Amir0x said:That's your opinion... he said there weren't many sidequests, but there are TONS of sidequests. It just depends on your mileage. I loved doing most of it.
teruterubozu said:No, a lot of the side-quests were mostly repeats of some activity you did earlier during the main events. That's not an opinion. I can see why Himuro thought there weren't enough side-quests because they were essentially the same kind of gameplay repeated in a different way.
CajoleJuice said:Holy Christ, Amir0x.
You've got spunk kid. I'll give you that.Amir0x said:Hey, he said Okami fans weren't addressing the issues so there we go.
I'm barely five hours into the game and I picked it up on release. I have no idea how people have the time to beat it already.LevelNth said:Holy hell, done with the game already?! I gotta step it up.
Amir0x said:Ok, that's bullshit again. A game utilizing its own gameplay system to provide sidequests does not mean it lacks them. A sidequest does NOT need to be in minigame form in order to be a sidequest.
What does a sidequest means? It means any quest that is not integral to the main game. Everything I said? It's a fact, they're sidequests. Whether you don't like that a lot of them involve the games combat - holy shit, the game is utilizing its most important aspect to provide sidequests - is another thing entirely.
But there is zero way to confuse the fact that there are tons of sidequests.,
teruterubozu said:I'm not denying that there aren't a lot of side-quests - they're just redundant to the main game, that's all I'm saying. As for the side-quests vs. mini-game thing - I don't even know what you're getting at.
elostyle said:Drinky, please stop making this a thread about wind waker. Noone really loved that game's setup.
elostyle said:Drinky, please stop making this a thread about wind waker. Noone really loved that game's setup.
Drinky Crow said:Himuro, dude, you simply didn't want to like Okami. Admit it. You can defend shit like Shenmue and Yakuza -- apparently entirely because of theme -- but you'll produce ridiculously contradictory observations about a game that you somehow find threatening or because you want to score points against your fanboy nemeses. What the **** EVER, dode.
Himuro said:I did.
I did too.elostyle said:Drinky, please stop making this a thread about wind waker. Noone really loved that game's setup.
Himuro said:No, I liked Wind Waker because it was fun.
Simply because you're too lazy to punch in a few buttons to teleport to another part of the world and sail for 10 seconds doesn't mean a thing.
Amir0x said:you're saying they're redundant. Hello, what do you expect the games sidequests to mostly be about? You want the sidequests to make you do things totally out of the games gameplay system so that it has 'variety.' There's a lot of quests involving fighting enemies because, gasp, fighting enemies is one of the games main gameplay components. There's a lot of sidequests about restoring nature and beauty to the world because, gasp, one of the main systems is in that and so is the theme of the game.
But there are so many things to do that this complaint is really poorly veiled - it surpasses MANY games of a similar type in sheer breadth of things to do.
teruterubozu said:I'm not expecting radically different gameplay in the side-quests, a lot of them just felt "shoed in" to me.
I think you can still have variety by using the same gameplay mechanics, just not EXACTLY the same stuff over and over.
Himuro said:Is it possible to put Amirox on ignore or can I not do that because he's a "mod" (yes I put that apostrophes).
you are just looking for a way to downplay his review, I think it's an excellent review backed with facts something a lot of people here dont do. I prefer someone saying what works and what doesnt and explaining why over someone saying "every other games is going to feel dull after this"Amir0x said:hahaha, don't worry Himuro you've done a fine job counterbalancing the love for this amazing game. Your work here is done! :lol
Himuro said:I'm not back away from an argument, you're just annoying. From Wii threads, FFXII threads, to this.
Error2k4 said:you are just looking for a way to downplay his review, I think it's an excellent review backed with facts something a lot of people here dont do. I prefer someone saying what works and what doesnt and explaining why over someone saying "every other games is going to feel dull after this"
Amir0x said:But your argument isn't compelling. You're complaing that the sidequests utilize the gameplay systems in the title too much, thus being redundant. But an alternative design would be shitty. The BEST sidequests make you utilize the gameplay systems in the game, which Okami does in spades.
Himuro said:I don't think anyone started throwing facts around until Amirox or Drinky came in.
Jesus **** GAF is so unappealing these days. **** this shit hole.
Drinky Crow said:Haha, Himuro likes Shenmue.
Himuro said:I don't think anyone started throwing facts around until Amirox or Drinky came in.
Jesus **** GAF is so unappealing these days. **** this shit hole.
Bebpo said:Can't we just sit back and say "yes, every game in the UNIVERSE does have some flaws. But the great games are great because the flaws are so small in comparison to everything it does right, that you have a great time throughout and you feel it's a great game". Picking everything to death seems to be the GAF trend and it makes you think that games just aren't fun anymore.
And yes, I thought Loco Roco sucked, but I didn't jump the in US Loco Roco thread and bring it down.
Bebpo said:Man, I don't think there's even a single game that GAF as a whole can like.
SoTC was great! Framerate was shit/unplayable!
Halo 2 was great! SP was shit/unplayable!
Yakuza was great! Dub was shit/unplayable!
Wind Waker was great! Tri-force hunt was shit/unplayable!
NSMB was great! Difficulty was shit/unplayable!
Loco Roco was great! Gameplay was shit/unplayable!
Can't we just sit back and say "yes, every game in the UNIVERSE does have some flaws. But the great games are great because the flaws are so small in comparison to everything the does right, that you have a great time throughout and you feel it deserves being called a great game". Picking everything to death seems to be the GAF trend and it makes you think that games just aren't fun anymore.
And yes, I thought Loco Roco sucked, but I didn't jump the in US Loco Roco thread and bring it down.
Drinky Crow said:Himuro, dude, you simply didn't want to like Okami. Admit it. You can defend shit like Shenmue and Yakuza -- apparently entirely because of theme -- but you'll produce ridiculously contradictory observations about a game that you somehow find threatening or because you want to score points against your fanboy nemeses. What the **** EVER, dode.
Dragona: Okami's dungeons are ace. As Capcom/Clover did with Minish Cap, the dungeons are more closely intertwined with the overworld, but they're there -- they're just less discrete and more atypical. They ****in' ROCK.
That said, I have a few complaints with Okami, as with all games:
1. Issun needs to shut his yap during those moments when pictures serve far better than text -- namely, boss introductions and quest closures. The intro WAS too damn long, but I feel ANY intro is too damn long in ANY game. Wind Waker's intro, shitty starting island and stealth dungeon 3 hours was almost intolerable, and far worse than Okami's pedantic intro plus tutorial hour-and-a-half. (There has never been a moment more effective in games of these type as was in Ocarina when Link enters a large chamber within the Deku Tree and sees that single alien eye peering out at him from the ceiling's mist before suddenly coalescing into MOTHER****ING GOHMA -- it was scary, it was perfectly executed, and it was BRIEF.)
2. Camera sucks, much like it does in the 3D Zeldas. I don't wanna see the main character's ass when I'm pressed up against a wall. You'd think SOMEONE woulda fixed it by now, but I won't expect a Japanese developer to do it. They haven't gotten a third-person action camera half as right as Insomniac or Naughty Dog have.
3. Saves take too damn long, and I'd like a few more points to save in the "overworld". I have a ****in' kid and need to stop on a moment's notice to shove in Mysteries of the Deep: Dolphins or Fantasia 2000.
4. What few mini-game sequences that do exist aren't stellar. The vines-to-logs sequence and the fishing were "eh". Neither were as stupidly aggravating as Wind Waker's lantern jumping (camera hijinks for the loss), "stealth dungeons", or sailing, though. I can't fathom the complaints about the wall guard weak point "games" -- I nailed 'em all on the first try. I rock.
Outside of that, I consider Okami largely unimpeachable and any complaints beyond those listed above nothing more than aggravated fanboy sophistry of the most disingenuous order. The game works spectacularly well as designed, and the brush system is brilliant re-imagining of the more traditional "tools" system found in the Zelda titles (and its third-rate clones). Best of all, it works perfectly within the context of the game and its art direction. I can't say I'm sorry that the Nintard brigade is threatened by it -- given that I've been saying that Capcom knows how to make traditional epic Nintendo titles better than Nintendo does these days -- but I also expected quite bit better criticism than this "wah wah I hate the brush" nonsense or worse, lameduck criticisms that are equally applicable to ANY 3D Zelda created. Gerrymandering over what consitutes a "fetch quest" or "exploration" is retarded -- if you want to the equivalent of Wind Wakers inane sailing, triforce quests, and the horrible baton motions, then...wait, there IS NO EQUIVALENT to that degree of terrible game design in Okami.
And yes, the two games ARE directly comparable, except that Okami is more original, more creative, more imaginative, has tighter coupling of its various mechanics, and has roughly three times the content. Clover's probably the best studio for traditional Japanese gaming content these days; certainly a sore sight better than Nintendo, although I have really high expectations for the GAMECUBE version of Twilight Princess (I bought my third Cube today along with the two Baten Kaitos games thanks to Dragona). If Clover got Aonuma (and some key folks from EAD), I'd never hafta consider a Nintendo game again.
Bebpo said:Man, I don't think there's even a single game that GAF as a whole can like.
Unison said:We'll always have RE4.
Dont forgot the no zombies and not a "true" RE game.pj325is said:TOO LONG
REPETITIVE
BAD STORY
BAD VA
ASHLEY'S EARS ARE TOO BIG
HOW DOES THE MERCHANT GET EVERYWHERE AHEAD OF ME? TOTALLY UNREALISTIC