Solid score.
They also gave Uncharted 2&3 an 8.
Be prepared for some major bullshit!
I'm guessing that the person who wrote the backstory isn't at GG anymore. Now it's all about blatant racism and killing of the Helghasts. You wanted space nazis, you got it; the Vektans.So the story is another hamfest? Why is GG incapable of effectively utilizing the cool world they've created to tell interesting stories?
So the natural reaction the reviewer comes to is to blame the game for breaking away from the traditional FPS mold. I see.
"I can't just run in a straight line? AHHH WHAT DO I DO?"
Aww yiss.Music sounds real good.
GameReactor said:The environments are more open in Shadow Fall, with more of a labyrinthine feel than the corridors we know from Call of Duty. The player often has to search and explore an environment before moving on to the next one. There is not really any guiding arrow that appears to lead us on our way, and occasionally light puzzles break the pace. It's an old-school approach for a very modern action game, and it works most of the time.
I'm guessing that the person who wrote the backstory isn't at GG anymore. Now it's all about blatant racism and killing of the Helghasts. You wanted space nazis, you got it; the Vektans.
So the natural reaction the reviewer comes to is to blame the game for breaking away from the traditional FPS mold. I see.
"I can't just run in a straight line? AHHH WHAT DO I DO?"
Never read the text of any of his reviews, but those scores (comparably) sound about right from what I've read here.The reviewer for this particular publication is a pretty big Killzone fan and reviewed all the previous games. For reference, he gave the first one a 9/10, the second one a 10/10 and the third one a 7/10.
You'd expect a steady ramp-up in challenge as the game proceeds. Occasionally, though, you get games with weird difficulty spikes in unexpected points. That's uneven difficulty.
Depends, if there are difficulty settings in the first place... it better not jump around too much!
A video game should get progressively harder as you progress through the game. If you have stupid difficulty spikes right in the middle of your game, if your difficulty curve is uneven, you screwed up.
KZ3 9/10? StrangeGamereactor rated KZ2 and KZ3 9/10 for reference.
So, the 30FPS in singleplayer are phenomaler then 30FPS in other games?
Hey look guys, they finally release direct screencaps:
Finally the compressed youtube bullshit is coming to an end.
Well, at launch, the game runs with an unlocked framerate in all modes. As a result the game generally runs faster than 30 fps (averaging, perhaps 40-45 fps).So, the 30FPS in singleplayer are phenomaler then 30FPS in other games?
I thought I saw in a video that you can bring up an objective marker. Was I wrong ?
So, the 30FPS in singleplayer are phenomaler then 30FPS in other games?
Hey look guys, they finally release direct screencaps:
Finally the compressed youtube bullshit is coming to an end.
I haven't played a FPS with an actually ramping-up difficulty in years.
These days, normal mode is blasting from cutscene to cutscene in a linear fashion, soaking up the sights and dying maybe once or twice in the entire campaign. The second-to-last level isn't going to be noticeably more difficult than the second one, in my experience.
I seriously wish games still offered an increasing challenge like in the old days.
Precise controls and awesome framerate is all I give a shit about.
HOOK ME IN.
Lol the game got 8/10 Not 5/10Seems like typical Guerilla Games fare... great graphics, mediocre gameplay.
I actually laughed out loud reading that review. The general tone was
'Why are these levels so big ? Where do I go ? Why doesn't it TELL me things!'
The change in direction sounds fucking wonderful.
So the natural reaction the reviewer comes to is to blame the game for breaking away from the traditional FPS mold. I see.
"I can't just run in a straight line? AHHH WHAT DO I DO?"
Not really sure what "stupid" levels means.
Seems like typical Guerilla Games fare... great graphics, mediocre gameplay.
KZ3 9/10? Strange
I actually laughed out loud reading that review. The general tone was
'Why are these levels so big ? Where do I go ? Why doesn't it TELL me things!'
The change in direction sounds fucking wonderful.
Most shooters these days are straightforward, linear games which always push you forward. You're never left in a position of not knowing how to proceed.
It seems that, with this game, they've delivered much larger, open ended maps that have more in common with Deus Ex or even old school shooters (such as Doom). Wandering around a large space ship trying to figure out how to make your way through it while facing different types of gameplay along the way is much more interesting than following a singular, linear path.
Between the large, open map design, variety of options for engaging enemies (using the Owl, for instance), and an increased focus on stealth it really seems compelling to me.
If you LIKE linear shooters then perhaps this is of no interest to you but I'm thrilled by the change in direction here.
Seems like typical Guerilla Games fare... great graphics, mediocre gameplay.
Pretty much. He's blaming the areas for being bigger than they were previous and his gameplay decisions. Which sounds terrible.
Seems like typical Guerilla Games fare... great graphics, mediocre gameplay.
Seems like typical Guerilla Games fare... great graphics, mediocre gameplay.
Why are people saying this?hmmm... The bullet points show Presentation > Gameplay. To be expected, I suppose.
I actually laughed out loud reading that review. The general tone was
'Why are these levels so big ? Where do I go ? Why doesn't it TELL me things!'
The change in direction sounds fucking wonderful.
Trolling.Why are people saying this?