICE!
Everything prior to level 98/100 is just throwaway content. The leveling experience is utter trash.
Good news!
I plan to get back by the end of the week. I hope the GAF guild lets me back in 😅
- The expansion's areas are designed for flying, but the process to unlock flying sucks. It's IRL time-gated (unless they changed Suramar rep since I quit in May). Locking something so essential behind a long, grindy, uninteresting gated questline is just nonsense.
It isn't a milestone according to your arbitrary dogma, sure. The actual sub is probably closer to 450k, and to my knowledge the game has always hovered around that count outside of early expansion launches. Any PR is going to be fluffed, but some past p2p mmos would have loved to boast they had 10m registered accounts free trial or not. I guarantee WoW has done similar PR.10 million registered users isn't a millestons, it's pointless PR to give the false impression that the game is massive. It isn't.
Especially when the game was part of a humble bundle at least once or twice.
Sold boxes is far more interesting (or the number or users who paid at least one month of gametime).
Pretty good post but I just wanted to draw attention to this particular point. In XIV's case, every new area is much better to fly in then run across, as some areas are entirely too large and are a pain to get across. The fact that you don't unlock flying in an area until you complete the MSQ in the area, complete a dozen or so side-quests, and go searching for a bunch of aether currents really dampens the experience of being in that area. Especially because once you complete the MSQ in any particular area why would one go back to any one area unless you are a gatherer?
After I unlocked flying in most of the areas in SB I never flew there because I never had a reason to go back there and fly around an area I worked a while to get flying in.
A dozen or so sidquests? That seems to be on the high end from what I remember. I seem to remember there being <6 quest related aethers in every area, but I could be mistaken.
I think the best reasons for flying revolve around gathering, FATE grinding, or sidequests. How important that is varies by person, though. I don't gather at all so I don't have use for it in that regard.
Different strokes and all that. There is a ton of lore and mini arcs in the sidequests. Notably Azim Steppe's tribe dynamic and the Ruby Princess arc in Ruby Sea.It's nice to have, but I am the same as you I don't really use it as much as I would like and feels like I put quite a bit of time in to unlock it for nothing. Not going back and doing SQ because they are not that great at all. At this point I dungeon grind to level secondary classes. Because dungeons and trails are much more fun.
I remember the Azim Steppe being the worst offender and having at least 10. Also didn't help that the area was so large it made doing side-quests a big, big pain.
Different strokes and all that. There is a ton of lore and mini arcs in the sidequests. Notably Azim Steppe's tribe dynamic and the Ruby Princess arc in Ruby Sea.
Pretty good post but I just wanted to draw attention to this particular point. In XIV's case, every new area is much better to fly in then run across, as some areas are entirely too large and are a pain to get across. The fact that you don't unlock flying in an area until you complete the MSQ in the area, complete a dozen or so side-quests, and go searching for a bunch of aether currents really dampens the experience of being in that area. Especially because once you complete the MSQ in any particular area why would one go back to any one area unless you are a gatherer?
After I unlocked flying in most of the areas in SB I never flew there because I never had a reason to go back there and fly around an area I worked a while to get flying in.
You really didn't play XI right?
XI areas were generally bigger than HW ones, and there were no flying mounts. FFXIV areas are still too small if you ask me (didn't play SB so I dunno about that, but HW areas weren't that big).
I agree with the second though, they really need to put interesting shit in areas. FFXIV may aswell be PSO styled game with it''s current endgame system.
Thats kinda the point - the areas are purposely designed in such a way to be much more annoying to traverse by foot than by flying, so that when you finally unlock flying, you really feel how cool and useful it is, and can now explore lots of areas that were inaccessible without flying. And they make sure there are plenty of quests in the areas after flying is unlocked, to give you a lot of time using it. In fact, Yanxia kinda went overboard with you flying back and forth over and over again between the town and an outpost at a corner of the map (or more realistic - flying to the outpost and then teleporting back). You get quite a lot of flying time doing all the quests in the area.Pretty good post but I just wanted to draw attention to this particular point. In XIV's case, every new area is much better to fly in then run across, as some areas are entirely too large and are a pain to get across.
That's kinda the point - the areas are purposely designed in such a way to be much more annoying to traverse by foot than by flying, so that when you finally unlock flying, you really feel how cool and useful it is, and can now explore lots of areas that were inaccessible without flying. And they make sure there are plenty of quests in the areas after flying is unlocked, to give you a lot of time using it. In fact, Yanxia kinda went overboard with you flying back and forth over and over again between the town and an outpost at a corner of the map (or more realistic - flying to the outpost and then teleporting back). You get quite a lot of flying time doing all the quests in the area.
But other than the two areas you return to, acquiring flying after the fact is rather pointless.
I guess thats true, if you are skipping most of the games content then flying is kinda pointless. Its very obviously designed around doing most of the quests in a zone.Unless your interested in doing sidequests or gathering, flying is useless once the last MQS in any particular area gives you the last aether current. How I lay is I go for unlocking dungeons and trials to play, so once the MQS is over in an area I do not return unless there I something I have to get there to unlock a dungeon, raid, or trial. Like I said, Azim Steppe is the worst offender of it. Some area's you do return to like Yanxia, that is true. But other than the two areas you return to, acquiring flying after the fact is rather pointless.
Completely agree on this and I've seen it happen far too often. I would argue even the story "borrows" heavily from previous FFs and popular culture terms using their storylines and passing it off as their own. (Trail by combat, lifestream, etc.)
I am an active subscriber (locked in for six months right now) and like the game a lot but it is a game that is very often overhyped. (Ugh...I hate using that word)
The sidequests are some of the worst I've played in any game and are super dull and boring. I did three picking up rocks quests in SB. (Literally) That's three too many.
My mistake. Listening to some XIV fans will overinflate what you believe the subscriber base to be. Thanks for the corrections.
If you get all the way up to the start screen you registered. So yes.
Well, there's a difference between flight in those areas serving you no purpose and actually being pointless though, isn't there? It seems like you're kind of saying "Flying is pointless if you aren't doing the things it's useful for."
It would be useful for grinding FATEs while in a DPS dungeon queue.
Speaking of side quests, it's not like FFXV was any better. That game had really awful side quests. It looks like FFXV team burrowed the boring quests from FFXIV and called it a day.
I did my best to read up on all the side quests and care about them, but around level 65 I gave up caring and found the sidequest stories super uninteresting. The most interesting one I recall is the Ruby Princess one, but even that one was a bit of a slog for me personally.
The Azim Steppe climax is one of the best moments in FF history
Shit like that simply does not happen in mainline FF games anymore
That climax was a MSQ, and it was...okay I guess... XIV has had much better moments than that IMHO.
What I was talking about was the side-quests. Like gathering chickens, picking up pebbles, and milking sheep...
You really didn't play XI right?
XI areas were generally bigger than HW ones, and there were no flying mounts. FFXIV areas are still too small if you ask me (didn't play SB so I dunno about that, but HW areas weren't that big and ARR was straight claustrophobic).
The story is nothing to write home about, the lore isn't simply as interesting as WoW, ESO or even Guild Wars.
The long cinematic before Heavensward was cool I admit, but voice acting was atrocious and it was hard to take the Lalafell bad guy seriously.
I remained unimpressed by the story but I only made it to the the early stages of Heavensward. Post-ARR was bad as fuck, though.